NV_BASIC#
Max Level: 9^000000
LV 1: Enables Trading^777777 Allows the trading of items with other character. ^990000Right click on a character to initiate.^000000
LV 2: Enables Emotions^777777 Alt+(0~9) and Ctrl+(1-=.) Alt+L opens additional Emotion icons.^000000
LV 3: Enables Sitting^777777 Sitting doubles HP and SP regeneration speed. ^990000Press the Insert key or type /sit.^000000
LV 4: Enables Chat Room Creation^777777 Alt+C to open a Chat Room or click the Chat button in the Basic Information Window.^000000
LV 5: Join a Party^777777 Character can join a party.^000000
LV 6: Enables Use of Kafra Storage^777777 Allows use of Kafra Storage.^000000
LV 7: Organize a Party^777777 Create a party by typing /organize ''Party Name'' Set party options in the Party Window (Alt+Z).^000000
LV 9: Enables Change to First Job Class^777777 Qualifies character for change from Novice to one of the First classes. ^000000
#
SM_SWORD#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damage with^000000
^777777 One-Handed Sword and Dagger class weapon.^000000
LV 1:^777777 Damage +4^000000
LV 2:^777777 Damage +8^000000
LV 3:^777777 Damage +12^000000
LV 4:^777777 Damage +16^000000
LV 5:^777777 Damage +20^000000
LV 6:^777777 Damage +24^000000
LV 7:^777777 Damage +28^000000
LV 8:^777777 Damage +32^000000
LV 9:^777777 Damage +36^000000
LV 10:^777777 Damage +40^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation. In most situations it only results in a flat addition of damage.^000000
#
SM_TWOHAND#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damage with Two-Handed Sword class weapon.^000000
LV 1:^777777 Damage +4^000000
LV 2:^777777 Damage +8^000000
LV 3:^777777 Damage +12^000000
LV 4:^777777 Damage +16^000000
LV 5:^777777 Damage +20^000000
LV 6:^777777 Damage +24^000000
LV 7:^777777 Damage +28^000000
LV 8:^777777 Damage +32^000000
LV 9:^777777 Damage +36^000000
LV 10:^777777 Damage +40^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation. In most situations it only results in a flat addition of damage.^000000
#
SM_RECOVERY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.^000000
LV 1:^777777 HP+5 +(0.2% of Max HP) every 10 sec^000000
LV 2:^777777 HP+10 +(0.4% of Max HP) every 10 sec^000000
LV 3:^777777 HP+15 +(0.6% of Max HP) every 10 sec^000000
LV 4:^777777 HP+20 +(0.8% of Max HP) every 10 sec^000000
LV 5:^777777 HP+25 +(1.0% of Max HP) every 10 sec^000000
LV 6:^777777 HP+30 +(1.2% of Max HP) every 10 sec^000000
LV 7:^777777 HP+35 +(1.4% of Max HP) every 10 sec^000000
LV 8:^777777 HP+40 +(1.6% of Max HP) every 10 sec^000000
LV 9:^777777 HP+45 +(1.8% of Max HP) every 10 sec^000000
LV 10:^777777 HP+50 +(2.0% of Max HP) every 10 sec^000000

Comments:
^777777 Every skill level also increases the effectiveness of HP healing items by 10%.
The healing ticks occur so long as the player does not walk to to another tile even if the player is standing and in combat.
The healing ticks will not occur if the player is overweight.
It's also possible to receive healing ticks while teleporting so long as the player does not walk.^000000
#
SM_BASH#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Hits an enemy with crushing force. If the Fatal Blow skill is learned Bash will have an added ^663399Stun^777777 effect at levels 6 and higher. Damage and accuracy are increased every level.^000000
LV 1:^777777 130% damage +5% Accuracy^000000
LV 2:^777777 160% damage +10% Accuracy^000000
LV 3:^777777 190% damage +15% Accuracy^000000
LV 4:^777777 220% damage +20% Accuracy^000000
LV 5:^777777 250% damage +25% Accuracy^000000
LV 6:^777777 280% damage +30% Accuracy^000000
LV 7:^777777 310% damage +35% Accuracy^000000
LV 8:^777777 340% damage +40% Accuracy^000000
LV 9:^777777 370% damage +45% Accuracy^000000
LV 10:^777777 400% damage +50% Accuracy^000000

Comments:
^777777Costs 8 SP up toLV 5 after which it costs 15.
Damage skills unlocked after jobchanging to your next job will outclass Bash however this skill will continue to be relevant as a means of stunning enemies.
Wearing Bongun Card grants this skill a new effect: Shoving back targets 5 cells. This effect stacks.
#
SM_MAGNUM#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Drains a small amount of the caster's HP to inflict Fire elemental area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break caster's weapon will receive a 20% Fire elemental strength enhancement.^000000
LV 1:^777777 120% damage 110% Accuracy Bonus^000000
LV 2:^777777 140% damage 120% Accuracy Bonus^000000
LV 3:^777777 160% damage 130% Accuracy Bonus^000000
LV 4:^777777 180% damage 140% Accuracy Bonus^000000
LV 5:^777777 200% damage 150% Accuracy Bonus^000000
LV 6:^777777 220% damage 160% Accuracy Bonus^000000
LV 7:^777777 240% damage 170% Accuracy Bonus^000000
LV 8:^777777 260% damage 180% Accuracy Bonus^000000
LV 9:^777777 280% damage 190% Accuracy Bonus^000000
LV 10:^777777 300% damage 200% Accuracy Bonus^000000

Comments:
^777777Although the damage scaling on Magnum Break might not be large the SP cost is the same on all levels.
The extra Fire Damage Bonus ignores DEF.^000000
#
SM_PROVOKE#
Max Level: 10
Skill Form: ^339900Active - Enemy Only^000000
Description:^777777 Enrages a target to decrease its Defense while increasing its Attack Strength for 30 seconds. Skill level affects the success chance. Ineffective against the Undead and Bosses.^000000
LV 1:^777777 Damage +5% Def -10%^000000
LV 2:^777777 Damage +8% Def -15%^000000
LV 3:^777777 Damage +11% Def -20%^000000
LV 4:^777777 Damage +14% Def -25%^000000
LV 5:^777777 Damage +17% Def -30%^000000
LV 6:^777777 Damage +20% Def -35%^000000
LV 7:^777777 Damage +23% Def -40%^000000
LV 8:^777777 Damage +26% Def -45%^000000
LV 9:^777777 Damage +29% Def -50%^000000
LV 10:^777777 Damage +32% Def -55%^000000

Comments:
^777777Provoke reduces both Hard and Soft Defense of monsters but only the Soft Defense of players.
Provoking frozen targets will unfreeze them. Provoke can also be used to interrupt skills so long as the skill is interruptable in the first place Provoke counts as a hit and will cause Rude Teleportation on monsters that are stuck and have the ability to do so.
If the skill fails continuously against a player you can be sure that the player is wearing Evil Druid Card.^000000
#
SM_ENDURE#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Removes attack and movement delay that occurs when a character receives damage. Disabled in War of Emperium but still grants the MDEF bonus.^000000
LV 1:^777777 10 sec MDEF +1^000000
LV 2:^777777 13 sec MDEF +2^000000
LV 3:^777777 16 sec MDEF +3^000000
LV 4:^777777 19 sec MDEF +4^000000
LV 5:^777777 22 sec MDEF +5^000000
LV 6:^777777 25 sec MDEF +6^000000
LV 7:^777777 28 sec MDEF +7^000000
LV 8:^777777 31 sec MDEF +8^000000
LV 9:^777777 34 sec MDEF +9^000000
LV 10:^777777 37 sec MDEF +10^000000

Comments:
^777777What Endure does exactly is preventing your character from displaying flinching animations when taking hits.
It is extremely useful when doing any sort of tanking or handling a large number of enemies.^000000
#
MG_SRECOVERY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Enhances natural SP regeneration. MaxSP affects how much SP is restored by this skill.^000000
LV 1:^777777 SP+3 +(0.2% of Max SP) every 10 sec^000000
LV 2:^777777 SP+6 +(0.4% of Max SP) every 10 sec^000000
LV 3:^777777 SP+9 +(0.6% of Max SP) every 10 sec^000000
LV 4:^777777 SP+12 +(0.8% of Max SP) every 10 sec^000000
LV 5:^777777 SP+15 +(1.0% of Max SP) every 10 sec^000000
LV 6:^777777 SP+18 +(1.2% of Max SP) every 10 sec^000000
LV 7:^777777 SP+21 +(1.4% of Max SP) every 10 sec^000000
LV 8:^777777 SP+24 +(1.6% of Max SP) every 10 sec^000000
LV 9:^777777 SP+27 +(1.8% of Max SP) every 10 sec^000000
LV 10:^777777 SP+30 +(2.0% of Max SP) every 10 sec^000000

Comments:
^777777Every skill level also increases the effectiveness of SP healing items by 10%.
The healing ticks occur so long as the player does not walk to to another tile even if the player is standing and in combat.
The healing ticks will not occur if the player is overweight.
It's also possible to receive healing ticks while teleporting so long as the player does not walk.^000000
#
MG_SIGHT#
Max Level: 1
Skill Form: ^339900Active^000000
Element: ^FF0000Fire^000000
Description:^777777 Detects hidden enemies in the caster's vicinity.^000000

Comments:
^777777If the skill is used by the means of a Horong Card removing the item containing the card will immediately cancel the skill however the visual effect persists the entire duration.
Does not work against Stalker's Chase Walk.^000000
#
MG_FIREBOLT#
Max Level: 10
Skill Form: ^FF0000Magical attack - Bolt^000000
Element: ^FF0000Fire^000000
Description:^777777 Attacks a target with arrows made of fire. One bolt for every skill level.^000000
LV 1:^777777 100% MATK 0.7 sec Cast Time 1.0 sec After Cast Delay^000000
LV 2:^777777 200% MATK 1.4 sec Cast Time 1.2 sec After Cast Delay^000000
LV 3:^777777 300% MATK 2.1 sec Cast Time 1.4 sec After Cast Delay^000000
LV 4:^777777 400% MATK 2.8 sec Cast Time 1.6 sec After Cast Delay^000000
LV 5:^777777 500% MATK 3.5 sec Cast Time 1.8 sec After Cast Delay^000000
LV 6:^777777 600% MATK 4.2 sec Cast Time 2.0 sec After Cast Delay^000000
LV 7:^777777 700% MATK 4.9 sec Cast Time 2.2 sec After Cast Delay^000000
LV 8:^777777 800% MATK 5.6 sec Cast Time 2.4 sec After Cast Delay^000000
LV 9:^777777 900% MATK 6.3 sec Cast Time 2.6 sec After Cast Delay^000000
LV 10:^777777 1000% MATK 7.0 sec Cast Time 2.8 sec After Cast Delay^000000

Comments:
^777777The basic Fire spell of a Mage.
Higher levels of the skill dramatically increase SP Cost and Cast Time.
Different skill levels of this skill can be set to individual hotkeys.
The skill is greatly enhanced by using Imp Card.^000000
#
MG_FIREBALL#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Attacks a target and enemies in a 5x5 area around it with Fire Ball. Nearby enemies receives 3/4 of the damage given to the center enemy. Cast time and After Cast Delay are reduced upon learning level 6 or higher.^000000
LV 1:^777777 80% MATK 1.5 sec Cast Time 1.5 sec After Cast Delay^000000
LV 2:^777777 90% MATK 1.5 sec Cast Time 1.5 sec After Cast Delay^000000
LV 3:^777777 100% MATK 1.5 sec Cast Time 1.5 sec After Cast Delay^000000
LV 4:^777777 110% MATK 1.5 sec Cast Time 1.5 sec After Cast Delay^000000
LV 5:^777777 120% MATK 1.5 sec Cast Time 1.5 sec After Cast Delay^000000
LV 6:^777777 130% MATK 1.0 sec Cast Time 1.0 sec After Cast Delay^000000
LV 7:^777777 140% MATK 1.0 sec Cast Time 1.0 sec After Cast Delay^000000
LV 8:^777777 150% MATK 1.0 sec Cast Time 1.0 sec After Cast Delay^000000
LV 9:^777777 160% MATK 1.0 sec Cast Time 1.0 sec After Cast Delay^000000
LV 10:^777777 170% MATK 1.0 sec Cast Time 1.0 sec After Cast Delay^000000

Comments:
^777777Weak but very quick casting.^000000
#
MG_FIREWALL#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Creates a Fire Wall that will block enemies from approaching the caster. Enemies that touch the Fire Wall will receive 50% MATK damage and be pushed back. The Undead are not affected by the pushback. Duration is 4 seconds + 1 extra for every skill level.^000000

Comments:
^777777The wall occupies three cells and is placed perpendicular from the line between the caster and the target cell.
Each cell can do 2 hits + 1 per skill level.
Because undead enemies are not pushed back they will be instantly hit with every single 'charge' of the Fire Wall tile.
Using the skill on the tile where the caster stands will result in a North-South Fire Wall.^000000
#
MG_COLDBOLT#
Max Level: 10
Skill Form: ^FF0000Magical attack - Bolt^000000
Element: ^0000BBWater^000000
Description:^777777 Attacks a target with arrows made of ice. One bolt for every skill level.^000000
LV 1:^777777 100% MATK 0.7 sec Cast Time 1.0 sec After Cast Delay^000000
LV 2:^777777 200% MATK 1.4 sec Cast Time 1.2 sec After Cast Delay^000000
LV 3:^777777 300% MATK 2.1 sec Cast Time 1.4 sec After Cast Delay^000000
LV 4:^777777 400% MATK 2.8 sec Cast Time 1.6 sec After Cast Delay^000000
LV 5:^777777 500% MATK 3.5 sec Cast Time 1.8 sec After Cast Delay^000000
LV 6:^777777 600% MATK 4.2 sec Cast Time 2.0 sec After Cast Delay^000000
LV 7:^777777 700% MATK 4.9 sec Cast Time 2.2 sec After Cast Delay^000000
LV 8:^777777 800% MATK 5.6 sec Cast Time 2.4 sec After Cast Delay^000000
LV 9:^777777 900% MATK 6.3 sec Cast Time 2.6 sec After Cast Delay^000000
LV 10:^777777 1000% MATK 7.0 sec Cast Time 2.8 sec After Cast Delay^000000

Comments:
^777777The basic Water spell of a Mage.
Higher levels of the skill dramatically increase SP Cost and Cast Time.
Different skill levels of this skill can be set to individual hotkeys.
The skill is greatly enhanced by using Siroma Card.^000000
#
MG_FROSTDIVER#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^0000BBWater^000000
Description:^777777 ^663399Freezes^777777 an enemy and makes it imposible to move for a certain period of time.^000000
LV 1:^777777 110% MATK 3 sec Freeze Duration 38% Freeze Chance^000000
LV 2:^777777 120% MATK 6 sec Freeze Duration 41% Freeze Chance^000000
LV 3:^777777 130% MATK 9 sec Freeze Duration 44% Freeze Chance^000000
LV 4:^777777 140% MATK 12 sec Freeze Duration 47% Freeze Chance^000000
LV 5:^777777 150% MATK 15 sec Freeze Duration 50% Freeze Chance^000000
LV 6:^777777 160% MATK 18 sec Freeze Duration 53% Freeze Chance^000000
LV 7:^777777 170% MATK 21 sec Freeze Duration 56% Freeze Chance^000000
LV 8:^777777 180% MATK 24 sec Freeze Duration 59% Freeze Chance^000000
LV 9:^777777 190% MATK 27 sec Freeze Duration 62% Freeze Chance^000000
LV 10:^777777 200% MATK 30 sec Freeze Duration 65% Freeze Chance^000000

Comments:
^777777Frost Diver is a Mage's disabling skill.
Frozen targets cannot retaliate until the freeze duration ends.
Keep in mind that enemies that are Undead Element cannot be frozen and enemies with high MDEF have lower chance of being frozen and will remain frozen for less time.^000000
#
MG_STONECURSE#
Max Level: 10
Skill Form: ^663399Curse^000000
Element: ^CC5500Earth^000000
Description:^777777 Curses an enemy by turning it into a stone rendering it immobile. Consumes 1 ^008800Red Gemstone^777777 as catalyst.^000000
LV 1:^777777 24% Chance^000000
LV 2:^777777 28% Chance^000000
LV 3:^777777 32% Chance^000000
LV 4:^777777 36% Chance^000000
LV 5:^777777 40% Chance^000000
LV 6:^777777 44% Chance^000000
LV 7:^777777 48% Chance^000000
LV 8:^777777 52% Chance^000000
LV 9:^777777 56% Chance^000000
LV 10:^777777 60% Chance^000000

Comments:
^777777Using this skill requires a Gemstone and is very short range however Stone Curse is generally considered to be a more crippling disable than Freeze.
Stone cursed enemies are vulnerable to Fire.
Bosses and Undead are immune.
Using the skill on a target that's already stone cursed will immediately undo the effect even if it's an enemy.^000000
#
MG_LIGHTNINGBOLT#
Max Level: 10
Skill Form: ^FF0000Magical attack - Bolt^000000
Element: ^33CC00Wind^000000
Description:^777777 Attacks a target with lightning. One bolt for every skill level.^000000
LV 1:^777777 100% MATK 0.7 sec Cast Time 1.0 sec After Cast Delay^000000
LV 2:^777777 200% MATK 1.4 sec Cast Time 1.2 sec After Cast Delay^000000
LV 3:^777777 300% MATK 2.1 sec Cast Time 1.4 sec After Cast Delay^000000
LV 4:^777777 400% MATK 2.8 sec Cast Time 1.6 sec After Cast Delay^000000
LV 5:^777777 500% MATK 3.5 sec Cast Time 1.8 sec After Cast Delay^000000
LV 6:^777777 600% MATK 4.2 sec Cast Time 2.0 sec After Cast Delay^000000
LV 7:^777777 700% MATK 4.9 sec Cast Time 2.2 sec After Cast Delay^000000
LV 8:^777777 800% MATK 5.6 sec Cast Time 2.4 sec After Cast Delay^000000
LV 9:^777777 900% MATK 6.3 sec Cast Time 2.6 sec After Cast Delay^000000
LV 10:^777777 1000% MATK 7.0 sec Cast Time 2.8 sec After Cast Delay^000000

Comments:
^777777The basic Wind spell of a mage.
Higher levels of the skill dramatically increase SP Cost and Cast Time.
Different skill levels of this skill can be set to individual hotkeys.
Unlike Fire and Cold bolts there is no card that will enhance Lightning bolt in the same manner.^000000
#
MG_THUNDERSTORM#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^33CC00Wind^000000
Description:^777777 Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.^000000
LV 1:^777777 80% MATK 1 sec Cast Time^000000
LV 2:^777777 160% MATK 2 sec Cast Time^000000
LV 3:^777777 240% MATK 3 sec Cast Time^000000
LV 4:^777777 320% MATK 4 sec Cast Time^000000
LV 5:^777777 400% MATK 5 sec Cast Time^000000
LV 6:^777777 480% MATK 6 sec Cast Time^000000
LV 7:^777777 560% MATK 7 sec Cast Time^000000
LV 8:^777777 640% MATK 8 sec Cast Time^000000
LV 9:^777777 720% MATK 9 sec Cast Time^000000
LV 10:^777777 800% MATK 10 sec Cast Time^000000

Comments:
^777777The strongest AoE spell available to Mages however it also has a massive 10 second cast at max level.^000000
#
MG_NAPALMBEAT#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^bb00bbGhost^000000
Description:^777777 Attacks a target and all enemies in a 3x3 area around the target with telekinesis.^000000
LV 1:^777777 80% MATK 1.0 sec Cast Time^000000
LV 2:^777777 90% MATK 1.0 sec Cast Time^000000
LV 3:^777777 100% MATK 1.0 sec Cast Time^000000
LV 4:^777777 110% MATK 0.9 sec Cast Time^000000
LV 5:^777777 120% MATK 0.9 sec Cast Time^000000
LV 6:^777777 130% MATK 0.8 sec Cast Time^000000
LV 7:^777777 140% MATK 0.8 sec Cast Time^000000
LV 8:^777777 150% MATK 0.7 sec Cast Time^000000
LV 9:^777777 160% MATK 0.6 sec Cast Time^000000
LV 10:^777777 170% MATK 0.5 sec Cast Time^000000

Comments:
^777777Mage's Ghost spells are weak compared to elemental bolts however they are much faster casting and do adequate damage against the Undead.
Damage will be split between the targets.^000000
#
MG_SOULSTRIKE#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^bb00bbGhost^000000
Description:^777777 Summons ancient spirits to attack an enemy. Very effective against the Undead. Every hit deals 100% MATK.^000000
LV 1:^777777 1 Hit 1.2 sec After Cast Delay +5% damage to Undead^000000
LV 2:^777777 1 Hit 1.4 sec After Cast Delay +10% damage to Undead^000000
LV 3:^777777 2 Hits 1.6 sec After Cast Delay +15% damage to Undead^000000
LV 4:^777777 2 Hits 1.8 sec After Cast Delay +20% damage to Undead^000000
LV 5:^777777 3 Hits 2.0 sec After Cast Delay +25% damage to Undead^000000
LV 6:^777777 3 Hits 2.2 sec After Cast Delay +30% damage to Undead^000000
LV 7:^777777 4 Hits 2.4 sec After Cast Delay +35% damage to Undead^000000
LV 8:^777777 4 Hits 2.6 sec After Cast Delay +40% damage to Undead^000000
LV 9:^777777 5 Hits 2.8 sec After Cast Delay +45% damage to Undead^000000
LV 10:^777777 5 Hits 2.7 sec After Cast Delay +50% damage to Undead^000000

Comments:
^777777Cast time is 0.5 sec at all levels.
Additional levels of this skill increase damage at the cost of longer delays after cast.^000000
#
MG_SAFETYWALL#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Creates a magic barrier on a targeted spot that will block melee physical attacks for the duration of the Safety Wall. Each cast requires 1 ^008800Blue Gemstone^777777.^000000
LV 1:^777777 Blocks 2 Hits 4.0 sec Cast Time 5 sec duration^000000
LV 2:^777777 Blocks 3 Hits 3.5 sec Cast Time 10 sec duration^000000
LV 3:^777777 Blocks 4 Hits 3.0 sec Cast Time 15 sec duration^000000
LV 4:^777777 Blocks 5 Hits 2.5 sec Cast Time 20 sec duration^000000
LV 5:^777777 Blocks 6 Hits 2.0 sec Cast Time 25 sec duration^000000
LV 6:^777777 Blocks 7 Hits 1.5 sec Cast Time 30 sec duration^000000
LV 7:^777777 Blocks 8 Hits 1.0 sec Cast Time 35 sec duration^000000
LV 8:^777777 Blocks 9 Hits 1.0 sec Cast Time 40 sec duration^000000
LV 9:^777777 Blocks 10 Hits 1.0 sec Cast Time 45 sec duration^000000
LV 10:^777777 Blocks 11 Hits 1.0 sec Cast Time 50 sec duration^000000

Comments:
^777777Safety Wall blocks 1 melee hit regardless of how much damage it would have dealt.
This is a key skill for both self preservation and to support allies in particular against MvPs.
Pneuma and Safety wall are mutually exclusive and where one exists the other is inhibited.
You can deny the use of Pneuma by placing a Safety Wall near a target.^000000
#
AL_DP#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases Defense against Demons and Undead monsters. Base level affects Defense rating.^000000
LV 1:^777777 Def +3^000000
LV 2:^777777 Def +6^000000
LV 3:^777777 Def +9^000000
LV 4:^777777 Def +12^000000
LV 5:^777777 Def +15^000000
LV 6:^777777 Def +18^000000
LV 7:^777777 Def +21^000000
LV 8:^777777 Def +24^000000
LV 9:^777777 Def +27^000000
LV 10:^777777 Def +30^000000

Comments:
^777777This defense works like Soft DEF it's a flat reduction of the final damage.
Reductions of this level are normally insignificant except in the case of a Monk taking hits during Steel Body.
Players planning to jobchange into Monks must max this skill to unlock the basic Monk skill.^000000
#
AL_DEMONBANE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases attack strength against Demon and Undead monsters. Base level affects attack rating.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30^000000

Comments:
^777777The bonus from this skill is similar to Weapon Masteries in which they only offers a flat increase at the end of damage calculation.
Players planning to jobchange into Monks must max this skill to unlock the basic Monk skill.^000000
#
AL_ANGELUS#
Max Level: 10
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Temporarily increases Soft Defense on self and party members on screen for the duration of skill.^000000
LV 1:^777777 Def Increase +5%^000000
LV 2:^777777 Def Increase +10%^000000
LV 3:^777777 Def Increase +15%^000000
LV 4:^777777 Def Increase +20%^000000
LV 5:^777777 Def Increase +25%^000000
LV 6:^777777 Def Increase +30%^000000
LV 7:^777777 Def Increase +35%^000000
LV 8:^777777 Def Increase +40%^000000
LV 9:^777777 Def Increase +45%^000000
LV 10:^777777 Def Increase +50%^000000

Comments:
^777777Soft Defense is obtained almost exclusively from investment into VIT and thus only characters with significant amounts of VIT will reap any benefits from this skill.^000000
#
AL_CRUCIS#
Max Level: 10
Skill Form: ^339900Active - Screenwide Debuff^000000
Description:^777777 Reduces Hard Defense of Demon and Undead monsters on screen by drawing a holy cross.^000000
LV 1:^777777 Def Reduction 14% 27% success chance^000000
LV 2:^777777 Def Reduction 18% 31% success chance^000000
LV 3:^777777 Def Reduction 22% 35% success chance^000000
LV 4:^777777 Def Reduction 26% 39% success chance^000000
LV 5:^777777 Def Reduction 30% 43% success chance^000000
LV 6:^777777 Def Reduction 34% 47% success chance^000000
LV 7:^777777 Def Reduction 38% 51% success chance^000000
LV 8:^777777 Def Reduction 42% 55% success chance^000000
LV 9:^777777 Def Reduction 46% 59% success chance^000000
LV 10:^777777 Def Reduction 50% 63% success chance^000000

Comments:
^777777One of the few debuffs that works on Bosses and MvPs shredding their Hard DEF.
Another useful aspect of this skill is that it affects every enemy on screen even non-Demon/Undead.
In a party you can use Signum Crucis to 'tap' all monsters on screen increasing the EXP wield.
A monster successfully affected will use the /swt emote.^000000
#
AL_BLESSING#
Max Level: 10
Skill Form: ^339900Active - Buff^000000
Description:^777777 Temporarily increases ^CC6600STR DEX^777777 and ^CC6600INT^777777 of the target and removes ^663399Curse^777777 and ^663399Stone Curse^777777 effect (only on second stage). The bonus is 1 point of ^CC6600STR DEX and INT^777777 respectively per skill level. Duration is 40 seconds + 20 extra for each skill level.^000000

Comments:
^777777When used to cure Curse status the target will not receive the buff.
The skill can be used offensively against Undead and Demon monsters by holding shift or using noshift command.
Players cannot be offensively Blessed.^000000
#
AL_HEAL#
Max Level: 10
Skill Form: ^339900Recovery^000000
Element:^777777 Holy^000000
Description:^777777 Restores a target's HP or damage an Undead target. The amount of HP restored is based on the caster's base level ^CC6600INT^777777 and the skill's level.^000000

Comments:
^777777This is the most basic healing skill in the game.
Using lower levels of Heal is an effective way of not squandering your SP.
You can shortcut several levels of Heal to your keyboard or use the scrolling wheel.
Using Heal on undead enemies is commonly refeered to as 'Heal Bombing' and in order to do so you must either hold the shift key or use the noshift command.^000000
#
AL_HOLYWATER#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Creates 1 Holy Water. Caster must stand in water for the skill to succeed. ^008800Consumes one Empty Bottle.^000000

Comments:
^777777The skill will only work when used on a water tile.
The underwater segments of Byalan Dungeon are NOT water tiles.
Similar to other skills that require water tiles they can also be used on top of a Sage's Deluge or a Ninja's Water Evasion.^000000
#
AL_CURE#
Max Level: 1
Skill Form: ^339900Recovery^000000
Description:^777777 Cures target from ^663399Silence^777777 ^663399Confusion and Blind^777777 status effects. When used on Undead monster this skill will inflicts ^663399Confusion^777777 status.^000000

Comments:
^777777You cannot cure Silence on yourself since you cannot cast in the first place.
The Priest skill Status Recovery covers most of the rest of common status effects.^000000
#
AL_INCAGI#
Max Level: 10
Skill Form: ^339900Active - Buff^000000
Description:^777777 Increases ^CC6600AGI^777777 and movement speed of the target. This skill consume 15 HP and will fail if the caster has less than 16 HP. The increase is 2 + 1 extra for every skill level. Duration: 40 sec + 20 extra for each skill level.^000000

Comments:
^777777The increase in movement speed is very significant.^000000
#
AL_DECAGI#
Max Level: 10
Skill Form: ^339900Active - Enemy Only^000000
Description:^777777 Reduces target's ^CC6600AGI^777777 and movement speed.^000000
LV 1:^777777 AGI -3 42% success lasts 30 (monster) or 20 (player) sec^000000
LV 2:^777777 AGI -4 44% success lasts 40 (monster) or 25 (player) sec^000000
LV 3:^777777 AGI -5 46% success lasts 50 (monster) or 30 (player) sec^000000
LV 4:^777777 AGI -6 48% success lasts 60 (monster) or 35 (player) sec^000000
LV 5:^777777 AGI -7 50% success lasts 70 (monster) or 40 (player) sec^000000
LV 6:^777777 AGI -8 52% success lasts 80 (monster) or 45 (player) sec^000000
LV 7:^777777 AGI -9 54% success lasts 90 (monster) or 50 (player) sec^000000
LV 8:^777777 AGI -10 56% success lasts 100 (monster) or 55 (player) sec^000000
LV 9:^777777 AGI -11 58% success lasts 110 (monster) or 60 (player) sec^000000
LV 10:^777777 AGI -12 60% success lasts 120 (monster) or 65 (player) sec^000000

Comments:
^777777This skill is a reverse Increase Agility to be used against enemies.
Both skills cancel each other.^000000
#
AL_RUWACH#
Max Level: 1
Skill Form: ^339900Active^000000
Element:^777777 Holy^000000
Description:^777777 Reveals hidden enemies in a 5x5 area around the caster and deals 145% Matk to them.^000000

Comments:
^777777Because the skill deals damage revealing an enemy may cause a short animation lock.^000000
#
AL_PNEUMA#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Creates a 3x3 cell cloud around the targeted cell that blocks all ranged Physical attacks.^000000

Comments:
^777777Pneuma is an almost absolute defense against any ranged damage.
This skill is vital for supporting parties in particular against Bosses and MvPs.
Pneuma cannot be cast to overlap an existing Pneuma or Safety Wall.
Pneumas will inhibit enemies from positioning Safety Walls.
Furthermore Pneumas will block ranged damage but targets can still be affected by an attack's other effects such as being Stunned or Frozen.^000000
#
AL_TELEPORT#
Max Level: 2
Skill Form: ^339900Active^000000
Description:^777777 Teleport the caster to other area.^000000
LV 1:^777777 Teleport to a random cell^000000
LV 2:^777777 Teleport to save point^000000

Comments:
^777777Most servers allow players to bypass the menu when using TeleportLV 1.
Teleporting around a map is the most efficient way of traversing large distances or seeking dispersed enemies.
Creamy Card allows any character to learnLV 1 of this skill.^000000
#
AL_WARP#
Max Level: 4
Skill Form: ^339900Active^000000
Description:^777777 Create a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 8 people. Each cast requires 1 ^008800Blue Gemstone^777777.^000000
LV 1:^777777 Warp to Save Point^000000
LV 2:^777777 Enable 1 Memo point^000000
LV 3:^777777 Enable 2 Memo points^000000
LV 4:^777777 Enable 3 Memo points^000000
^990000Memo Point:^777777 Specific map area memorized as a destination for a Warp Portal. Type ^000000
/memo^777777 in a target area to set location as a Memo Point.^000000

Comments:
^777777Indoor locations and Dungeon floors cannot be memorized.
Most servers will block the ability to /memo on field maps that contain MvPs or Boss monsters.^000000
#
MC_INCCARRY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases maximum carrying capacity.^000000
LV 1:^777777 Weight capacity +200^000000
LV 2:^777777 Weight capacity +400^000000
LV 3:^777777 Weight capacity +600^000000
LV 4:^777777 Weight capacity +800^000000
LV 5:^777777 Weight capacity +1000^000000
LV 6:^777777 Weight capacity +1200^000000
LV 7:^777777 Weight capacity +1400^000000
LV 8:^777777 Weight capacity +1600^000000
LV 9:^777777 Weight capacity +1800^000000
LV 10:^777777 Weight capacity +2000^000000

Comments:
^777777It is possible to have both this skill and the Gym Pass version of this skill simultaneously.^000000
#
MC_DISCOUNT#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Allows buying items at reduced prices from NPC shops.^000000
LV 1:^777777 7% Discount^000000
LV 2:^777777 9% Discount^000000
LV 3:^777777 11% Discount^000000
LV 4:^777777 13% Discount^000000
LV 5:^777777 15% Discount^000000
LV 6:^777777 17% Discount^000000
LV 7:^777777 19% Discount^000000
LV 8:^777777 21% Discount^000000
LV 9:^777777 23% Discount^000000
LV 10:^777777 24% Discount^000000
#
MC_OVERCHARGE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Allows selling items at increased prices to NPC shops.^000000
LV 1:^777777 7% Overcharge^000000
LV 2:^777777 9% Overcharge^000000
LV 3:^777777 11% Overcharge^000000
LV 4:^777777 13% Overcharge^000000
LV 5:^777777 15% Overcharge^000000
LV 6:^777777 17% Overcharge^000000
LV 7:^777777 19% Overcharge^000000
LV 8:^777777 21% Overcharge^000000
LV 9:^777777 23% Overcharge^000000
LV 10:^777777 24% Overcharge^000000
#
MC_PUSHCART#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Allows the character to equip and use a pushcart. Pushcarts has an 8000 maximum Weight capacity and 100 inventory slots. To access the cart directly use ^0000FEAlt+W^000000
LV 1:^777777 55% Movement speed^000000
LV 2:^777777 60% Movement speed^000000
LV 3:^777777 65% Movement speed^000000
LV 4:^777777 70% Movement speed^000000
LV 5:^777777 75% Movement speed^000000
LV 6:^777777 80% Movement speed^000000
LV 7:^777777 85% Movement speed^000000
LV 8:^777777 90% Movement speed^000000
LV 9:^777777 95% Movement speed^000000
LV 10:^777777 100% Movement speed ^000000
#
MC_IDENTIFY#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Enables the caster to identify unknown items without using Magnifier.^000000
#
MC_VENDING#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Allows the character to set up a shop at their current location. The items you want to sell must be in the pushcart and the character must have their pushcart equipped.^000000
LV 1:^777777 Vend 3 items^000000
LV 2:^777777 Vend 4 items^000000
LV 3:^777777 Vend 5 items^000000
LV 4:^777777 Vend 6 items^000000
LV 5:^777777 Vend 7 items^000000
LV 6:^777777 Vend 8 items^000000
LV 7:^777777 Vend 9 items^000000
LV 8:^777777 Vend 10 items^000000
LV 9:^777777 Vend 11 items^000000
LV 10:^777777 Vend 12 items^000000

Comments:
^777777Double check your items to make sure you're not selling things at the wrong value!
Depending on your server's rules and configuration there might be a predetermined area for opening shops.
Also depending on server configuration you may have to pay tax on every sale.
You must remain logged in for the shop to be visible to players unless the server allows the use of @autotrade command.^000000
#
MC_MAMMONITE#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Uses a certain amount of Zeny to deal high damage to target.^000000
LV 1:^777777 150% damage Cost 100 Zeny^000000
LV 2:^777777 200% damage Cost 200 Zeny^000000
LV 3:^777777 250% damage Cost 300 Zeny^000000
LV 4:^777777 300% damage Cost 400 Zeny^000000
LV 5:^777777 350% damage Cost 500 Zeny^000000
LV 6:^777777 400% damage Cost 600 Zeny^000000
LV 7:^777777 450% damage Cost 700 Zeny^000000
LV 8:^777777 500% damage Cost 800 Zeny^000000
LV 9:^777777 550% damage Cost 900 Zeny^000000
LV 10:^777777 600% damage Cost 1000 Zeny^000000

Comments:
^777777The common way to use Mammonite is to look for 'Zeny Positive' monsters whose drops will sell for more than the cost of killing them.^000000
#
AC_OWL#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases character's ^CC6600DEX^777777.^000000
LV 1:^777777 Dex +1^000000
LV 2:^777777 Dex +2^000000
LV 3:^777777 Dex +3^000000
LV 4:^777777 Dex +4^000000
LV 5:^777777 Dex +5^000000
LV 6:^777777 Dex +6^000000
LV 7:^777777 Dex +7^000000
LV 8:^777777 Dex +8^000000
LV 9:^777777 Dex +9^000000
LV 10:^777777 Dex +10 ^000000
#
AC_VULTURE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases Hit and attack range of bow class weapon.^000000
LV 1:^777777 Range and Hit +1^000000
LV 2:^777777 Range and Hit +2^000000
LV 3:^777777 Range and Hit +3^000000
LV 4:^777777 Range and Hit +4^000000
LV 5:^777777 Range and Hit +5^000000
LV 6:^777777 Range and Hit +6^000000
LV 7:^777777 Range and Hit +7^000000
LV 8:^777777 Range and Hit +8^000000
LV 9:^777777 Range and Hit +9^000000
LV 10:^777777 Range and Hit +10^000000
#
AC_CONCENTRATION#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Increases ^CC6600DEX and AGI^777777 of the character. Only affected by base stats. Detects hidden and cloaked characters within a 3 cells range.^000000
LV 1:^777777 Agi and Dex +3% for 60 sec^000000
LV 2:^777777 Agi and Dex +4% for 80 sec^000000
LV 3:^777777 Agi and Dex +5% for 100 sec^000000
LV 4:^777777 Agi and Dex +6% for 120 sec^000000
LV 5:^777777 Agi and Dex +7% for 140 sec^000000
LV 6:^777777 Agi and Dex +8% for 160 sec^000000
LV 7:^777777 Agi and Dex +9% for 180 sec^000000
LV 8:^777777 Agi and Dex +10% for 200 sec^000000
LV 9:^777777 Agi and Dex +11% for 220 sec^000000
LV 10:^777777 Agi and Dex +12% for 240 sec^000000
#
AC_DOUBLE#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A ranged attack that fires two arrows. Requires an equipped bow. Increases attack range by 3. Only 1 arrow is consumed.^000000
LV 1:^777777 200% damage^000000
LV 2:^777777 220% damage^000000
LV 3:^777777 240% damage^000000
LV 4:^777777 260% damage^000000
LV 5:^777777 280% damage^000000
LV 6:^777777 300% damage^000000
LV 7:^777777 320% damage^000000
LV 8:^777777 340% damage^000000
LV 9:^777777 360% damage^000000
LV 10:^777777 380% damage^000000

Comments:
^777777The basic skill attack for Archers.
Capable of dealing a lot of damage from a safe distance.
Increasing your Attack Speed will allow you to spam this skill even faster.^000000
#
AC_SHOWER#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A 5x5 splash attack that damages all enemies around the target. Knock back enemies by 2 cells. Requires an equipped bow and arrows.^000000
LV 1:^777777 80% damage^000000
LV 2:^777777 85% damage^000000
LV 3:^777777 90% damage^000000
LV 4:^777777 95% damage^000000
LV 5:^777777 100% damage^000000
LV 6:^777777 105% damage^000000
LV 7:^777777 110% damage^000000
LV 8:^777777 115% damage^000000
LV 9:^777777 120% damage^000000
LV 10:^777777 125% damage^000000

Comments:
^777777This skill is not good for killing groups of enemies both because it does low damage and because it disperses them.
The most common use for it is to push Hunter traps or to spread status effects using specialized bows.
For Trap focused Hunters in particular this skill is key to their gameplay.
Arrow Shower is capable if accurately pushing traps in any direction.^000000
#
TF_DOUBLE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the chance of dealing double attacks when using ^008800Dagger^777777 class weapons. This skill also affects Left-Hand damage with ^008800Katar^777777 class weapons.^000000
LV 1:^777777 5% chance Katar Off-Hand +3%^000000
LV 2:^777777 10% chance Katar Off-Hand +5%^000000
LV 3:^777777 15% chance Katar Off-Hand +7%^000000
LV 4:^777777 20% chance Katar Off-Hand +9%^000000
LV 5:^777777 25% chance Katar Off-Hand +11%^000000
LV 6:^777777 30% chance Katar Off-Hand +13%^000000
LV 7:^777777 35% chance Katar Off-Hand +15%^000000
LV 8:^777777 40% chance Katar Off-Hand +17%^000000
LV 9:^777777 45% chance Katar Off-Hand +19%^000000
LV 10:^777777 50% chance Katar Off-Hand +21%^000000

Comments:
^777777Double Attacks cannot crit also Double Attacks are calculated before crits therefore if you have a crit based build you do not want Double Attacks to occur.
Use a non-Dagger weapon on the Right Hand to inhibit the skill from functioning.
The items Sidewinder Card Nagan and Chick Hat allow Double Attacks to be performed with any weapon.
In those cases if the user knows the skill it will use the highest level learned.
Therefore those items will allow up to LV 10 usage of the skill with any weapon.^000000
#
TF_MISS#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases flee rate. Flee rate increases upon reaching 2nd class. If you jobchange into Assassin it also improves movement speed.^000000
LV 1:^777777 Flee + 3 (4 if 2nd) Assassin MovSpeed +1%^000000
LV 2:^777777 Flee + 6 (8 if 2nd) Assassin MovSpeed +1%^000000
LV 3:^777777 Flee + 9 (12 if 2nd) Assassin MovSpeed +2%^000000
LV 4:^777777 Flee + 12 (16 if 2nd) Assassin MovSpeed +2%^000000
LV 5:^777777 Flee + 15 (20 if 2nd) Assassin MovSpeed +3%^000000
LV 6:^777777 Flee + 18 (24 if 2nd) Assassin MovSpeed +3%^000000
LV 7:^777777 Flee + 21 (28 if 2nd) Assassin MovSpeed +4%^000000
LV 8:^777777 Flee + 24 (32 if 2nd) Assassin MovSpeed +4%^000000
LV 9:^777777 Flee + 27 (36 if 2nd) Assassin MovSpeed +5%^000000
LV 10:^777777 Flee + 30 (40 if 2nd) Assassin MovSpeed +5%^000000
#
TF_STEAL#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Steals an item from monster.^000000

Comments:
^777777Steal does not take the item away from the monster's drops.
You can steal an item from a monster kill it and receive the same item again.
The success chance is affected by the user's and target's DEX.
Which item will be stolen is also determined by DEX.
Items at the beginning of the drop table are easier to steal.
Cards can never be stolen.^000000
#
TF_HIDING#
Max Level: 10
Skill Form: ^339900Active - Stealth^000000
Description:^777777 Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status. Demons Insects and Bosses are not fooled by this or any other stealth skill.^000000

Comments:
^777777This is the most basic stealth skill in the game.
It prevents you from doing anything except using Hiding again to cancel the effect.
Assassins can use Grimtooth from hiding.
Rogues can use Raid and Backstab from hiding as well as learn a passive skill that permits them to move during while hiding.^000000
#
TF_POISON#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Element: ^663399Poison^000000
Description:^777777 Deals ^663399Poison^777777 elemental damage to a target which has a chance of inflicting ^663399Poison^777777 status.^000000
LV 1:^777777 14% chance +15 ATK^000000
LV 2:^777777 18% chance +30 ATK^000000
LV 3:^777777 22% chance +45 ATK^000000
LV 4:^777777 26% chance +60 ATK^000000
LV 5:^777777 30% chance +75 ATK^000000
LV 6:^777777 34% chance +90 ATK^000000
LV 7:^777777 38% chance +105 ATK^000000
LV 8:^777777 42% chance +120 ATK^000000
LV 9:^777777 46% chance +135 ATK^000000
LV 10:^777777 50% chance +150 ATK^000000

Comments:
^777777As in most RPGs poisoning enemies is rarely worth the effort.
Similar to Swordian's Bash using the Poisonous Toad Card grants this skill a new effect: shoving the target back.
And in the same manner as Bash and Bongun Card the shove distance increases with more cards.^000000
#
TF_DETOXIFY#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Removes ^663399Poison^777777 status from a targeted character.^000000

Comments:
^777777The status effect removing skills from Acolyte and Priest job do not work on poison.
Only this skill does although many items such as Green Potions and Green Herbs will also cure the status.^777777
#
ALL_RESURRECTION#
Max Level: 4
Skill Form: ^339900Active^000000
Description:^777777 Returns a KO'ed character to life with the indicated percentage of HP restored. When used on Undead element monsters it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level. Each cast requires 1 ^008800Blue Gemstone^777777.^000000
LV 1:^777777 Revive at 10% HP 6 sec Cast Time 0 sec After Delay^000000
LV 2:^777777 Revive at 30% HP 4 sec Cast Time 1 sec After Delay^000000
LV 3:^777777 Revive at 50% HP 2 sec Cast Time 2 sec After Delay^000000
LV 4:^777777 Revive at 80% HP 0 sec Cast Time 3 sec After Delay^000000

Comments:
^777777Any player can cast this skill using Yggdrasil Leaf and when used that way doesn't require the gemstone.^000000
#
KN_SPEARMASTERY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damage with Spear class weapons. When riding a pecopeco the bonus damage increased by 1 per level.^000000
LV 1:^777777 Damage +4^000000
LV 2:^777777 Damage +8^000000
LV 3:^777777 Damage +12^000000
LV 4:^777777 Damage +16^000000
LV 5:^777777 Damage +20^000000
LV 6:^777777 Damage +24^000000
LV 7:^777777 Damage +28^000000
LV 8:^777777 Damage +32^000000
LV 9:^777777 Damage +36^000000
LV 10:^777777 Damage +40^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.^000000
#
KN_PIERCE#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy using a thrusting stab with a number of additional hits that depend on the monster's size. Requires ^008800Spear^777777 class weapon.^000000
Small Monsters:^777777 1 hit^000000
Medium Monsters:^777777 2 hits^000000
Large Monsters:^777777 3 hits^000000
LV 1:^777777 110% damage +5% Accuracy^000000
LV 2:^777777 120% damage +10% Accuracy^000000
LV 3:^777777 130% damage +15% Accuracy^000000
LV 4:^777777 140% damage +20% Accuracy^000000
LV 5:^777777 150% damage +25% Accuracy^000000
LV 6:^777777 160% damage +30% Accuracy^000000
LV 7:^777777 170% damage +35% Accuracy^000000
LV 8:^777777 180% damage +40% Accuracy^000000
LV 9:^777777 190% damage +45% Accuracy^000000
LV 10:^777777 200% damage +50% Accuracy^000000

Comments:
^777777Against Medium sized targets it will deal about the same damage as Bash for half of the SP cost and against Large-sized targets it does much more damage than a Bash.^000000
#
KN_BRANDISHSPEAR#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A powerful lancing strike made while riding. Can only be performed while mounted on a Pecopeco. Requires ^008800Spear^777777 class weapon.^000000
LV 1:^777777 120% damage 1 cell splash^000000
LV 2:^777777 140% damage 1 cell splash^000000
LV 3:^777777 160% damage 1 cell splash^000000
LV 4:^777777 180% damage 2 cell splash^000000
LV 5:^777777 200% damage 2 cell splash^000000
LV 6:^777777 220% damage 2 cell splash^000000
LV 7:^777777 240% damage 3 cell splash^000000
LV 8:^777777 260% damage 3 cell splash^000000
LV 9:^777777 280% damage 3 cell splash^000000
LV 10:^777777 300% damage 4 cell splash^000000

Comments:
^777777This is an AoE spear attack that hits enemies in a 180 degrees circle in front of the Knight.
Targets are knocked back.
This skill has an invisible cast time similar to Bowling Bash.^000000
#
KN_SPEARSTAB#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy with a forceful spear stab that will knock it back. Requires ^008800Spear^777777 class weapon ^000000
LV 1:^777777 120% damage^000000
LV 2:^777777 140% damage^000000
LV 3:^777777 160% damage^000000
LV 4:^777777 180% damage^000000
LV 5:^777777 200% damage^000000
LV 6:^777777 220% damage^000000
LV 7:^777777 240% damage^000000
LV 8:^777777 260% damage^000000
LV 9:^777777 280% damage^000000
LV 10:^777777 300% damage^000000

Comments:
^777777Spear Stab is technically an AoE Splash damage skill that will damage every monster in a line between the player and the target.
Knights however have access to better mobbing skills and Spear Stab is instead used for its pushback property.^000000
#
KN_SPEARBOOMERANG#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy from a distance by hurling a spear. Requires ^008800Spear^777777 class weapon ^000000
.LV 1:^777777 150% damage^000000
LV 2:^777777 200% damage^000000
LV 3:^777777 250% damage^000000
LV 4:^777777 300% damage^000000
LV 5:^777777 350% damage^000000

Comments:
^777777This is the longest range skill that a Knight has access.
The damage is good but the 10 SP cost per use will quickly deplete a Knight's meager SP pool.^000000
#
KN_TWOHANDQUICKEN#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Temporarily increases attack speed with two-handed sword.^000000
LV 1:^777777 30 sec duration^000000
LV 2:^777777 60 sec duration^000000
LV 3:^777777 90 sec duration^000000
LV 4:^777777 120 sec duration^000000
LV 5:^777777 150 sec duration^000000
LV 6:^777777 180 sec duration^000000
LV 7:^777777 210 sec duration^000000
LV 8:^777777 240 sec duration^000000
LV 9:^777777 270 sec duration^000000
LV 10:^777777 300 sec duration ^000000
#
KN_AUTOCOUNTER#
Max Level: 5
Skill Form: ^339900Active - Counter^000000
Description:^777777 After receiving melee damage from an enemy automatically retaliate with a mighty critical attack.^000000
LV 1:^777777 0.4 sec duration^000000
LV 2:^777777 0.8 sec duration^000000
LV 3:^777777 1.2 sec duration^000000
LV 4:^777777 1.6 sec duration^000000
LV 5:^777777 2.0 sec duration^000000

Comments:
^777777Auto Counter will completely negate attacks and then immediate counter with a critical against the enemy.
The Knight must be facing the enemy or the counter will not work.
Does not work with skills only normal attacks.
Counters work against Bosses therefore it's a good skill to use while tanking.
Players can spin in place by using /bingbing and /bangbang commands which will help you face the right direction.^000000
#
KN_BOWLINGBASH#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Strikes an enemy with massive force causing it to tumble away and damage other enemies that happen to be in its path.^000000
LV 1:^777777 140% damage^000000
LV 2:^777777 180% damage^000000
LV 3:^777777 220% damage^000000
LV 4:^777777 260% damage^000000
LV 5:^777777 300% damage^000000
LV 6:^777777 340% damage^000000
LV 7:^777777 380% damage^000000
LV 8:^777777 420% damage^000000
LV 9:^777777 460% damage^000000
LV 10:^777777 500% damage^000000

Comments:
^777777Possibly one of the best AoE skills in the game.
Enemies are hit twice and pushed back hitting other enemies which all get hit twice as well.
Bowling Bash has a very particular glitch in which the skill does not function correctly while standing on cells that are divisible by 40 or the 2 cells adjacent to those.
This effect is commonly referred to by players as 'Gutterflines' which is an imaginary grid on the map where the skill will not work.
Some servers will sometimes 'fix' this bug by changing the way it functions slightly making it less authentic to the original game but without the glitch.
Similar to Brandish Spear this skill has an invisible cast time before the skill will activate.^000000
#
KN_RIDING#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables riding of Peco Peco. ^000000
#
KN_CAVALIERMASTERY#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases attack speed while mounted on a Pecopeco. Mastering this skill raises attack speed so that attack speed reduction while mounted on a Pecopeco is fully nullified.^000000
LV 1:^777777 40% penalty^000000
LV 2:^777777 30% penalty^000000
LV 3:^777777 20% penalty^000000
LV 4:^777777 10% penalty^000000
LV 5:^777777 0% penalty^000000
#
PR_MACEMASTERY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damage with Mace class weapons.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.^000000
#
PR_IMPOSITIO#
Max Level: 5
Skill Form: ^339900Active - Buff^000000
Description:^777777 Blesses a targeted player by increasing the weapon damage of that character for 1 minute.^000000
LV 1:^777777 Damage +5^000000
LV 2:^777777 Damage +10^000000
LV 3:^777777 Damage +15^000000
LV 4:^777777 Damage +20^000000
LV 5:^777777 Damage +25^000000

Comments:
^777777Lower levels will overwrite higher levels.^000000
#
PR_SUFFRAGIUM#
Max Level: 3
Skill Form: ^339900Active - Buff^000000
Description:^777777 This invocation can only be used on others and will not work on caster. Reduces cast time of a skill for a single cast.^000000
LV 1:^777777 15% reduction 30 sec^000000
LV 2:^777777 30% reduction 20 sec^000000
LV 3:^777777 45% reduction 10 sec ^000000
#
PR_ASPERSIO#
Max Level: 5
Skill Form: ^339900Active - Endow^000000
Description:^777777 Endows the targeted player's weapon with the Holy elemental for the skill's duration. Requires 1 ^008800Holy Water^777777 for each cast.^000000
LV 1:^777777 60 sec duration^000000
LV 2:^777777 90 sec duration^000000
LV 3:^777777 120 sec duration^000000
LV 4:^777777 150 sec duration^000000
LV 5:^777777 180 sec duration^000000

Comments:
^777777Aspersio overides the user's current element.
A priest may use this skill offensively against players in particular during War of Emperium.
Because the Emperium is Holy using it against a player attacking it will prevent them from damaging the stone.
The Undead will take damage from this skill and therefore a player may use Evil Druid Card to prevent being affected by Aspersio by an enemy Priest.^000000
#
PR_BENEDICTIO#
Max Level: 5
Skill Form: ^339900Active - AoE Buff^000000
Description:^777777 This Benedictio Sanctissimi Sacramenti blessing endows the armor of all onscreen party members with the Holy element. This skill requires an Acolyte Priest or High Priest to be adjacent to the caster in order to function. Undead and Demon monsters within the range of the skill will be damaged by Holy.^000000
LV 1:^777777 40 Seconds^000000
LV 2:^777777 80 Seconds^000000
LV 3:^777777 120 Second^000000
LV 4:^777777 160 Seconds^000000
LV 5:^777777 200 Seconds^000000

Comments:
^777777The skill affects a 3x3 area around the user.
The two Acolyte-class characters must be standing on both sides of the casting character in a Horizontal line.
The two Acolytes do not need to be in the same guild party or even alive in order for the skill to work. 10 SP is drained from both.
Switching armors does not cancel the effect.
The skill is prevented by Land Protector.^000000
#
PR_SANCTUARY#
Max Level: 10
Skill Form: ^339900Recovery^000000
Description:^777777 Creates a holy area on the ground that will provide continuous HP restoration for the skill's duration. Each cast requires 1 ^008800Blue Gemstone^777777.^000000
LV 1:^777777 4 seconds 4 targets 100 HP Heal^000000
LV 2:^777777 7 seconds 5 targets 200 HP Heal^000000
LV 3:^777777 10 seconds 6 targets 300 HP Heal^000000
LV 4:^777777 13 seconds 7 targets 400 HP Heal^000000
LV 5:^777777 16 seconds 8 targets 500 HP Heal^000000
LV 6:^777777 19 seconds 9 targets 600 HP Heal^000000
LV 7:^777777 22 seconds 10 targets 777 HP Heal^000000
LV 8:^777777 25 seconds 11 targets 777 HP Heal^000000
LV 9:^777777 28 seconds 12 targets 777 HP Heal^000000
LV 10:^777777 29 seconds 13 targets 777 HP Heal^000000

Comments:
^777777Undead and Demon monsters that attempt to walk into the Sanctuary will be damaged and pushed back.
Sanctuary is capable of healing Emperiums during War of Emperium.^000000
#
PR_SLOWPOISON#
Max Level: 4
Skill Form: ^339900Active - Partial Recovery^000000
Description:^777777 Slow the effect of ^663399Poison^777777 on a character that is affected by Poison status.^000000
LV 1:^777777 10 seconds^000000
LV 2:^777777 20 seconds^000000
LV 3:^777777 30 seconds^000000
LV 4:^777777 40 seconds^000000

Comments:
^777777This skill prevents the HP Drain from being poisoned without actually removing the Poison or stopping its other effects.
The only skill that can cure Poison status is Thief's Detoxify which can be obtained with a Poporing Card.^000000
#
PR_STRECOVERY#
Max Level: 1
Skill Form: ^339900Recovery^000000
Description:^777777 Cancels abnormal status effects such as ^663399Stun^777777 ^663399Frozen^777777 or ^663399Stone Curse^777777. Causes ^663399Blind^777777 effect on the Undead.^000000

Comments:
^777777Casting the skill on an attacking monster will cause it to change targets.
If the monster was originally passive it will stop attacking.^000000
#
PR_KYRIE#
Max Level: 10
Skill Form: ^339900Active - Buff^000000
Description:^777777 Create a perfect barrier around a character that will be able to withstand a certain number of attacks before the barrier is broken. Otherwise it lasts for 2 minutes. Holy Light skill immediately cancel this skill.^000000
LV 1:^777777 12% of MaxHP block 5 attacks^000000
LV 2:^777777 14% of MaxHP block 6 attacks^000000
LV 3:^777777 16% of MaxHP block 6 attacks^000000
LV 4:^777777 18% of MaxHP block 7 attacks^000000
LV 5:^777777 20% of MaxHP block 7 attacks^000000
LV 6:^777777 22% of MaxHP block 8 attacks^000000
LV 7:^777777 24% of MaxHP block 8 attacks^000000
LV 8:^777777 26% of MaxHP block 9 attacks^000000
LV 9:^777777 28% of MaxHP block 9 attacks^000000
LV 10:^777777 30% of MaxHP block 10 attacks^000000

Comments:
^777777The barrier will end if the maximum amount of attacks was reached even if the total damage didn't add up to the barrier's health.
Assumptio and Kyrie cancel each other.
In PvP scenarios you can cast LV1 Kyrie on an Enemy with Assumptio to remove it from them. ^000000
#
PR_MAGNIFICAT#
Max Level: 5
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Doubles the caster and party's SP regen for the duration of the skill.^000000
LV 1:^777777 30 Seconds^000000
LV 2:^777777 45 Seconds^000000
LV 3:^777777 60 Seconds^000000
LV 4:^777777 75 Seconds^000000
LV 5:^777777 90 Seconds^000000

Comments:
^777777Extra levels of this skill do not make the effect better but instead increase the duration of the buff.
Doubling HP/SP Recovery has a great impact in large parties.^000000
#
PR_GLORIA#
Max Level: 5
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Adds 30 ^CC6600LUK^777777 to the caster and party members for the duration of the skill.^000000
LV 1:^777777 10 Seconds^000000
LV 2:^777777 15 Seconds^000000
LV 3:^777777 20 Seconds^000000
LV 4:^777777 25 Seconds^000000
LV 5:^777777 30 Seconds^000000

Comments:
^777777Extra levels of this do not make the effect better but instead increase the duration of the Buff.
The main purpose of this skill is to improve the stats of Blacksmiths and Alchemists during crafting.
Also useful for improving your own LUK when using Turn Undead.^000000
#
PR_LEXDIVINA#
Max Level: 10
Skill Form: ^339900Active - Debuff^000000
Description: ^663399Silences^777777 an enemy temporarily disabling its use of skills for a set duration.LV 1:^777777 30 Seconds^000000
LV 2:^777777 35 Seconds^000000
LV 3:^777777 40 Seconds^000000
LV 4:^777777 45 Seconds^000000
LV 5:^777777 50 Seconds^000000
LV 6~10:^777777 60 Seconds^000000

Comments:
^777777Similar to Mage's Stone Curse using it on an enemy already affected will undo the effect.
Therefore do not spam this on a single enemy.
Can be used on party member by holding Shift.
Skill levels above 5 reduce the SP cost.^000000
#
PR_TURNUNDEAD#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element:^777777 Holy^000000
Description:^777777 Attacks Undead monster with an exorcist skill that will cause a good deal of damage and has the chance of instantly killing the targeted Undead monster.^000000
LV 1:^777777 Base success chance 2%^000000
LV 2:^777777 Base success chance 4%^000000
LV 3:^777777 Base success chance 6%^000000
LV 4:^777777 Base success chance 8%^000000
LV 5:^777777 Base success chance 10%^000000
LV 6:^777777 Base success chance 12%^000000
LV 7:^777777 Base success chance 14%^000000
LV 8:^777777 Base success chance 16%^000000
LV 9:^777777 Base success chance 18%^000000
LV 10:^777777 Base success chance 20%^000000

Comments:
^777777Success chance is increased by 0.1% for each Base Level point of INT and point of LUK capped at 70%.
Does a small amount of damage if it fails. Can be used on Bosses but will always fail.
Keep in mind that Undead is both a Race and an Element and this skill by default only affects Undead Element unless the server configuration extends it to also affect Undead Race.
Can be used against players using Evil Druid Card.^000000
#
PR_LEXAETERNA#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Weakens an enemy so that it will receive twice as much damage from the next attack that hits it. Ineffective against enemies afflicted by the ^663399Frozen^777777 or ^663399Stone Curse^777777 status.^000000

Comments:
^777777If an attack does multiple independent hits (such as Wizard's Water Ball) it will only affect the first one.
However if the attack is a single calculation with divided hits such as Spiral Pierce) it will affect all hits.
Lex will be consumed even if the damage was nullified by Guard Parry or Kaupe.^000000
#
PR_MAGNUS#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element:^777777 Holy^000000
Description:^777777 Summons a purifying cross on the ground to exterminate Demon and Undead monsters. Each cast requires 1 ^008800Blue Gemstone^777777.^000000
LV 1:^777777 1 Hit/Wave 5 Seconds duration^000000
LV 2:^777777 2 Hit/Wave 6 Seconds duration^000000
LV 3:^777777 3 Hit/Wave 7 Seconds duration^000000
LV 4:^777777 4 Hit/Wave 8 Seconds duration^000000
LV 5:^777777 5 Hit/Wave 9 Seconds duration^000000
LV 6:^777777 6 Hit/Wave 10 Seconds duration^000000
LV 7:^777777 7 Hit/Wave 11 Seconds duration^000000
LV 8:^777777 8 Hit/Wave 12 Seconds duration^000000
LV 9:^777777 9 Hit/Wave 13 Seconds duration^000000
LV 10:^777777 10 Hit/Wave 14 Seconds duration^000000

Comments:
^777777This skill has an enormous 15 second cast time but will deal massive damage to any enemies it can hit.
It also has a very large After Cast delay which leaves the Priest vulnerable to attacks from monsters.
If you're able to beat the Cast Time and After Cast (for example using a Bard's Bragi) multiple instances of the skill can be placed simultaneously.
On some servers Magnus Exorcismus tiles may be consumed if too many monsters take damage from the same tile.
Keep in mind that Undead is both a Race and an Element and this skill by default only affect Undead Element unless the server configuration extends it to also affect Undead Race.^000000
#
WZ_FIREPILLAR#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Creates a Fire Pillar trap effect on the targeted cell. Consumes 1^0000ff Blue Gemstone^777777 at level 6 and higher.^000000
LV 1:^777777 3 Hits 3.0 Second Cast Time^000000
LV 2:^777777 4 Hits 2.7 Second Cast Time^000000
LV 3:^777777 5 Hits 2.4 Second Cast Time^000000
LV 4:^777777 6 Hits 2.1 Second Cast Time^000000
LV 5:^777777 7 Hits 1.8 Second Cast Time^000000
LV 6:^777777 8 Hits 1.5 Second Cast Time^000000
LV 7:^777777 9 Hits 1.2 Second Cast Time^000000
LV 8:^777777 10 Hits 0.9 Second Cast Time^000000
LV 9:^777777 11 Hits 0.6 Second Cast Time^000000
LV 10:^777777 12 Hits 0.3 Second Cast Time^000000

Comments:
^777777Fire Pillars are placed on the ground as traps detonating when enemies step on them.
The most distinguished feature of Fire Pillars is ignoring a target's Defense.
A total of 5 instances can be placed at once per Wizard.^000000
#
WZ_SIGHTRASHER#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Attack enemies by shooting fireballs which are first summoned by the ^008800Sight^777777 skill radially away from the caster.^000000
LV 1:^777777 120% MATK^000000
LV 2:^777777 140% MATK^000000
LV 3:^777777 160% MATK^000000
LV 4:^777777 180% MATK^000000
LV 5:^777777 200% MATK^000000
LV 6:^777777 220% MATK^000000
LV 7:^777777 240% MATK^000000
LV 8:^777777 260% MATK^000000
LV 9:^777777 280% MATK^000000
LV 10:^777777 300% MATK^000000

Comments:
^777777First you must use Sight and then Sighthrasher.
Enemies hit by the skill will be pushed back.^000000
#
WZ_FIREIVY#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Summons meteors towards a targeted area to inflict area effect damage upon enemies^000000
LV 1:^777777 2 Meteors 1 Hit/Meteor^000000
LV 2:^777777 3 Meteors 1 Hit/Meteor^000000
LV 3:^777777 3 Meteors 2 Hits/Meteor^000000
LV 4:^777777 4 Meteors 2 Hits/Meteor^000000
LV 5:^777777 4 Meteors 3 Hits/Meteor^000000
LV 6:^777777 5 Meteors 3 Hits/Meteor^000000
LV 7:^777777 5 Meteors 4 Hits/Meteor^000000
LV 8:^777777 6 Meteors 4 Hits/Meteor^000000
LV 9:^777777 6 Meteors 5 Hits/Meteor^000000
LV 10:^777777 7 Meteors 5 Hits/Meteor^000000

Comments:
^777777One of Wizard's three major spells.
Each meteor is a small splash attack that falls randomly around the targeted cell.
It's possible that an enemy inside the area might not be hit by any of the meteors.
Meteors can stun enemies when they do hit.
Meteors that land on invalid cells do nothing avoid using the skill near edges of the map.
Meteor Storm is the only skill among the three major Wizard spells that can be stacked on the same area.
What this means is that continuously casting Lord of Vermilion or Storm Gust in the same area does not cause more damage or hits but continuously raining meteors in the same area will actually result in more hits and damage.
Salamander Card improves the damage.^000000
#
WZ_JUPITEL#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^33CC00Wind^000000
Description:^777777 Fires a ball of crackling lightning that will damage and push back the targeted enemy. Pushback is equal to the number of hits.^000000
LV 1:^777777 3 Hits 2.5 Second Cast Time^000000
LV 2:^777777 4 Hits 3.0 Second Cast Time^000000
LV 3:^777777 5 Hits 3.5 Second Cast Time^000000
LV 4:^777777 6 Hits 4.0 Second Cast Time^000000
LV 5:^777777 7 Hits 4.5 Second Cast Time^000000
LV 6:^777777 8 Hits 5.0 Second Cast Time^000000
LV 7:^777777 9 Hits 5.5 Second Cast Time^000000
LV 8:^777777 10 Hits 6.0 Second Cast Time^000000
LV 9:^777777 11 Hits 6.5 Second Cast Time^000000
LV 10:^777777 12 Hits 7.0 Second Cast Time^000000

Comments:
^777777An excellent skill combined with Storm Gust or any other skill that can freeze an enemy.
Hill Wind Card improves the damage.^000000
#
WZ_VERMILION#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^33CC00Wind^000000
Description:^777777 Summons explosive lightning to strike a targeted area. Increasing skill level will increase damage and skill cast time.^000000
LV 1:^777777 100% MATK/Wave 4% chance to Blind^000000
LV 2:^777777 120% MATK/Wave 8% chance to Blind^000000
LV 3:^777777 140% MATK/Wave 12% chance to Blind^000000
LV 4:^777777 160% MATK/Wave 16% chance to Blind^000000
LV 5:^777777 180% MATK/Wave 20% chance to Blind^000000
LV 6:^777777 200% MATK/Wave 24% chance to Blind^000000
LV 7:^777777 220% MATK/Wave 28% chance to Blind^000000
LV 8:^777777 240% MATK/Wave 32% chance to Blind^000000
LV 9:^777777 260% MATK/Wave 36% chance to Blind^000000
LV 10:^777777 280% MATK/Wave 40% chance to Blind^000000

Comments:
^777777One of Wizard's three major spells.
Cover the entire area of the spell with a chance to Blind on every hit.
Stacking multiple instances of this skill layered on top of each other are no better than just one.
Cast Time decreases with skill levels.^000000
#
WZ_WATERBALL#
Max Level: 5 or 10
Skill Form: ^FF0000Magical attack^000000
Element: ^0000BBWater^000000
Description:^777777 Hurls spheres of water at high velocity at a targeted enemy. Caster must be standing in ^008800water^777777 in order to cast Water Ball and cannot be used in an underwater map. Wizards can learn the skill up to LV5 but Rogues and Stalkers can copy up to LV10 from MvPs.^000000
LV 1:^777777 130% MATK 1x1 water consumed 1 sec Cast Time 1 Waterball^000000
LV 2:^777777 160% MATK 3x3 water consumed 2 sec Cast Time 9 Waterball^000000
LV 3:^777777 190% MATK 3x3 water consumed 3 sec Cast Time 9 Waterball^000000
LV 4:^777777 220% MATK 5x5 water consumed 4 sec Cast Time 25 Waterball^000000
LV 5:^777777 250% MATK 5x5 water consumed 5 sec Cast Time 25 Waterball^000000
LV 6:^777777 280% MATK 5x5 water consumed 6 sec Cast Time 25 Waterball^000000
LV 7:^777777 310% MATK 5x5 water consumed 7 sec Cast Time 25 Waterball^000000
LV 8:^777777 340% MATK 5x5 water consumed 8 sec Cast Time 25 Waterball^000000
LV 9:^777777 370% MATK 5x5 water consumed 9 sec Cast Time 25 Waterball^000000
LV 10:^777777 400% MATK 5x5 water consumed 10 sec Cast Time 25 Waterball^000000

Comments:
^777777Requires the user to be standing on a water tile.
However for the damage to be maximized you need water tiles all around the user.
Can used on top of a Sage's Deluge or Ninja's Water Evasion but will consume the tiles on use.
Each hit of the skill is an independent hit and the Wizard can begin casting again before all hits are done being thrown.
Rogues and Stalkers can copy Water Ball LV10 from Drake and Ktullanux MvPs.^000000
#
WZ_ICEWALL#
Max Level: 10
Skill Form: ^339900Active^000000
Element: ^009999Neutral^000000
Description:^777777 Creates a frozen wall of ice that will block enemies.^000000
LV 1:^777777 400 Durability^000000
LV 2:^777777 600 Durability^000000
LV 3:^777777 800 Durability^000000
LV 4:^777777 1000 Durability^000000
LV 5:^777777 1200 Durability^000000
LV 6:^777777 1400 Durability^000000
LV 7:^777777 1600 Durability^000000
LV 8:^777777 1800 Durability^000000
LV 9:^777777 2000 Durability^000000
LV 10:^777777 2200 Durability^000000

Comments:
^777777Ice Walls are placed perpendicular in relation to a line between the caster and the targeted cell.
Ice Walls lose 50 durability every second until vanishing and may take damage from attacks.
Ice Walls prevent players and monsters from walking through them and are considered snipable walls (you can shoot over them but not walk).
It's possible to trap monsters pathing to the player by placing Ice Walls on the cell they stand as long as they are moving West->East or South->North.
Ice Walls can also be cast on the top of players in order to shield them from AoE spells.
If a monster is attacked from behind an Ice Wall in a way that doesn't allow it to retaliate it will activate it's Rude Attacked AI and probably teleport.
Ice Walls can quickly be removed using skills such as Magnum Break and Sighthrasher.^000000
#
WZ_FROSTNOVA#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^0000BBWater^000000
Description:^777777 Creates an aura of icy cold that will simultaneously ^663399Freeze^777777 enemies around the caster.^000000
LV 1:^777777 73% MATK 6.0 sec Cast Time 38% chance to Freeze^000000
LV 2:^777777 80% MATK 6.0 sec Cast Time 43% chance to Freeze^000000
LV 3:^777777 87% MATK 5.5 sec Cast Time 48% chance to Freeze^000000
LV 4:^777777 93% MATK 5.5 sec Cast Time 53% chance to Freeze^000000
LV 5:^777777 100% MATK 5.0 sec Cast Time 58% chance to Freeze^000000
LV 6:^777777 107% MATK 5.0 sec Cast Time 63% chance to Freeze^000000
LV 7:^777777 113% MATK 4.5 sec Cast Time 68% chance to Freeze^000000
LV 8:^777777 120% MATK 4.5 sec Cast Time 73% chance to Freeze^000000
LV 9:^777777 127% MATK 4.0 sec Cast Time 78% chance to Freeze^000000
LV 10:^777777 133% MATK 4.0 sec Cast Time 83% chance to Freeze^000000

Comments:
^777777The skill does not require a target and affects every enemy in a 5x5 area.
Does not damage targets already frozen meaning you can continuously cast without breaking free enemies that already froze.^000000
#
WZ_STORMGUST#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Element: ^0000BBWater^000000
Description:^777777 Summons a blizzard on a targeted spot to damage enemies within Storm Gust's range.^000000
LV 1:^777777 140% MATK 6 seconds Cast Time^000000
LV 2:^777777 180% MATK 7 seconds Cast Time^000000
LV 3:^777777 220% MATK 8 seconds Cast Time^000000
LV 4:^777777 260% MATK 9 seconds Cast Time^000000
LV 5:^777777 300% MATK 10 seconds Cast Time^000000
LV 6:^777777 340% MATK 11 seconds Cast Time^000000
LV 7:^777777 380% MATK 12 seconds Cast Time^000000
LV 8:^777777 420% MATK 13 seconds Cast Time^000000
LV 9:^777777 460% MATK 14 seconds Cast Time^000000
LV 10:^777777 500% MATK 15 seconds Cast Time^000000

Comments:
^777777One of Wizard's three major spells.
Every hit after the second one has a 150% chance of freezing enemies.
A frozen enemy will not be hit while inside Storm Gust and thus stops receiving damage.
Higher levels have dramatically higher cast times and so if the user only wishes to freeze enemies using LV1 is enough for that purpose.
Because Bosses and the Undead do not freeze they will continuously take damage from Storm Gust.^000000
#
WZ_EARTHSPIKE#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Element: ^cc5500Earth^000000
Description:^777777 Commands the ground beneath a targeted enemy to rise into pikes.^000000
LV 1:^777777 100% MATK 0.7 seconds Cast Time^000000
LV 2:^777777 200% MATK 1.4 seconds Cast Time^000000
LV 3:^777777 300% MATK 2.1 seconds Cast Time^000000
LV 4:^777777 400% MATK 2.8 seconds Cast Time^000000
LV 5:^777777 500% MATK 3.5 seconds Cast Time^000000

Comments:
^777777Despite being similar to Mage's basic Bolt skills it is not considered to be as such and therefore not affected by Professor's Double Casting.
It can be used on Hidden enemies (Thief skill Hide) so long as the user is equipped to see them.
Pitman Card improves the damage of this skill.^000000
#
WZ_HEAVENDRIVE#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Element: ^cc5500Earth^000000
Description:^777777 Commands the ground in a targeted area to rise into spikes in order to damage enemies within its range.^000000
LV 1:^777777 100% MATK 1 second Cast Time^000000
LV 2:^777777 200% MATK 2 seconds Cast Time^000000
LV 3:^777777 300% MATK 3 seconds Cast Time^000000
LV 4:^777777 400% MATK 4 seconds Cast Time^000000
LV 5:^777777 500% MATK 5 seconds Cast Time^000000

Comments:
^777777Capable of hitting enemies in Hiding (Thief skill Hide).
Does not require a target and does 5x5 AoE damage.^000000
#
WZ_QUAGMIRE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Temporarily converts targeted area into marshland that will reduce the Movement Speed ^CC6600AGI and DEX^777777 of all targets by half. The reduction of those stats is capped at 50% for monsters and 25% for players.^000000
LV 1:^777777 5 seconds Duration -10 AGI/DEX^000000
LV 2:^777777 10 seconds Duration -20 AGI/DEX^000000
LV 3:^777777 15 seconds Duration -30 AGI/DEX^000000
LV 4:^777777 20 seconds Duration -40 AGI/DEX^000000
LV 5:^777777 25 seconds Duration -50 AGI/DEX^000000

Comments:
^777777When a player steps into an enemy's Quagmire speed buffs such as Increase Agility Twohand Quicken and Adrenaline Rush are cancelled.
Monsters are affected by the reduced movement speed for some time after leaving Quagmire but players will go back to their normal walk speed as soon as they exit the affected area.^000000
#
WZ_ESTIMATION#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Reveals detailed information about a targeted monster to the caster and members in caster's party.^000000

Comments:
^777777Opens a separate window that displays a monster's stats.
The displayed numbers for DEF and MDEF are the Hard values.^000000
#
BS_IRON#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables the tempering of 1 Iron with 1 Iron Ore and 1 Mini Furnace.^000000
LV 1:^777777 45% Success chance^000000
LV 2:^777777 50% Success chance^000000
LV 3:^777777 55% Success chance^000000
LV 4:^777777 60% Success chance^000000
LV 5:^777777 65% Success chance^000000
#
BS_STEEL#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables the tempering of 1 Steel with 5 Iron 1 Coal and 1 Mini Furnace.^000000
LV 1:^777777 35% Success chance^000000
LV 2:^777777 40% Success chance^000000
LV 3:^777777 45% Success chance^000000
LV 4:^777777 50% Success chance^000000
LV 5:^777777 55% Success chance^000000
#
BS_ENCHANTEDSTONE#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables the refining of enchanted ores with 10 Green Live 10 Wind of Verdures 10 Red Blood 10 Crystal Blue or 10 Star Dust with a Mini Furnace.^000000
LV 1:^777777 15% Success chance^000000
LV 2:^777777 20% Success chance^000000
LV 3:^777777 25% Success chance^000000
LV 4:^777777 30% Success chance^000000
LV 5:^777777 35% Success chance^000000
#
BS_ORIDEOCON#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the success rate of forging items with ^008800Oridecon^777777. ^000000
#
BS_DAGGER#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Dagger class weapons. ^000000
#
BS_SWORD#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Sword class weapons. ^000000
#
BS_TWOHANDSWORD#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Two-Handed Sword class weapons. ^000000
#
BS_AXE#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Axe class weapons. ^000000
#
BS_MACE#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Mace class weapons. ^000000
#
BS_KNUCKLE#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Knuckle class weapons. ^000000
#
BS_SPEAR#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables forging of Spear class weapons. ^000000
#
BS_HILTBINDING#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the duration of the Adrenaline Rush Power Thrust and Weapon Perfection skills by 10%. This skill also adds ^CC6600+1 STR^777777 and +4 ATK. ^000000
#
BS_FINDINGORE#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the success rate of finding ores dropped from monsters.^000000

Comments:
^777777Elemental Stones Enchanted Stones Emperium Gold Oridecon and Elunium are among the list of possible drops although at extremely low chances.^000000
#
BS_WEAPONRESEARCH#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Improves weapon knowledge in order to create arms of higher quality.^000000
LV 1:^777777 HIT/ATK+2 +1% Forge success^000000
LV 2:^777777 HIT/ATK+4 +2% Forge success^000000
LV 3:^777777 HIT/ATK+6 +3% Forge success^000000
LV 4:^777777 HIT/ATK+8 +4% Forge success^000000
LV 5:^777777 HIT/ATK+10 +5% Forge success^000000
LV 6:^777777 HIT/ATK+12 +6% Forge success^000000
LV 7:^777777 HIT/ATK+14 +7% Forge success^000000
LV 8:^777777 HIT/ATK+16 +8% Forge success^000000
LV 9:^777777 HIT/ATK+18 +9% Forge success^000000
LV 10:^777777 HIT/ATK+20 +10% Forge success^000000

Comments:
^777777The damage bonuses granted by this skill work the same way as Weapon Masteries however it never misses.
If a Whitesmith were to use Cart Termination on an enemy and miss so long as they have Weaponry Research they will still do a small amount of damage and have a chance of inflicting Stun (which is a property of Cart Termination).^000000
#
BS_REPAIRWEAPON#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Repairs damaged weapons. Names of weapons that have been damaged are displayed in red color.^000000
Armors: ^008800Steel^000000
LV 1 Weapon: ^008800Iron Ore^000000
LV 2 Weapon: ^008800Iron^000000
LV 3 Weapon: ^008800Steel^000000
LV 4 Weapon: ^008800Rough Oridecon^000000

Comments:
^777777Despite the name you can repair armors as well.
A Whitesmith can break an enemy player's Weapon and Armor (using Meltdown) and then use Weapon Repair on them in order to take a glimpse at what they are wearing.^000000
#
BS_SKINTEMPER#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases resistance to Fire and Neutral elemental attacks.^000000
LV 1:^777777 Fire +5% Neutral +1%^000000
LV 2:^777777 Fire +10% Neutral +2%^000000
LV 3:^777777 Fire +15% Neutral +3%^000000
LV 4:^777777 Fire +20% Neutral +4%^000000
LV 5:^777777 Fire +25% Neutral +5%^000000

Comments:
^777777All normal attacks from monsters are Neutral Property and therefore this skill reduces their damage by up to 5%.
The fire damage reduction is also highly substantial specially on maps such as Magma Dungeon and Thor's Volcano in which monsters are capable of high damage bursts with Fire.^000000
#
BS_HAMMERFALL#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Pounds a targeted cell to ^663399Stun^777777 enemies on the impact's vicinity. This can only be used when an Axe or Mace class weapon is equipped.^000000
LV 1:^777777 30% chance to Stun^000000
LV 2:^777777 40% chance to Stun^000000
LV 3:^777777 50% chance to Stun^000000
LV 4:^777777 60% chance to Stun^000000
LV 5:^777777 70% chance to Stun^000000

Comments:
^777777Highly spammable but does not do any damage.^000000
#
BS_ADRENALINE#
Max Level: 5
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Improves the Attack Speed of Axe and Mace weapon for the duration of skill.^000000
LV 1:^777777 30 seconds duration^000000
LV 2:^777777 60 seconds duration^000000
LV 3:^777777 90 seconds duration^000000
LV 4:^777777 120 seconds duration^000000
LV 5:^777777 150 seconds duration^000000

Comments:
^777777Gives 30% ASPD increase for Blacksmiths and 25% to every party member also using an Axe or Mace on screen.^000000
#
BS_WEAPONPERFECT#
Max Level: 5
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Nullifies any reduction in damage resulting from monster size.^000000
LV 1:^777777 10 second duration^000000
LV 2:^777777 20 second duration^000000
LV 3:^777777 30 second duration^000000
LV 4:^777777 40 second duration^000000
LV 5:^777777 50 second duration^000000

Comments:
^777777Every party member on screen also receives the effect.^000000
#
BS_OVERTHRUST#
Max Level: 5
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Enhances the Attack Power of equipped weapon with a 0.1% chance of damaging that weapon.^000000
LV 1:^777777 Damage +5%^000000
LV 2:^777777 Damage +10%^000000
LV 3:^777777 Damage +15%^000000
LV 4:^777777 Damage +20%^000000
LV 5:^777777 Damage +25%^000000

Comments:
^777777Every party member on screen receives the effect which results in a very significant increase in damage.
However because of the 0.1% chance to break weapon on every hit you probably want to have repair materials for your party members on hand.
Because Axes and Maces are naturally indestructible and those are the two most common weapons a Blacksmith will want to use the destruction chance is usually meaningless during solo play.
The damage boost granted by Overthrust is linear not a multiplier applied to final damage.
For example when using LV10 Mammonite with Overthrust the resulting attack will do 625% ATK damage.^000000
#
BS_MAXIMIZE#
Max Level: 5
Skill Form: ^339900Active - Toggle Buff^000000
Description:^777777 Amplifies Weapon Attack Power by continuously draining a specific amount of SP while skill is active. This skill can be canceled by casting it once again.^000000
LV 1:^777777 1 SP drained every 1 second^000000
LV 2:^777777 1 SP drained every 2 seconds^000000
LV 3:^777777 1 SP drained every 3 seconds^000000
LV 4:^777777 1 SP drained every 4 seconds^000000
LV 5:^777777 1 SP drained every 5 seconds^000000

Comments:
^777777This buff only has to be used once and will remain permanently active until it is used again (toggle on/off) or the user dies.
What Maximize Power does exactly is eliminate almost all damage variation on attacks so that every hit does max damage. ^000000
#
HT_SKIDTRAP#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 ^008800Trap^777777.^000000
LV 1:^777777 6 cell sliding range 300 sec^000000
LV 2:^777777 7 cell sliding range 240 sec^000000
LV 3:^777777 8 cell sliding range 180 sec^000000
LV 4:^777777 9 cell sliding range 120 sec^000000
LV 5:^777777 10 cell sliding range 60 sec^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Takes a little practice but surprisingly easy to use after you understand how it works.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
Pushback effects are disabled in WoE and GvG but in normal PvP scenarios this skill will trigger when the user (or allies) steps on it or pushes the trap underneath themself.^000000
#
HT_LANDMINE#
Max Level: 5
Skill Form: ^339900Active Trap Misc Damage^000000
Element: ^cc5500Earth^000000
Description:^777777 Sets a trap which will explode once an enemy steps on it. Consumes 1 ^008800Trap^777777.^000000
LV 1:^777777 50% damage 200 sec duration^000000
LV 2:^777777 75% damage 160 sec duration^000000
LV 3:^777777 100% damage 120 sec duration^000000
LV 4:^777777 125% damage 80 sec duration^000000
LV 5:^777777 150% damage 40 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Scales with both DEX and INT and deals Earth element damage.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it.^000000
#
HT_ANKLESNARE#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap that will bind an enemy to the ground for the skill's duration which is affected by the ^CC6600AGI^777777 of the target. Consumes 1 ^008800Trap^777777.^000000
LV 1:^777777 250 seconds on the ground 4 seconds ensnared^000000
LV 2:^777777 200 seconds on the ground 8 seconds ensnared^000000
LV 3:^777777 150 seconds on the ground 12 seconds ensnared^000000
LV 4:^777777 100 seconds on the ground 16 seconds ensnared^000000
LV 5:^777777 50 seconds on the ground 20 seconds ensnared^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Arguably the most powerful of all trap skills.
Traps last 4x longer in WoE. In PvP and WoE Ankle Snares will ensnare anything including the user and their allies if they step on it.
Boss monsters can be ensnared and will NOT activate their Rude Attacked AI skill but will only be caught for 1/5 of the duration.
This trap cannot be pushed around with Arrow Shower.^000000
#
HT_SHOCKWAVE#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap which will drain SP away from enemies. Consumes 2 ^008800Traps^777777.^000000
LV 1:^777777 20% MaxSP drain 200 sec duration^000000
LV 2:^777777 35% MaxSP drain 160 sec duration^000000
LV 3:^777777 50% MaxSP drain 120 sec duration^000000
LV 4:^777777 65% MaxSP drain 80 sec duration^000000
LV 5:^777777 80% MaxSP drain 40 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Shockwaves can be used anywhere but really only have any effect against players wrecking their SP. The trap can be moved in any direction using Arrow Shower.
It is possible to push Shockwave Traps underneath targets by doing this.
In PvP and WoE the trap does not distinguish between friend and foe and will drain the SP of anybody who steps on it including the Hunter themself.^000000
#
HT_SANDMAN#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap that will cause the enemy that steps on it as well as enemies within the trap's range to fall ^663399asleep^777777. Consumes 1 ^008800Trap^777777.^000000
LV 1:^777777 150 sec duration 50% chance^000000
LV 2:^777777 120 sec duration 60% chance^000000
LV 3:^777777 90 sec duration 70% chance^000000
LV 4:^777777 60 sec duration 80% chance^000000
LV 5:^777777 30 sec duration 90% chance^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Will cause the effect on a 5x5 area when activated. The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
HT_FLASHER#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap which will emit intense light which may inflict the target with the ^663399Blind^777777 status. Consumes 2 ^008800Traps^777777.^000000
LV 1:^777777 150 sec duration^000000
LV 2:^777777 120 sec duration^000000
LV 3:^777777 90 sec duration^000000
LV 4:^777777 60 sec duration^000000
LV 5:^777777 30 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
HT_FREEZINGTRAP#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Element: ^0000BBWater^000000
Description:^777777 Sets a trap which will ^663399Freeze^777777 an enemy once it has been triggered. Consumes 2 ^008800Traps^777777.^000000
LV 1:^777777 150 sec duration^000000
LV 2:^777777 120 sec duration^000000
LV 3:^777777 90 sec duration^000000
LV 4:^777777 60 sec duration^000000
LV 5:^777777 30 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Unlike skills such as Frost Nova and Storm Gust if a frozen enemy is hit by a Freezing Trap it will take damage and be released.
Does Water damage but unlike other damage traps does not scale with INT.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
HT_BLASTMINE#
Max Level: 5
Skill Form: ^339900Active Trap Misc Damage^000000
Element: ^33CC00Wind^000000
Description:^777777 Sets a trap that will automatically explode after a specific time period determined by the level of the skill. Consumes 1 ^008800Trap^777777.^000000
LV 1:^777777 10 sec duration^000000
LV 2:^777777 8 sec duration^000000
LV 3:^777777 6 sec duration^000000
LV 4:^777777 4 sec duration^000000
LV 5:^777777 2 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Scales with both DEX and INT and deals Wind element damage.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
HT_CLAYMORETRAP#
Max Level: 5
Skill Form: ^339900Active Trap Misc Damage^000000
Element: ^FF0000Fire^000000
Description:^777777 Sets a trap which will inflict splashed damage. Consumes 2 ^008800Traps^777777.^000000
LV 1:^777777 20 sec duration^000000
LV 2:^777777 40 sec duration^000000
LV 3:^777777 60 sec duration^000000
LV 4:^777777 80 sec duration^000000
LV 5:^777777 100 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Scales with both DEX and INT and deals Fire element damage.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
HT_REMOVETRAP#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Removes a trap that has been set on the ground as well as regain that Trap.^000000

Comments:
^777777Removing a trap returns 1 trap to your inventory but since some traps require 2 to be placed you might not be getting all traps back by doing this.
You can and should remove traps placed by enemies in PvP and WoE.
You can use this skill to remove an Ankle Snare currently ensnaring a player (or yourself) releasing them immediately.^000000
#
HT_TALKIEBOX#
Max Level: 1
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap which will last for 600 seconds and will display a prepared message for the person who triggers it. Consumes 1 ^008800Trap^777777.^000000

Comments:
^777777Has no combat usefulness.^000000
#
HT_BEASTBANE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases Attack Power against Brute and Insect monsters.^000000
LV 1:^777777 Damage +4^000000
LV 2:^777777 Damage +8^000000
LV 3:^777777 Damage +12^000000
LV 4:^777777 Damage +16^000000
LV 5:^777777 Damage +20^000000
LV 6:^777777 Damage +24^000000
LV 7:^777777 Damage +28^000000
LV 8:^777777 Damage +32^000000
LV 9:^777777 Damage +36^000000
LV 10:^777777 Damage +40^000000

Comments:
^777777The bonus from this skill is similar to Weapon Masteries in which they only offer a flat increase at the end of damage calculation.^000000
#
HT_FALCON#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables renting of a Falcon from the Hunter Guild. ^000000
#
HT_STEELCROW#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the damage inflicted by Falcons.^000000
LV 1:^777777 Damage +6^000000
LV 2:^777777 Damage +12^000000
LV 3:^777777 Damage +18^000000
LV 4:^777777 Damage +24^000000
LV 5:^777777 Damage +30^000000
LV 6:^777777 Damage +36^000000
LV 7:^777777 Damage +42^000000
LV 8:^777777 Damage +48^000000
LV 9:^777777 Damage +54^000000
LV 10:^777777 Damage +60 ^000000
#
HT_BLITZBEAT#
Max Level: 5
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Commands Falcon to attack a targeted enemy. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon. The Falcon's Attack Range is equal to the level of Vulture's Eye skill +3.^000000
LV 1:^777777 1 Hit^000000
LV 2:^777777 2 Hits^000000
LV 3:^777777 3 Hits^000000
LV 4:^777777 4 Hits^000000
LV 5:^777777 5 Hits^000000

Comments:
^777777Damage scales with INT and DEX as well as your learned level of Steel Crow.
Damage is forced Neutral and is not affected by any cards or equipment that increase ATK or damage.
Any equipment that triggers effects on attack will not trigger with Blitz Beat.
While auto-attacking so long as you have learned the skill there's a chance of auto-activating Blitz Beat on every attack.
This chance increases by 1% for every 3 points of LUK.
Blitz Beat does damage in a 3x3 area to every enemy.
If the skill was auto-cast from a normal attack the damage will be split among all targets. Otherwise every target receives full damage.^000000
#
HT_DETECTING#
Max Level: 4
Skill Form: ^339900Active^000000
Description:^777777 Commands a Falcon to detect hidden enemies from a distance.^000000
LV 1:^777777 3 cells range^000000
LV 2:^777777 5 cells range^000000
LV 3:^777777 7 cells range^000000
LV 4:^777777 9 cells range^000000

Comments:
^777777Reveals any stealthed enemies around the area.
Because you are stuck in animation lock while using this skill it's possible that an enemy will go into stealth again before you're able to attack it.
Does not reveal targets stealthed by Stalker's Chase work but will work on Cloaking and Hiding.^000000
#
HT_SPRINGTRAP#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Commands Falcon to remove a set trap from a distance.^000000

Comments:
^777777Destroys a trap from a safe distance.
Unlike the regular Remove Trap skill you do not regain the Trap item by destroying it with this skill.
This skill is very useful in WoE allowing a Hunter or Sniper to destroy an enemy Guild's traps from distance.^000000
#
AS_RIGHT#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the damage of the weapon in the right hand when equipped with dual weapons. Equipping two weapons at once reduces the Attack Power of the weapon in the right hand to only 50%.^000000
LV 1:^777777 60% damage^000000
LV 2:^777777 70% damage^000000
LV 3:^777777 80% damage^000000
LV 4:^777777 90% damage^000000
LV 5:^777777 100% damage^000000

Comments:
^777777Both Left and Righthand mastery skills only affect auto-attacks.
When using any skill while dual yielding the game will calculate damage using only the atk of your Right hand weapon and completely ignore the ATK of your Left hand weapon.
There's no dual yielding penalty when using skills.
Left and Righthand masteries are only necessary if you are going to auto-attack.
This skill does nothing when using a Katar.^000000
#
AS_LEFT#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the damage of the weapon in the left hand when equipped with dual weapons. Equipping two weapons at once reduces the Attack Power of the weapon in the left hand to only 30%.^000000
LV 1:^777777 40% damage^000000
LV 2:^777777 50% damage^000000
LV 3:^777777 60% damage^000000
LV 4:^777777 70% damage^000000
LV 5:^777777 80% damage^000000

Comments:
^777777Both Left and Righthand mastery skills only affect auto-attacks.
When using any skill while dual yielding the game will calculate damage using only the atk of your Right hand weapon and completely ignore the ATK of your Left hand weapon.
There's no dual yielding penalty when using skills.
Left and Righthand masteries are only necessary if you are going to auto-attack.
This skill does nothing when using a Katar.^000000
#
AS_KATAR#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damaged inflicted with Katar class weapons.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.^000000
#
AS_CLOAKING#
Max Level: 10
Skill Form: ^339900Active - Stealth^000000
Description:^777777 Initiates Cloaking status which hides the caster from enemies without disabling movement. At Levels 1 to 2 Cloaking will only work when caster is adjacent to a wall. At higher levels caster can move freely in Cloaking status but will move more slowly when away from walls.^000000
Level:^777777 Off-Wall Speed % / On-Wall Speed % / Seconds between 1 SP drain ticks^000000
LV 1:^777777 0 / 103 / 0.5^000000
LV 2:^777777 0 / 106 / 1^000000
LV 3:^777777 79 / 109 / 2^000000
LV 4:^777777 82 / 112 / 3^000000
LV 5:^777777 85 / 115 / 4^000000
LV 6:^777777 88 / 118 / 5^000000
LV 7:^777777 91 / 121 / 6^000000
LV 8:^777777 94 / 124 / 7^000000
LV 9:^777777 97 / 127 / 8^000000
LV 10:^777777 100 / 130 / 9^000000

Comments:
^777777Moving next to a wall gives a movement speed bonus.
Like all other stealth skills you can still be seen and attacked by Demons Insects and Bosses.
Any revealing skill such as Sight or Ruwash will end the effect.
AoE damage spells such as Storm Gust and Magnum Break will hit cloaked targets revealing them immediately.
You can use items freely while cloaked however doing so in PvP or WoE will give away your presence since the visual and sound effects of item consumption will play alerting the enemies.
You can attack from Cloaking however you will be uncloaked immediately after doing so.^000000
#
AS_SONICBLOW#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Directs a flurry of rapid Katar strikes that will have a chance of inflicting the ^663399Stun^777777 status on the target. Requires ^008800Katar^777777 class weapon.^000000
LV 1:^777777 440% ATK 12% Stun chance^000000
LV 2:^777777 480% ATK 14% Stun chance^000000
LV 3:^777777 520% ATK 16% Stun chance^000000
LV 4:^777777 560% ATK 18% Stun chance^000000
LV 5:^777777 600% ATK 20% Stun chance^000000
LV 6:^777777 640% ATK 22% Stun chance^000000
LV 7:^777777 680% ATK 24% Stun chance^000000
LV 8:^777777 720% ATK 26% Stun chance^000000
LV 9:^777777 760% ATK 28% Stun chance^000000
LV 10:^777777 800% ATK 30% Stun chance^000000

Comments:
^777777A strong burst damage attack that locks the assassin in place during animation.
This skill can be boosted by being Soul Linked from learning Sonic Acceleration and from using Enchant Deadly Poison.
While the assassin may be stuck in place during animation they are still able to change equipment.
In PvP and WoE assassins are able to quickly equip defensive equipment during the animation in order to survive the expected retaliation from their attack.^000000
#
AS_GRIMTOOTH#
Max Level: 5

Skill Form: ^FF0000Physical attack^000000
Description:^777777 Strikes an enemy with Katar while in ^008800Hiding^777777 status. Requires ^008800Katar^777777 class weapon.^000000
LV 1:^777777 120% ATK 3 cell range^000000
LV 2:^777777 140% ATK 4 cell range^000000
LV 3:^777777 160% ATK 5 cell range^000000
LV 4:^777777 180% ATK 6 cell range^000000
LV 5:^777777 200% ATK 7 cell range^000000

Comments:
^777777Levels 1 and 2 are considered melee attacks while 3 4 and 5 are considered ranged.
Does 3x3 splash damage.
If usingLV 3 or higher any status arrows equipped will activate their effects.
Popular choices for doing this are Curse Stun and Freezing arrows.
Works with EDP.^000000
#
AS_ENCHANTPOISON#
Max Level: 10
Skill Form: ^339900Active - Endow^000000
Description:^777777 Temporarily enchants equipped weapon with the ^663399Poison^777777 elemental. Poison enchanted weapons have a chance of inflicting targets with the ^663399Poison^777777 status.^000000
LV 1:^777777 3.0% chance to Poison 30 sec duration^000000
LV 2:^777777 3.5% chance to Poison 45 sec duration^000000
LV 3:^777777 4.0% chance to Poison 60 sec duration^000000
LV 4:^777777 4.5% chance to Poison 75 sec duration^000000
LV 5:^777777 5.0% chance to Poison 90 sec duration^000000
LV 6:^777777 5.5% chance to Poison 105 sec duration^000000
LV 7:^777777 6.0% chance to Poison 120 sec duration^000000
LV 8:^777777 6.5% chance to Poison 135 sec duration^000000
LV 9:^777777 7.0% chance to Poison 150 sec duration^000000
LV 10:^777777 7.5% chance to Poison 165 sec duration^000000

Comments:
^777777Poison is strong versus LV 1 and 2 Earth Fire and Wind enemies.
Not better than using the proper opposing element but better than using no element at all.^000000
#
AS_POISONREACT#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Once this skill activated the caster will automatically cast ^008800Envenom^777777 after receiving damage from normal attacks.^000000
LV 1:^777777 +130% ATK 1 Envenom counter 20 seconds duration^000000
LV 2:^777777 +160% ATK 1 Envenom counter 25 seconds duration^000000
LV 3:^777777 +190% ATK 2 Envenom counters 30 seconds duration^000000
LV 4:^777777 +220% ATK 2 Envenom counters 35 seconds duration^000000
LV 5:^777777 +250% ATK 3 Envenom counters 40 seconds duration^000000
LV 6:^777777 +280% ATK 3 Envenom counters 45 seconds duration^000000
LV 7:^777777 +310% ATK 4 Envenom counters 50 seconds duration^000000
LV 8:^777777 +340% ATK 4 Envenom counters 55 seconds duration^000000
LV 9:^777777 +370% ATK 5 Envenom counters 60 seconds duration^000000
LV 10:^777777 +400% ATK 5 Envenom counters 60 seconds duration^000000

Comments:
^777777Counters normal attacks and uses Envenom on the attacking enemy.
Unlike Knight's Auto-Counter you still take the damage from the hit.
An interesting application of this skill is equipping a Poisonous Toad Card which will cause Envenom to shove enemies back.^000000
#
AS_VENOMDUST#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Contaminates a targeted area with toxin that will inflict the ^663399Poison^777777 status on enemies that come into contact with it.^000000
LV 1:^777777 5 seconds^000000
LV 2:^777777 10 seconds^000000
LV 3:^777777 15 seconds^000000
LV 4:^777777 20 seconds^000000
LV 5:^777777 25 seconds^000000
LV 6:^777777 30 seconds^000000
LV 7:^777777 35 seconds^000000
LV 8:^777777 40 seconds^000000
LV 9:^777777 45 seconds^000000
LV 10:^777777 50 seconds^000000

Comments:
^777777Does not reset the duration of already poisoned enemies.^000000
#
AS_SPLASHER#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 When struck by this skill the target will then explode after a few seconds dealing splash damage around it and ^663399Poisoning^777777 enemies by chance. Each cast requires 1 ^008800Red Gemstone^777777.^000000
LV 1:^777777 +550% ATK 5.0 seconds timer^000000
LV 2:^777777 +600% ATK 5.5 seconds timer^000000
LV 3:^777777 +650% ATK 6.0 seconds timer^000000
LV 4:^777777 +700% ATK 6.5 seconds timer^000000
LV 5:^777777 +750% ATK 7.0 seconds timer^000000
LV 6:^777777 +800% ATK 7.5 seconds timer^000000
LV 7:^777777 +850% ATK 8.0 seconds timer^000000
LV 8:^777777 +900% ATK 8.5 seconds timer^000000
LV 9:^777777 +950% ATK 9.0 seconds timer^000000
LV 10:^777777 +1000% ATK 9.5 seconds timer^000000

Comments:
^777777The skill can only be used on an enemy that has less than 3/4 of its HP remaining and does not work on Bosses.
After using the skill it will enter a Cooldown (you can use other skills but cannot use Venom Splasher).
Learned levels of Poison React increase the damage of this skill.
The damage dealt follows the element of your equipped weapon and does not follow any +% cards although flat +ATK cards do work.
If the player is in Hiding or incapacitated no damage will be dealt.^000000
#
NV_FIRSTAID#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Uses 3 SP to restore 5 HP. ^000000
#
NV_TRICKDEAD#
Max Level: quest
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Feign death to avoid the menace of nearby enemies. The Play Dead status is cancelled by casting this skill again.^000000

Comments:
^777777This skill ceases to function after jobchanging to any other class including Super Novice.
Swordian's Provoke and Sage's Dispel can cancel the effect.
All monsters will be fooled even Bosses and MvPs.^000000
#
SM_MOVINGRECOVERY#
Max Level: quest
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables HP regen while moving. Only 25% of the HP that is recovered while standing is restored during movement. The Increase Recovery skill does not affect HP Recovery While Moving. ^000000
#
SM_FATALBLOW#
Max Level: quest
Skill Form: ^6666CCPassive^000000
Description:^777777 Causes ^663399Stun^777777 status on targeted enemy when using LV 6 Bash or higher. The chance of inflicting Stun increases with Bash skill level and Base Level of the caster. ^000000
#
SM_AUTOBERSERK#
Max Level: quest
Skill Form: ^6666CCPassive with activation^000000
Description:
^777777Empowered by rage character enters condition that is equivalent to LV 10 Provoke status when HP is reduced to less than 25% of MaxHP.
Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.^000000
#
AC_MAKINGARROW#
Max Level: quest
Skill Form: ^339900Active^000000
Description:
^777777Creates arrows from an item.
Different items give different amounts and types of arrows.
Cannot be used if above 50% weight.^000000
#
AC_CHARGEARROW#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Draws the bowstring to its limit to fire a volley of arrows with enough force to push the target 6 cells back. ^000000
#
TF_SPRINKLESAND#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Kicks sand into enemy face which will inflict 130% damage and also chance to cause ^663399Blind^777777 or ^663399Stun^777777 on the target. ^000000
#
TF_BACKSLIDING#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Quickly move backwards to position yourself safely away from threats.^000000

Comments:
^777777An extremely useful movement skill for getting in and out of combat.
You can control the direction you will slide into by using /bingbing and /bangbang commands.^000000
#
TF_PICKSTONE#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Picks up a ^008800Stone^777777 from the ground.^000000

Comments:
^777777Stones are needed in order to repair Barriers in WoE 2.0.
Any character can use this skill by equipping a Stapo Card.^000000
#
TF_THROWSTONE#
Max Level: quest
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Attacks an enemy with a Stone which inflicts 50 damage that will pierce enemy's defense and has a low chance of causing the ^663399Stun^777777 or ^663399Blind^777777 status. Each cast requires 1 ^008800Stone^777777.^000000

Comments:
^777777Any character can use this skill by equipping a Stapo Card.^000000
#
MC_CARTREVOLUTION#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A splashed damage attack in which a Pushcart is smashed into a target. Inflicts 150% of the damage of a normal attack +1% for every 1% of the cart's max capacity filled.^000000
#
MC_CHANGECART#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Changes the Pushcart appearance. There are five different Pushcart styles that are chosen according to the character's Base Level. ^000000
#
MC_LOUD#
Max Level: quest
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Screams with battle vigor to add ^CC6600+4 STR^777777 for 5 minutes. ^000000
#
AL_HOLYLIGHT#
Max Level: quest
Skill Form: ^FF0000Magical attack^000000
Element:^777777 Holy^000000
Description:^777777 Summons a holy light to counter evil.^000000

Comments:
^777777This will will immediately dispel Kyrie Eleison.
Being Soul Linked massively increases this skill's damage.
Cookie Cards will increase damage by 10% each as well.^000000
#
MG_ENERGYCOAT#
Max Level: quest
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.^000000
100~81% SP:^777777 30% reduction 3.0% per hit^000000
80~61% SP:^777777 24% reduction 2.5% per hit^000000
60~41% SP:^777777 18% reduction 2.0% per hit^000000
40~21% SP:^777777 12% reduction 1.5% per hit^000000
20~11% SP:^777777 6% reduction 1.0% per hit^000000

Comments:
^777777The damage reduction from this skill is very substantial however the SP drain will quickly deplete the character since it drains a % of your SP.
Against fast attacking enemies that will hit you many times perhaps it's better not to use this skill at all.^000000
#
RG_SNATCHER#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Automatically steals item from monsters while attacking them. The success rate of stealing items is affected by the skill level of the Thief skill ^008800Steal^777777.^000000
LV 1:^777777 7.0% Auto-Steal chance^000000
LV 2:^777777 8.5% Auto-Steal chance^000000
LV 3:^777777 10.0% Auto-Steal chance^000000
LV 4:^777777 11.5% Auto-Steal chance^000000
LV 5:^777777 13.0% Auto-Steal chance^000000
LV 6:^777777 14.5% Auto-Steal chance^000000
LV 7:^777777 16.0% Auto-Steal chance^000000
LV 8:^777777 17.5% Auto-Steal chance^000000
LV 9:^777777 19.0% Auto-Steal chance^000000
LV 10:^777777 20.5% Auto-Steal chance^000000

Comments:
^777777Does not work when auto-attacking with a bow.^000000
#
RG_STEALCOIN#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Steals zeny from monsters. Its success rate rises as the skill evel is increased. Zeny can only be stolen once from each monster and using this skill will draw the target monster's aggression.^000000
LV 1:^777777 1% success chance^000000
LV 2:^777777 2% success chance^000000
LV 3:^777777 3% success chance^000000
LV 4:^777777 4% success chance^000000
LV 5:^777777 5% success chance^000000
LV 6:^777777 6% success chance^000000
LV 7:^777777 7% success chance^000000
LV 8:^777777 8% success chance^000000
LV 9:^777777 9% success chance^000000
LV 10:^777777 10% success chance^000000

Comments:
^777777Success chance affected by DEX LUK and the level gap between the monster and the player.^000000
#
RG_BACKSTAP#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Back Stab is only usable when the caster is facing the enemy's rear. This skill never misses its target but the target will face the user after it is hit. When used with a Bow this skill's damage is reduced by half. Back Stab can be used when in Hiding status but it will cancel Hiding.^000000
LV 1:^777777 340% ATK^000000
LV 2:^777777 380% ATK^000000
LV 3:^777777 420% ATK^000000
LV 4:^777777 460% ATK^000000
LV 5:^777777 500% ATK^000000
LV 6:^777777 540% ATK^000000
LV 7:^777777 580% ATK^000000
LV 8:^777777 620% ATK^000000
LV 9:^777777 660% ATK^000000
LV 10:^777777 700% ATK^000000

Comments:
^777777Deals massive damage but is very difficult to use repeatedly since it turns the target around.^000000
#
RG_TUNNELDRIVE#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables movement while in ^008800Hiding^777777 status. Movement speed is slower than normal walk.^000000
LV 1:^777777 46.7% Movement Speed^000000
LV 2:^777777 48.0% Movement Speed^000000
LV 3:^777777 49.5% Movement Speed^000000
LV 4:^777777 51.0% Movement Speed^000000
LV 5:^777777 52.6% Movement Speed^000000

Comments:
^777777Movement while hidden is extremely slow it's better not to move in this state unless you're setting up for an attack.^000000
#
RG_RAID#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Only usable while in ^008800Hiding^777777 status and will cancel Hiding once used. This attack has a chance of causing Stun and Blind effects on targets within the skill's range. A sucessful hit will cause the enemy to receive 20% more damage for a certain number of hits. However boss only get 10% more damage.^000000
LV 1:^777777 140% ATK 13% Stun/Blind chance^000000
LV 2:^777777 180% ATK 16% Stun/Blind chance^000000
LV 3:^777777 220% ATK 19% Stun/Blind chance^000000
LV 4:^777777 260% ATK 22% Stun/Blind chance^000000
LV 5:^777777 300% ATK 25% Stun/Blind chance^000000

Comments:
^777777Does damage in a 3x3 AoE and can be spammed by alternating Hiding + Raid.^000000
#
RG_STRIPWEAPON#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Forcibly strips the Weapon off a target. In PvP targeted character temporarily cannot re-equip Weapon. On monsters this skill will temporarily reduce Attack by 25%. For the calculations below uDEX is the user's own ^CC6600DEX^777777 and tDEX is the target's ^CC6600DEX^777777.^000000
LV 2:^777777 15% + 2*(uDEX - tDEX)% chance 90 seconds duration^000000
LV 3:^777777 20% + 2*(uDEX - tDEX)% chance 105 seconds duration^000000
LV 4:^777777 25% + 2*(uDEX - tDEX)% chance 120 seconds duration^000000
LV 5:^777777 30% + 2*(uDEX - tDEX)% chance 135 seconds duration^000000

Comments:
^777777Cannot be interrupted.
Fails if nothing is being worn on the Right Hand.
If the enemy is dual wielding both weapons are stripped but they will still be able to use shields.
Success chance depends on the difference between the user's DEX and the target's DEX.
Paladin's Gospel will immediately clear the effect.
Relogging will also get rid of the debuff.
You can be sure a target was stripped if the animation played.
Upon failure the user will receive a 'Skill has failed' warning unless they have used /skillfail to silence this message.
Duration increases 0.5 seconds for every point of DEX you have over the target lasts 15 more seconds on monsters.
Does not work on MvPs and Bosses. ^000000
#
RG_STRIPSHIELD#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Forcibly strips the Shield off a target. In PvP targeted character temporarily cannot re-equip Shield. On monsters this skill will temporarily reduce Defense by 15%. For the calculations below uDEX is the user's own ^CC6600DEX^777777 and tDEX is the target's ^CC6600DEX^777777.^000000
LV 2:^777777 15% + 2*(uDEX - tDEX)% chance 90 seconds duration^000000
LV 3:^777777 20% + 2*(uDEX - tDEX)% chance 105 seconds duration^000000
LV 4:^777777 25% + 2*(uDEX - tDEX)% chance 120 seconds duration^000000
LV 5:^777777 30% + 2*(uDEX - tDEX)% chance 135 seconds duration^000000

Comments:
^777777Cannot be interrupted.
Fails if a Shield is not being worn.
Success chance depends on the difference between the user's DEX and the target's DEX.
Paladin's Gospel will immediately clear the effect.
Relogging will also get rid of the debuff.
You can be sure a target was stripped if the animation played.
Upon failure the user will receive a 'Skill has failed' warning unless they have used /skillfail to silence this message.
Duration increases 0.5 seconds for every point of DEX you have over the target lasts 15 more seconds on monsters.
Does not work on MvPs and Bosses. ^000000
#
RG_STRIPARMOR#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Forcibly strips the Armor off a target. In PvP targeted character temporarily cannot re-equip Armor. On monsters this skill will temporarily reduce Defense by 15%. For the calculations below uDEX is the user's own ^CC6600DEX^777777 and tDEX is the target's ^CC6600DEX^777777.^000000
LV 2:^777777 15% + 2*(uDEX - tDEX)% chance 90 seconds duration^000000
LV 3:^777777 20% + 2*(uDEX - tDEX)% chance 105 seconds duration^000000
LV 4:^777777 25% + 2*(uDEX - tDEX)% chance 120 seconds duration^000000
LV 5:^777777 30% + 2*(uDEX - tDEX)% chance 135 seconds duration^000000

Comments:
^777777Cannot be interrupted.
Fails if an Armor is not being worn.
Success chance depends on the difference between the user's DEX and the target's DEX.
Paladin's Gospel will immediately clear the effect.
Relogging will also get rid of the debuff.
You can be sure a target was stripped if the animation played.
Upon failure the user will receive a 'Skill has failed' warning unless they have used /skillfail to silence this message.
Duration increases 0.5 seconds for every point of DEX you have over the target lasts 15 more seconds on monsters.
Does not work on MvPs and Bosses. ^000000
#
RG_STRIPHELM#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Forcibly strips the Helmet off a target. In PvP targeted character temporarily cannot re-equip Helmet. For the calculations below uDEX is the user's own ^CC6600DEX^777777 and tDEX is the target's ^CC6600DEX^777777.^000000
LV 2:^777777 15% + 2*(uDEX - tDEX)% chance 90 seconds duration^000000
LV 3:^777777 20% + 2*(uDEX - tDEX)% chance 105 seconds duration^000000
LV 4:^777777 25% + 2*(uDEX - tDEX)% chance 120 seconds duration^000000
LV 5:^777777 30% + 2*(uDEX - tDEX)% chance 135 seconds duration^000000

Comments:
^777777Cannot be interrupted.
Fails if a Helmet is not being worn.
Success chance depends on the difference between the user's DEX and the target's DEX.
Paladin's Gospel will immediately clear the effect.
Relogging will also get rid of the debuff.
You can be sure a target was stripped if the animation played.
Upon failure the user will receive a 'Skill has failed' warning unless they have used /skillfail to silence this message.
Duration increases 0.5 seconds for every point of DEX you have over the target lasts 15 more seconds on monsters.
Does not work on MvPs and Bosses. ^000000
#
RG_INTIMIDATE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Strikes a target and forcibly teleport it with the caster to a random location on the same map. This skill's success rate is affected by the level difference between caster and target. Boss monsters are unaffected by Intimidate.^000000
LV 1:^777777 130% ATK^000000
LV 2:^777777 160% ATK^000000
LV 3:^777777 190% ATK^000000
LV 4:^777777 220% ATK^000000
LV 5:^777777 250% ATK^000000
LV 6:^777777 280% ATK^000000
LV 7:^777777 310% ATK^000000
LV 8:^777777 340% ATK^000000
LV 9:^777777 370% ATK^000000
LV 10:^777777 400% ATK^000000
#
RG_GRAFFITI#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Scribbles graffiti around a targeted cell with a message of up to 20 characters. Graffiti cannot be overlapped or painted over before it disappears. Requires 1 ^008800Red Gemstone^777777. ^000000
#
RG_FLAGGRAFFITI#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Paints graffiti over a guild's flag which will be shown instead of the guild's emblem. This skill's level affects the amount of graffiti that can be painted. Requires 1 ^008800Giant Paint Brush^777777.^000000

Comments:
^777777This skill was never implemented by Gravity and has never worked probably never will.^000000
#
RG_CLEANER#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Removes graffiti from a guild flag. Requires 1 ^008800Wet Duster^777777.^000000

Comments:
^777777This skill was never implemented by Gravity and has never worked probably never will.^000000
#
RG_GANGSTER#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 When more than 2 Rogues sit beside each other they will not be attacked by monsters with the exception of Bosses. ^000000
#
RG_COMPULSION#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Purchases item from NPC shops at lower prices.^000000
LV 1:^777777 Discount Rate 9%^000000
LV 2:^777777 Discount Rate 13%^000000
LV 3:^777777 Discount Rate 17%^000000
LV 4:^777777 Discount Rate 21%^000000
LV 5:^777777 Discount Rate 25% ^000000
#
RG_PLAGIARISM#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables the use of the last skill that was inflicted by an enemy. This can only be used to copy character skills and cannot enable the use of skills exclusive to monsters. Raising skill level will affect the level of skill that copied.^000000

Comments:
^777777Cannot copy Transcendant skills.
You can learn Heal and Magnus Exorcismus by wearing an Evil Druid Card and being hit by another player.
You can learn skills at higher levels than a class can naturally learn.
For example a Rogue can copy LV10 Water Ball from Drake or Ktullanux.
Being hit by any other copiable skill will cause the user to lose the learned skill unless they've transcended and learned Preserve.^000000
#
AM_AXEMASTERY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damage inflicted with Axe class weapons.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.^000000
#
AM_LEARNINGPOTION#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases effectiveness of created potions as well as increasing potion creation success rate.^000000
LV 1:^777777 +5% Restorative Power +1% success chance when crafting^000000
LV 2:^777777 +10% Restorative Power +2% success chance when crafting^000000
LV 3:^777777 +15% Restorative Power +3% success chance when crafting^000000
LV 4:^777777 +20% Restorative Power +4% success chance when crafting^000000
LV 5:^777777 +25% Restorative Power +5% success chance when crafting^000000
LV 6:^777777 +30% Restorative Power +6% success chance when crafting^000000
LV 7:^777777 +35% Restorative Power +7% success chance when crafting^000000
LV 8:^777777 +40% Restorative Power +8% success chance when crafting^000000
LV 9:^777777 +45% Restorative Power +9% success chance when crafting^000000
LV 10:^777777 +50% Restorative Power +10% success chance when crafting^000000

Comments:
^777777 The restorative bonus works with any healing item.
It also helps when using Potion Pitcher and Slim Potion Pitcher.^000000
#
AM_PHARMACY#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Enables manufacturing of potion and chemical. The correct ^000099Potion Creation Guide^777777 is needed for the manufacture of specific potions. Consumes 1 ^008800Medicine Bowl^777777.^000000

Comments:
^777777This is the basic Alchemist crafting skill.
Higher levels result in better odds when crafting potions and usables.
Every cast of the skill will consume a Medicine Bowl.
Nothing can be crafted if you do not have a Creation Guide book in your inventory.
Success chances increases with DEX and LUK.^000000
#
AM_DEMONSTRATION#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Element: ^FF0000Fire^000000
Description:^777777 Targets an area and set it on fire by throwing a Bottle Grenade. The flames will not push back enemies within their range but they do have a chance of damaging the weapons of enemies. Consumes 1 ^008800Bottle Grenade^777777.^000000
LV 1:^777777 120% ATK 1% chance to Break Weapon^000000
LV 2:^777777 140% ATK 1% chance to Break Weapon^000000
LV 3:^777777 160% ATK 1% chance to Break Weapon^000000
LV 4:^777777 180% ATK 1% chance to Break Weapon^000000
LV 5:^777777 200% ATK 1% chance to Break Weapon^000000

Comments:
^777777 Bottle Grenades are a very precious resource.
The best usage of this skill is in PvP and WoE in order to break an enemy's Weapon.^000000
#
AM_ACIDTERROR#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the ^663399Bleeding^777777 effect. Consumes 1 ^008800Acid Bottle^777777.^000000
LV 1:^777777 140% ATK 3% Armor Break chance 3% Bleeding chance^000000
LV 2:^777777 180% ATK 7% Armor Break chance 6% Bleeding chance^000000
LV 3:^777777 220% ATK 10% Armor Break chance 9% Bleeding chance^000000
LV 4:^777777 260% ATK 12% Armor Break chance 12% Bleeding chance^000000
LV 5:^777777 300% ATK 13% Armor Break chance 15% Bleeding chance^000000

Comments:
^777777Ignores Hard DEF and flee but not Soft Def.
If the skill is blocked by Pneuma the Armor Break chance can still occur.
If the Armor Break occurs the victim will use the /omg emote.
Damage is affected only by your ATK does not use any +% damage card and is always Neutral element.^000000
#
AM_POTIONPITCHER#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown so increasing this skill's level makes more kinds of potions usable with this skill.^000000
LV 1:^777777 Red Potion^000000
LV 2:^777777 Orange Potion^000000
LV 3:^777777 Yellow Potion^000000
LV 4:^777777 White Potion^000000
LV 5:^777777 Blue Potion^000000

Comments:
^777777 Heals more than regularly consuming the potion.
Affected by the learned level of Learning Potion.
Being Soul Linked will further improve the effect of this skill giving it BaseLv scaling.
This skill is one of the few ways a Homunculus can be directly healed.^000000
#
AM_CANNIBALIZE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Summons a ^000099Plant monster^777777 to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned as well as the monster's MaxHP. Consumes 1 ^008800Plant Bottle^777777.^000000
LV 1:^777777 Summon up to 5 Mandragoras^000000
LV 2:^777777 Summon up to 4 Hydras^000000
LV 3:^777777 Summon up to 3 Floras^000000
LV 4:^777777 Summon up to 2 Parasites^000000
LV 5:^777777 Summon up to 1 Geographer^000000

Comments:
^777777 Summoned plants are not attacked by monsters.
They also use their regular AI skills.
This means that for example a summoned Geographer will heal its master and allies since it knows Heal.^000000
#
AM_SPHEREMINE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Summons a ^000099Marine Sphere^777777 to a targeted cell. Marine Spheres will cast ^000099Self-Destruct^777777 upon receiving damage. Consumes 1 ^008800Marine Sphere Bottle^777777.^000000
LV 1:^777777 2400 HP^000000
LV 2:^777777 2800 HP^000000
LV 3:^777777 3200 HP^000000
LV 4:^777777 3600 HP^000000
LV 5:^777777 4000 HP^000000

Comments:
^777777 Self-Destruct deals Fire damage in a considerably large area damaging enemies only.
If you're in a PvP GvG or PK zone the sphere can hurt you and your allies.
Once you tap the sphere it will drift in the direction of your attack and then explode shortly after.
Damage is based on how much HP the Marine sphere has remaining.^000000
#
AM_CP_WEAPON#
Max Level: 5
Skill Form: ^339900Active - Buff^000000
Description:^777777 Protects a targeted ally's Weapon from damage in battle for a set duration. Each cast requires 1 ^008800Glistening Coat^777777. ^000000
#
AM_CP_SHIELD#
Max Level: 5
Skill Form: ^339900Active - Buff^000000
Description:^777777 Protects a targeted ally's Shield from damage in battle for a set duration. Each cast requires 1 ^008800Glistening Coat^777777. ^000000
#
AM_CP_ARMOR#
Max Level: 5
Skill Form: ^339900Active - Buff^000000
Description:^777777 Protects a targeted ally's Armor from damage in battle for a set duration. Each cast requires 1 ^008800Glistening Coat^777777. ^000000
#
AM_CP_HELM#
Max Level: 5
Skill Form: ^339900Active - Buff^000000
Description:^777777 Protects a targeted ally's Headgear from damage in battle for a set duration. Each cast requires 1 ^008800Glistening Coat^777777. ^000000
#
AM_BIOETHICS#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 A skill that is fundamental in enabling the creation of Homunculus.^000000

Comments:
^777777You need to learn this skill via a Quest before you can put points into Homunculus related skills.^000000
#
AM_BIOTECHNOLOGY#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Researches biotechnology in order to increase Homunculus creation success rate and Homunculus's MaxHP. ^000000
#
AM_CREATECREATURE#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Creates an embryo. Skill level affects success chance. Ingredients for making an embryo: - Glass Tube Morning Dew of Yggdrasil Seed of Life 1 each. - Requires the Potion Creation Guide present in your inventory. ^000000
#
AM_CULTIVATION#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Developes an Embryo so that it grows into a Homunculus. Skill level affects the chance of success. Cultivation cannot be used when the caster already has a Homunculus present. ^000000
#
AM_FLAMECONTROL#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the chance of success when using the Cultivation skill as well as resistance to the Fire elemental attacks. ^000000
#
AM_CALLHOMUN#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Summons an existing Homunculus that was stored by using the Rest skill. Consumes 1 ^008800Embryo^777777 on first use.^000000

Comments:
^777777Rest and Call are needed in order to put Homunculi away.
When it is put away (in Rest mode) its hunger will not tick down.
If you do not have a Homunculus yet using this skill with a Embryo in your inventory will randomly generate one for you.^000000
#
AM_REST#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Vaporizes Homunculus into a form that is much easier to carry around. This skill is only usable if Homunculus has at least 80% of its MaxHP. Vaporized Homunculus can be restored with the ^008800Call Homunculus^777777 skill.^000000

Comments:
^777777Rest and Call are needed in order to put Homunculi away.
When it is put away (in Rest mode) its hunger will not tick down.^000000
#
AM_DRILLMASTER#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Raises Attack Power of Homunculus.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30 ^000000
#
AM_HEALHOMUN#
Max Level: 10
Skill Form: ^339900Active^000000
Description: ^ee0000 This skill has been dropped by Gravity. ^777777Casts heal on Homunculus. Skill power is that of an Acolyte's Heal. ^000000
#
AM_RESURRECTHOMUN#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Resurrect a killed Homunculus. ^000000
#
CR_TRUST#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases MaxHP and resistance against Holy elemental attacks.^000000
LV 1:^777777 +200 HP 5% Holy Resist^000000
LV 2:^777777 +400 HP 10% Holy Resist^000000
LV 3:^777777 +600 HP 15% Holy Resist^000000
LV 4:^777777 +800 HP 20% Holy Resist^000000
LV 5:^777777 +1000 HP 25% Holy Resist^000000
LV 6:^777777 +1200 HP 30% Holy Resist^000000
LV 7:^777777 +1400 HP 35% Holy Resist^000000
LV 8:^777777 +1600 HP 40% Holy Resist^000000
LV 9:^777777 +1800 HP 45% Holy Resist^000000
LV 10:^777777 +2000 HP 50% Holy Resist^000000

Comments:
^777777The Holy Resist you get from this passive will help you not hurt yourself too much while casting Grand Cross.^000000
#
CR_AUTOGUARD#
Max Level: 10
Skill Form: ^339900Active - Toggle Self Buff + Devotion^000000
Description:^777777 Activates Auto Guard status which has a chance of blocking long and short range physical attacks for skill duration. When this skill blocks an attack caster is immobilized for 0.3 seconds but this time can be reduced by increasing the skill's level. Casting this skill again cancels Guard status. Requires ^008800Shield^777777.^000000
LV 1:^777777 5% chance to block attacks^000000
LV 2:^777777 10% chance to block attacks^000000
LV 3:^777777 14% chance to block attacks^000000
LV 4:^777777 18% chance to block attacks^000000
LV 5:^777777 21% chance to block attacks^000000
LV 6:^777777 24% chance to block attacks^000000
LV 7:^777777 26% chance to block attacks^000000
LV 8:^777777 28% chance to block attacks^000000
LV 9:^777777 29% chance to block attacks^000000
LV 10:^777777 30% chance to block attacks^000000

Comments:
^777777This is one of the buffs you can pass onto another player through Devotion.^000000
#
CR_SHIELDCHARGE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Smashes a Shield into an enemy pushing it a few cells backward with a chance of causing ^663399Stun^777777 status. Requires ^008800Shield^777777.^000000
LV 1:^777777 120% ATK 20% chance to Stun^000000
LV 2:^777777 140% ATK 25% chance to Stun^000000
LV 3:^777777 160% ATK 30% chance to Stun^000000
LV 4:^777777 180% ATK 35% chance to Stun^000000
LV 5:^777777 200% ATK 40% chance to Stun^000000

Comments:
^777777This is your regular pushback skill with a nice chance of stunning. The damage itself is quite low though.^000000
#
CR_SHIELDBOOMERANG#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy from a distance by throwing a Shield. The Shield's weight and refine level affect the amount of damage that is inflicted. Requires ^008800Shield^777777.^000000
LV 1:^777777 130% ATK 3 cells range^000000
LV 2:^777777 160% ATK 5 cells range^000000
LV 3:^777777 190% ATK 7 cells range^000000
LV 4:^777777 220% ATK 9 cells range^000000
LV 5:^777777 250% ATK 11 cells range^000000

Comments:
^777777This skill has some very specific properties.
For starters it is always Neutral damage and ignores your weapon's ATK.
However it uses the ATK you gain from stats.
The Shield's refine rate and weight have a large impact on this skill's damage.
Furthermore this skill is massively improved by being Soul Linked.
Tamruan Card is also able to boost the damage even further.^000000
#
CR_REFLECTSHIELD#
Max Level: 10
Skill Form: ^339900Active - Self Buff + Devotion^000000
Description:^777777 Reflects a certain amount of damage back to the enemy after they inflict damage with melee physical attack. Requires ^008800Shield^777777.^000000
LV 1:^777777 13% damage reflected^000000
LV 2:^777777 16% damage reflected^000000
LV 3:^777777 19% damage reflected^000000
LV 4:^777777 22% damage reflected^000000
LV 5:^777777 25% damage reflected^000000
LV 6:^777777 28% damage reflected^000000
LV 7:^777777 31% damage reflected^000000
LV 8:^777777 34% damage reflected^000000
LV 9:^777777 37% damage reflected^000000
LV 10:^777777 40% damage reflected^000000

Comments:
^777777Long-range attacks do not reflect.
An interesting application of reflect effects is pairing them with equipment that triggers effects and skills while attacking.
For such effects a reflect counts as an attack and will activate these properties.
Reflection can be obtained from items such as Orc Hero Card Valkyrian Manteau and Sheep Hat.
This is one of the buffs you can pass onto another player through the Devotion skill.^000000
#
CR_HOLYCROSS#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Element:^777777 Holy^000000
Description:^777777 Attacks an enemy with a double hit Holy attack that has the chance of causing the ^663399Blind^777777 status.^000000
LV 1:^777777 135% ATK 3% Blind chance^000000
LV 2:^777777 170% ATK 6% Blind chance^000000
LV 3:^777777 205% ATK 9% Blind chance^000000
LV 4:^777777 240% ATK 12% Blind chance^000000
LV 5:^777777 275% ATK 15% Blind chance^000000
LV 6:^777777 310% ATK 18% Blind chance^000000
LV 7:^777777 445% ATK 21% Blind chance^000000
LV 8:^777777 480% ATK 24% Blind chance^000000
LV 9:^777777 415% ATK 27% Blind chance^000000
LV 10:^777777 450% ATK 30% Blind chance^000000

Comments:^777777 Does similar damage to Bash while being forced Holy.^000000
#
CR_GRANDCROSS#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Element:^777777 Holy^000000
Description:^777777 Summons a cross of holy light on the ground around the caster that will damage enemies that come into contact with it. Grand Cross will cause the ^663399Blind effect^777777 on Undead and Demon monster aside from Boss monsters. When casted Grand Cross will drain 20% of caster's remaining HP and inflict additional damage after Grand Cross is summoned.^000000
LV 1:^777777 140% ATK^000000
LV 2:^777777 180% ATK^000000
LV 3:^777777 220% ATK^000000
LV 4:^777777 260% ATK^000000
LV 5:^777777 300% ATK^000000
LV 6:^777777 340% ATK^000000
LV 7:^777777 380% ATK^000000
LV 8:^777777 420% ATK^000000
LV 9:^777777 460% ATK^000000
LV 10:^777777 500% ATK^000000

Comments:
^777777This is a very strong AoE attack that will cause massive damage to Shadow and Undead enemies however it costs a 20% if your HP on top of also damaging you.
Because the damage is Holy if the caster has Holy elemental armor they will negate all damage dealt to themself.
However obtaining Holy armor can only be obtained by either Angeling Card Priest's BS Sacramenti or the Crusader Card combo all of which are difficult to obtain.
Faith's Holy Resist will reduce the damage taken from this skill.
Demi-human resist equipment DEF and MDEF all help mitigate self-inflicted damage.
Deals anywhere between 1 to 5 hits depending on where monsters stand and whether or not they are stacked on the same cell. ^000000
#
CR_DEVOTION#
Max Level: 5
Skill Form: ^339900Active - Allies Only^000000
Description:^777777 Protects a party member by receiving all damage intended for targeted ally. Devotion only works when level difference between caster and ally is less 10 levels or less. The skill's effect is canceled when the party member moves out of the skill's range or dies. Cannot be used on other Crusaders.^000000
LV 1:^777777 30 seconds duration up to 1 ally up to 7 cells range^000000
LV 2:^777777 45 seconds duration up to 2 allies up to 8 cells range^000000
LV 3:^777777 60 seconds duration up to 3 allies up to 9 cells range^000000
LV 4:^777777 75 seconds duration up to 4 allies up to 10 cells range^000000
LV 5:^777777 90 seconds duration up to 5 allies up to 11 cells range^000000

Comments:
^777777This is a key support skill for doing high difficult Bosses.
The Crusader is able to pass some of their Self Buffs to party members by using this skill.
If the ally casts skills because the damage is being transferred to the Crusader they will not have their casts interrupted.
If the Crusader dies from receiving damage any excess damage will NOT be returned to the player that originally received the attack.^000000
#
CR_PROVIDENCE#
Max Level: 5
Skill Form: ^339900Active - Allies Only^000000
Description:^777777 Temporarily increases party member's resistance to Demon and Holy elemental monsters. You can only give this effect to other non-Crusader players.^000000
LV 1:^777777 5% Resist^000000
LV 2:^777777 10% Resist^000000
LV 3:^777777 15% Resist^000000
LV 4:^777777 20% Resist^000000
LV 5:^777777 25% Resist^000000

Comments:
^777777The Holy resist given by this skill protects against Holy Attacks not Holy Element monsters.^000000
#
CR_DEFENDER#
Max Level: 5
Skill Form: ^339900Active - Toggle Self Buff + Devotion^000000
Description:^777777 Reduces damage taken from long ranged physical attacks at the cost of decreasing ASPD and movement speeds for the skill's duration. Casting this skill again cancels the Defender status. Requires ^008800Shield^777777.^000000
LV 1:^777777 20% Long-Range reduction -20% ASPD^000000
LV 2:^777777 25% Long-Range reduction -15% ASPD^000000
LV 3:^777777 50% Long-Range reduction -10% ASPD^000000
LV 4:^777777 65% Long-Range reduction -5% ASPD^000000
LV 5:^777777 80% Long-Range reduction 0% ASPD^000000

Comments:
^777777This skill gives a massive reduction to ranged damage.
In most cases damage is reducted to almost negligible levels.
This effect does not stack additively with equipment-based ranged reduction.
This is one of the buffs you can pass onto another player through the Devotion skill.^000000
#
CR_SPEARQUICKEN#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Increases attack speed when using two-handed spear weapons for skill duration.^000000
LV 1:^777777 30 seconds duration +21% ASPD^000000
LV 2:^777777 60 seconds duration +22% ASPD^000000
LV 3:^777777 90 seconds duration +23% ASPD^000000
LV 4:^777777 120 seconds duration +24% ASPD^000000
LV 5:^777777 150 seconds duration +25% ASPD^000000
LV 6:^777777 180 seconds duration +26% ASPD^000000
LV 7:^777777 210 seconds duration +27% ASPD^000000
LV 8:^777777 240 seconds duration +28% ASPD^000000
LV 9:^777777 370 seconds duration +29% ASPD^000000
LV 10:^777777 400 seconds duration +30% ASPD^000000

Comments:
^777777 Does not work unless the user is equipped with any other weapon type except Two-Handed Spears.
Naturally this means that you cannot use any of your skills that require a Shield while using this.^000000
#
MO_IRONHAND#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases damage with bare hands and Knuckle class weapons.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30^000000

Comments:
^777777 Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.
Every Monk skill has this as a base requirement.
Therefore every Monk needs Max Level Demon Bane and Divine Protection in order to unlock Iron Hand.^000000
#
MO_SPIRITSRECOVERY#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Restores additional HP and SP every 10 sec while sitting. If user's carried weight is over 50% of the maximum capacity this extra HP and SP is recovered every 20 sec.^000000
LV 1:^777777 4+(MaxHP/500)HP recovery ticks 2+(MaxSP/500)SP recovery ticks^000000
LV 2:^777777 8+(MaxHP/250)HP recovery ticks 4+(MaxSP/250)SP recovery ticks^000000
LV 3:^777777 12+(MaxHP/166)HP recovery ticks 6+(MaxSP/166)SP recovery ticks^000000
LV 4:^777777 16+(MaxHP/125)HP recovery ticks 8+(MaxSP/125)SP recovery ticks^000000
LV 5:^777777 20+(MaxHP/100)HP recovery ticks 10+(MaxSP/100)SP recovery ticks^000000

Comments:
^777777You need to be standing still for the ticks to happen but doesn't require to be sitting.
The user can be standing or even in combat.
Continues to work while in Critical Explosion status.^000000
#
MO_CALLSPIRITS#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Summons a Spirit Sphere which can be used to amplify different skill abilities. Each spirit sphere adds 3 ATK.^000000
LV 1:^777777 Up to 1 max sphere^000000
LV 2:^777777 Up to 2 max spheres^000000
LV 3:^777777 Up to 3 max spheres^000000
LV 4:^777777 Up to 4 max spheres^000000
LV 5:^777777 Up to 5 max spheres^000000

Comments:
^777777The bonus ATK given by Spirit Spheres works like a Weapon Mastery but similar to Blacksmith's Weaponry Research this bonus damage ignores flee.
Even if your attack were to miss you still do damage based on this mastery's atk bonus.
Almost every Monk skill requires Spiritual Spheres to be used.^000000
#
MO_ABSORBSPIRITS#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Absorbs certain amount of SP from a Spirit Sphere which can be stolen from other Monks during PvP and WoE. When used on monsters this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and WoE guardians.^000000

Comments:
^777777Stealing the Spirit Spheres from an enemy Monk after it has started casting a skill will not prevent the skill from being activated.^000000
#
MO_TRIPLEATTACK#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables the chance of automatically delivering a triple attack in battle. This skill can be followed up with ^008800Chain Combo^777777.^000000
LV 1:^777777 29% activation chance 120% ATK^000000
LV 2:^777777 28% activation chance 140% ATK^000000
LV 3:^777777 27% activation chance 160% ATK^000000
LV 4:^777777 26% activation chance 180% ATK^000000
LV 5:^777777 25% activation chance 200% ATK^000000
LV 6:^777777 24% activation chance 220% ATK^000000
LV 7:^777777 23% activation chance 240% ATK^000000
LV 8:^777777 22% activation chance 260% ATK^000000
LV 9:^777777 21% activation chance 280% ATK^000000
LV 10:^777777 20% activation chance 300% ATK^000000

Comments:
^777777 Every Monk combo sequence begins with a Triple Attack activating.
The chance of a Triple goes down with each level but the damage output goes up.
Unlike Thief's Double Attack this skill can be copied by Rogues and Stalkers and will activate even when used with a Bow.^000000
#
MO_BODYRELOCATION#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Instantly teleport to a targeted spot if there are no obstacles between the caster and destination. Each cast requires 1 ^008800Spirit Sphere^777777 when not in Critical Explosion status.^000000

Comments:
^777777Body Relocation is the best movement skill in the game allowing Monks and Champions to instantly move to any cell in range.
While in Critical Explosion status will not consume any Spirit Spheres.
Every time the skill is used Asura Strike will immediately enter a 3 second cooldown.^000000
#
MO_DODGE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases flee rate.^000000
LV 1:^777777 Flee + 1^000000
LV 2:^777777 Flee + 3^000000
LV 3:^777777 Flee + 4^000000
LV 4:^777777 Flee + 6^000000
LV 5:^777777 Flee + 7^000000
LV 6:^777777 Flee + 9^000000
LV 7:^777777 Flee + 10^000000
LV 8:^777777 Flee + 12^000000
LV 9:^777777 Flee + 13^000000
LV 10:^777777 Flee + 15 ^000000
#
MO_INVESTIGATE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy with a massive psychic impact that will inflict more damage when the enemy has high Defense. Each cast requires 1 ^008800Spirit Sphere.^000000
LV 1:^777777 175% ATK^000000
LV 2:^777777 250% ATK^000000
LV 3:^777777 325% ATK^000000
LV 4:^777777 400% ATK^000000
LV 5:^777777 475% ATK^000000

Comments:
^777777This skill does more damage based on the target's Hard and Soft Def.
It has the same property as Ice Pick and Thanatos Card. ^000000
#
MO_FINGEROFFENSIVE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks a distant enemy by firing Spirit Sphere(s). Each cast requires at least 1 ^008800Spirit Sphere^777777.^000000
LV 1:^777777 150% ATK per sphere up to 1 Sphere 2 seconds Cast Time^000000
LV 2:^777777 200% ATK per sphere up to 2 Spheres 3 seconds Cast Time^000000
LV 3:^777777 250% ATK per sphere up to 3 Spheres 4 seconds Cast Time^000000
LV 4:^777777 300% ATK per sphere up to 4 Spheres 5 seconds Cast Time^000000
LV 5:^777777 350% ATK per sphere up to 5 Spheres 6 seconds Cast Time^000000

Comments:
^777777Throwing 5 Spheres at MaxLv deals up to 1750% ATK making this one of the strongest attacks in the game.
The cost of this massive damage is the rather large cast time of this skill.
Finger Offensive follows the element of your equipped weapon and will be affected by all types of +% damage cards.^000000
#
MO_STEELBODY#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Temporarily enhance caster's Defense and Magic Defense while decreasing Movement and Attack Speed. While this skill is active other skills cannot be used. Each cast requires 5 ^008800Spirit Spheres^777777.^000000
LV 1:^777777 30 seconds duration^000000
LV 2:^777777 60 seconds duration^000000
LV 3:^777777 90 seconds duration^000000
LV 4:^777777 120 seconds duration^000000
LV 5:^777777 150 seconds duration^000000

Comments:
^777777 This skill will set the user's Hard DEF and Hard MDEF to exactly 90.
Any Hard DEF or MDEF on your equipment is ignored even if you change equipment after casting.
The cast time cannot be interrupted.
The user can still use items freely in this state. Monks in Steel Body can still auto-cast skills.^000000
#
MO_BLADESTOP#
Max Level: 5
Skill Form: ^339900Active - Counter^000000
Description:^777777 Immobilizes both the caster and an enemy until either one of them dies. Increasing this skill allows the use of other skills during the Blade Stop status. Ineffective against Boss monsters. Each cast requires 1 ^008800Spirit Sphere^777777.^000000
Duration and Skills Enabled in Blade Stop Status according to skill level:LV 1:^777777 20 sec^000000
LV 2:^777777 30 sec Finger Offensive enabled^000000
LV 3:^777777 40 sec Investigate enabled^000000
LV 4:^777777 50 sec Chain Combo enabled^000000
LV 5:^777777 60 sec Asura Strike enabled; Caster must be in Explosion Spirits state and have at least 4 Spirit Spheres to use Asura Strike.^000000

Comments:
^777777The enemy is completely helpless while caught in Blade Stop.
If the enemy is another Monk they can break out of your Blade stop by using any skills that they can use during Blade Stop.
This skill works similar to Knight's Auto Counter but unlike that skill does not require the attack to be made from the direction you are facing.^000000
#
MO_EXPLOSIONSPIRITS#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Temporarily increases caster's Critical Attack rate for period of time. During the Explosion Spirits status SP regen is reduced by 50%. Each cast requires 5 ^008800Spirit Spheres^777777.^000000
LV 1:^777777 +10 Crit^000000
LV 2:^777777 +12 Crit^000000
LV 3:^777777 +15 Crit^000000
LV 4:^777777 +17 Crit^000000
LV 5:^777777 +20 Crit^000000

Comments:
^777777 Being Soul Linked will restore your ability to regenerate in this state.
While under this effect Body Relocation does not cost Spirit Spheres.
You need to be in Critical Explosion in order to cast Asura Strike and the effect will be removed after Asura Strike is cast.^000000
#
MO_EXTREMITYFIST#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Only usable during Critical Explosion status. Inflict devastating damage by consuming the caster's remaining SP. After using Asura Strike the Explosion Spirits status is automatically canceled and will not able to restore SP for 10 seconds. Each cast requires 5 ^008800Spirit Spheres^777777.^000000
LV 1:^777777 4.0 sec Cast Time 3.0 sec After Cast Delay^000000
LV 2:^777777 3.5 sec Cast Time 2.5 sec After Cast Delay^000000
LV 3:^777777 3.0 sec Cast Time 2.0 sec After Cast Delay^000000
LV 4:^777777 2.5 sec Cast Time 1.5 sec After Cast Delay^000000
LV 5:^777777 2.0 sec Cast Time 1.0 sec After Cast Delay^000000

Comments:
^777777Damage is based on the user's ATK your remaining SP while casting the SkillLv of Asura Strike and the number of Spiritual Spheres remaining at the end of casting.
The damage is always Neutral but will follow +% damage cards in your equipment.
The casting can be interrupted.
Asura Strike can be used at the end of a Combo and when used in such way it does not have a cast time.
The skill can also be used during Blade Stop if the user has the skill learned at LV5.
SP Regeneration is disabled for 5 minutes after Asura Strike has been used but you can remove this effect by relogging.^000000
#
MO_CHAINCOMBO#
Max Level: 5
Skill Form: ^FF0000Physical attack - Combo^000000
Description:^777777 Only usable during Triple Attack delay. Spins a target while attacking the enemy with a combo hit. This skill can be followed up with Combo Finish.^000000
LV 1:^777777 200% ATK^000000
LV 2:^777777 250% ATK^000000
LV 3:^777777 300% ATK^000000
LV 4:^777777 350% ATK^000000
LV 5:^777777 400% ATK^000000

Comments:
^777777To be used as part of a combo the user must use the skill during the delay of a Triple Attack.
Can also be used during Blade Stop.^000000
#
MO_COMBOFINISH#
Max Level: 5
Skill Form: ^FF0000Physical attack - Combo^000000
Description:^777777 Only usable during Chain Combo delay. This skill can be followed up with Asura Strike skill if the user is in Explosion Spirits state and has summoned at least 4 Spirit Spheres. Each cast requires 1 ^008800Spirit Sphere^777777.^000000
LV 1:^777777 300% ATK^000000
LV 2:^777777 360% ATK^000000
LV 3:^777777 420% ATK^000000
LV 4:^777777 580% ATK^000000
LV 5:^777777 540% ATK^000000

Comments:
^777777Because a Monk can only have up to 5 Spheres and this skill costs 1 in order to have enough Spheres for an Asura Strike you must have started the combo with the max amount of Spiritual Spheres.^000000
#
SA_ADVANCEDBOOK#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases Attack Speed and damage with Book class weapons.^000000
LV 1:^777777 Damage +3 ASPD +0.5%^000000
LV 2:^777777 Damage +6 ASPD +1%^000000
LV 3:^777777 Damage +9 ASPD +1.5%^000000
LV 4:^777777 Damage +12 ASPD +2%^000000
LV 5:^777777 Damage +15 ASPD +2.5%^000000
LV 6:^777777 Damage +18 ASPD +3%^000000
LV 7:^777777 Damage +21 ASPD +3.5%^000000
LV 8:^777777 Damage +24 ASPD +4%^000000
LV 9:^777777 Damage +27 ASPD +4.5%^000000
LV 10:^777777 Damage +30 ASPD +5%^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.^000000
#
SA_CASTCANCEL#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Only usable while casting a skill that has Cast Time. Interrupts the cast and refunds a portion of the consumed SP.^000000
LV 1:^777777 10% Refunded^000000
LV 2:^777777 30% Refunded^000000
LV 3:^777777 50% Refunded^000000
LV 4:^777777 70% Refunded^000000
LV 5:^777777 90% Refunded^000000

Comments:
^777777Anybody can learn this skill by equipping a Beholder Card.^000000
#
SA_MAGICROD#
Max Level: 5
Skill Form: ^339900Active - Counter^000000
Description:^777777 Upon being attacked with a skill using Magic Rod has a chance of giving the SP that the enemy has used for the skill to the caster instead of damage. Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful.^000000
LV 1:^777777 0.4 seconds duration 20% of cost absorbed^000000
LV 2:^777777 0.6 seconds duration 40% of cost absorbed^000000
LV 3:^777777 0.8 seconds duration 60% of cost absorbed^000000
LV 4:^777777 1.0 seconds duration 80% of cost absorbed^000000
LV 5:^777777 1.2 seconds duration 100% of cost absorbed^000000

Comments:
^777777Magic Rod is a counter skill very similar to Knight's Auto Counter.
Upon using the skill nothing visually will happen.
However if you do absorb a skill you will see an animation and hear a sound effect.
Different from Knight's Auto Counter is the fact that you can absorb an unlimited number of spells during the skill's duration.
This allows the Sage to absorb Double Casted bolts every hit of a Waterball or even magical damage being casted from multiple sources simultaneously.
Only work against magical spells that are targeted.^000000
#
SA_SPELLBREAKER#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell as well as reduce 2% of the enemy's HP. At skill 5 and above half of this HP damage is absorbed by the caster. HP cannot be drained from Boss monsters and WoE Guardians but this skill does have 10% chance of interrupting Boss monster spells.^000000
LV 1:^777777 0% SP absorbed^000000
LV 2:^777777 20% SP absorbed^000000
LV 3:^777777 40% SP absorbed^000000
LV 4:^777777 60% SP absorbed^000000
LV 5:^777777 100% SP absorbed^000000

Comments:
^777777In PvP you can use this against players and it will interrupt casts even if the player has Cast Interruption immunity effects such as Phen Card or Orlean's Gown.^000000
#
SA_FREECAST#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Allows movement and attack while casting spells.^000000
LV 1:^777777 30% Move Speed/55% ASPD^000000
LV 2:^777777 35% Move Speed/60% 55% ASPD^000000
LV 3:^777777 40% Move Speed/65% 55% ASPD^000000
LV 4:^777777 45% Move Speed/70% 55% ASPD^000000
LV 5:^777777 50% Move Speed/75% 55% ASPD^000000
LV 6:^777777 55% Move Speed/80% 55% ASPD^000000
LV 7:^777777 60% Move Speed/85% 55% ASPD^000000
LV 8:^777777 65% Move Speed/90% 55% ASPD^000000
LV 9:^777777 70% Move Speed/95% 55% ASPD^000000
LV 10:^777777 75% Move Speed/100% 55% ASPD^000000

Comments:
^777777 With this skill you can walk and auto-attack while casting any spell with a Cast Time.
Auto Casting spells with Auto Spell does not get in the way of manually casting skills.^000000
#
SA_AUTOSPELL#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. Spells that are auto cast through Auto Spell only consume 2/3 of the required SP. Spells that are not learned by the caster cannot be cast.^000000
LV 2:^777777 LV 1 ^000099 Cold Fire or Lightning Bolt^000000
LV 3:^777777 LV 2 ^000099 Cold Fire or Lightning Bolt^000000
LV 4:^777777 LV 3 ^000099 Cold Fire or Lightning Bolt^000000
LV 5:^777777 LV 1 ^000099 Soul Strike^000000
LV 6:^777777 LV 2 ^000099 Soul Strike^000000
LV 7:^777777 LV 3 ^000099 Soul Strike^000000
LV 8:^777777 LV 1 ^000099 Fire Ball^000000
LV 9:^777777 LV 2 ^000099 Fire Ball^000000
LV 10:^777777 LV 1 ^000099 Frost Diver^000000
^777777 The level of the skill cast by Auto Spell is randomly determined and limited to the highest level learned by the caster.^000000

Comments:
^777777Being Soul Linked will cause Auto Spell to use the max learned level of skills you've learned to be used allowing the Sage to potentially castLV 10 Bolts.
Auto Casted spell have no cast time.
If the user is a Professor that has learned Double Casting it will interact with this skill causing even more bolts to activate.
If upon using the skill the user closes the window without picking an option they will be glitched and be unable to use any skills until they have relogged.^000000
#
SA_FLAMELAUNCHER#
Max Level: 5
Skill Form: ^339900Active - Endow^000000
Description:^777777 Endows a party member's weapon with Fire elemental for the skill's duration. If the skill fails the weapon being endowed will be destroyed. Consumes 1 ^008800Red Blood^777777.^000000
LV 1:^777777 70% success chance 20 minutes^000000
LV 2:^777777 80% success chance 20 minutes^000000
LV 3:^777777 90% success chance 20 minutes^000000
LV 4:^777777 100% success chance 20 minutes^000000
LV 5:^777777 100% success chance 30 minutes^000000

Comments:
^777777The Sage must be either in the same party or the same guild as the target.^000000
#
SA_FROSTWEAPON#
Max Level: 5
Skill Form: ^339900Active - Endow^000000
Description:^777777 Endows a party member's weapon with Water elemental for the skill's duration. If the skill fails the weapon being endowed will be destroyed. Consumes 1 ^008800Crystal Blue^777777.^000000
LV 1:^777777 70% success chance 20 minutes^000000
LV 2:^777777 80% success chance 20 minutes^000000
LV 3:^777777 90% success chance 20 minutes^000000
LV 4:^777777 100% success chance 20 minutes^000000
LV 5:^777777 100% success chance 30 minutes^000000

Comments:
^777777The Sage must be either in the same party or the same guild as the target.^000000
#
SA_LIGHTNINGLOADER#
Max Level: 5
Skill Form: ^339900Active - Endow^000000
Description:^777777 Endows a party member's weapon with Wind elemental for the skill's duration. If the skill fails the weapon being endowed will be destroyed. Consumes 1 ^008800Wind of Verdure^777777.^000000
LV 1:^777777 70% success chance 20 minutes^000000
LV 2:^777777 80% success chance 20 minutes^000000
LV 3:^777777 90% success chance 20 minutes^000000
LV 4:^777777 100% success chance 20 minutes^000000
LV 5:^777777 100% success chance 30 minutes^000000

Comments:
^777777The Sage must be either in the same party or the same guild as the target.^000000
#
SA_SEISMICWEAPON#
Max Level: 5
Skill Form: ^339900Active - Endow^000000
Description:^777777 Endows a party member's weapon with Earth elemental for the skill's duration. If the skill fails the weapon being endowed will be destroyed. Consumes 1 ^008800Green Live^777777.^000000
LV 1:^777777 70% success chance 20 minutes^000000
LV 2:^777777 80% success chance 20 minutes^000000
LV 3:^777777 90% success chance 20 minutes^000000
LV 4:^777777 100% success chance 20 minutes^000000
LV 5:^777777 100% success chance 30 minutes^000000

Comments:
^777777The Sage must be either in the same party or the same guild as the target.^000000
#
SA_DRAGONOLOGY#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases resistance and damage against Dragon monsters. Dragonology also offers a small ^CC6600INT^777777 increment.^000000
LV 1:^777777 INT + 1 ATK + 4% and MATK + 2% against Dragons^000000
LV 2:^777777 INT + 1 ATK + 8% and MATK + 4% against Dragons^000000
LV 3:^777777 INT + 2 ATK + 12% and MATK + 6% against Dragons^000000
LV 4:^777777 INT + 2 ATK + 16% and MATK + 8% against Dragons^000000
LV 5:^777777 INT + 3 ATK + 20% and MATK + 10% against Dragons^000000
#
SA_VOLCANO#
Max Level: 5
Skill Form: ^339900Active Area Enchantment^000000
Description:^777777 Enchants an area on the ground so that it will amplify all Fire elemental attacks. Fire Element players and monsters inside the enchanted area will also gain bonus ATK. Ice Wall and Sage skills that target the ground can't be cast over Volcano. Initial cast requires 1 ^008800Yellow Gemstone^777777 but casting the skill again while the previous instance is still active will move the Volcano and not consume a Gemstone.^000000
LV 1:^777777 +10% Fire Damage +10 ATK to Fire 60 seconds duration^000000
LV 2:^777777 +14% Fire Damage +20 ATK to Fire 120 seconds duration^000000
LV 3:^777777 +17% Fire Damage +30 ATK to Fire 180 seconds duration^000000
LV 4:^777777 +19% Fire Damage +40 ATK to Fire 240 seconds duration^000000
LV 5:^777777 +20% Fire Damage +50 ATK to Fire 3000 seconds duration^000000

Comments:
^777777Players can only benefit from the bonus ATK granted by this skill if they are wearing fire armor such as when using Pasana Card.
Volcano Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.^000000
#
SA_DELUGE#
Max Level: 5
Skill Form: ^339900Active Area Enchantment^000000
Description:^777777 Enchants an area on the ground so that it will amplify all Water elemental attacks. Water Element players and monsters inside the enchanted area will also gain bonus MaxHP. This area will also enable the use of ^000099Water Ball^777777 and ^000099Aqua Benedicta^777777. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 ^008800Yellow Gemstone^777777 but casting the skill again while the previous instance is still active will move the Deluge and not consume a Gemstone.^000000
LV 1:^777777 +10% Water Damage +5% MaxHP 60 seconds duration^000000
LV 2:^777777 +14% Water Damage +9% MaxHP 120 seconds duration^000000
LV 3:^777777 +17% Water Damage +12% MaxHP 180 seconds duration^000000
LV 4:^777777 +19% Water Damage +14% MaxHP 240 seconds duration^000000
LV 5:^777777 +20% Water Damage +15% MaxHP 300 seconds duration^000000

Comments:
^777777Players can only benefit from the bonus HP granted by this skill if they are wearing water armor such as when using Swordfish Card.
Volcano Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.^000000
#
SA_VIOLENTGALE#
Max Level: 5
Skill Form: ^339900Active Area Enchantment^000000
Description:^777777 Enchants an area on the ground so that it will amplify all Wind attacks. Wind element players and monsters inside the enchanted area will also gain bonus Flee. This area will also increase the duration of Fire Wall so that it lasts 1.5 times longer. Other Sage skills that target the ground can't be cast over Violent Gale. Initial cast requires 1 ^008800Yellow Gemstone^777777 but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration.^000000
LV 1:^777777 +10% Wind Damage +3 Flee 60 seconds duration^000000
LV 2:^777777 +14% Wind Damage +6 Flee 120 seconds duration^000000
LV 3:^777777 +17% Wind Damage +9 Flee 180 seconds duration^000000
LV 4:^777777 +19% Wind Damage +12 Flee 240 seconds duration^000000
LV 5:^777777 +20% Wind Damage +15 Flee 300 seconds duration^000000

Comments:
^777777Players can only benefit from the bonus Flee granted by this skill if they are wearing wind armor such as when using Dokkebi Card.
Volcano Deluge and Violent Gale can all be used interchangeably without consuming Gemstones each time you recast the skill.^000000
#
SA_LANDPROTECTOR#
Max Level: 5
Skill Form: ^339900Active Area Enchantment^000000
Description:^777777 Casts a spell that will block or cancel all ground targeting spells or enchantments. Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector. Each cast requires 1 ^008800Blue Gemstone^777777 and 1 ^008800Yellow Gemstone^777777.^000000
LV 1:^777777 7x7 Size 120 seconds duration^000000
LV 2:^777777 7x7 Size 165 seconds duration^000000
LV 3:^777777 9x9 Size 210 seconds duration^000000
LV 4:^777777 9x9 Size 255 seconds duration^000000
LV 5:^777777 11x11 Size 300 seconds duration^000000

Comments:
^777777This spell basically negates the use of any and all ground based spells in the game.
Using this skill on top of an affected area spell will remove it both immediately remove it and prevent the placement of a new instance.
Wizard's AoE spells Pneuma Safety Wall and Grand Cross are some of the most obvious effects blocked by this skill.
However Land Protector will also block thing such as Desperado.
Bard and Dancer's single use songs work normally while performed on top of a Land Protector and ignore it completely however Ensembles are nullified.
Hunter Traps also are not affected as well as Professor's Spider Web.
If an enemy's Land Protector is placed on top of an existing instance of the skill the overlapping tiles erase each other.
As such you can remove an enemy's instance this way.
Land Protector blocks your own placements even in non-PvP environments.^000000
#
SA_DISPELL#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Each cast requires 1 ^008800Yellow Gemstone^777777.^000000
LV 1:^777777 60% success chance^000000
LV 2:^777777 70% success chance^000000
LV 3:^777777 80% success chance^000000
LV 4:^777777 90% success chance^000000
LV 5:^777777 100% success chance^000000

Comments:
^777777If the skill is not maxed the MDEF of the target will reduce the success chance further.
This skill can be cast on bosses however some monster-only self buffs used by Bosses and MvPs cannot be dispeled.
This skill can be used on allies by holding down shift while clicking the skill.
Although Dispel will remove most buffs on an enemy player some buffs are notably not removable by this skill.
The list includes: Chemical Protection Enchant Deadly Poison Cart Boost buffs gained by consuming food or cash shop consumables Gunslinger self-buffs and most of TaeKwon and Star Gladiator's self buffs.
Soul Linkers are naturally immune to this spell even if they are using buffs that would normally be removed such as Increase Agility and Blessing.
Stalkers that have received Soul Link are also entirely immune.^000000
#
SA_ABRACADABRA#
Max Level: 10
Skill Form: ^6666CCRandom^000000
Description:^777777 Casts a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra. Each cast requires 2 ^008800Yellow Gemstones^777777.^000000

Comments:
^777777Using Abracadabra will cast a random skill from a pre-selected list.
The main appeal of this spell is its ability to use unique skills that are impossible to obtain otherwise. 
List of unique effects: ^990000Taming Monster^777777: Attempts to tame a monster into becoming a pet.
Only works if the target can become a pet in the first place.
Usually this is used to tame pets whose taming items are not easy to drop or not available at all.
^990000Class Change^777777: Turns the target into a random MvP Monster.
The list of what can be invoked this way depends on the server.
^990000Coma^777777: Casts coma on yourself.
^990000Fortune^777777: Steals zeny from a target monster based on their level.
^990000Reverse Orcish^777777: Changes the appearance of your head. Many monsters can do this to a player.
^990000Death^777777: Kills the target immediately with no EXP or Drops.
^990000Monocell^777777: Turns the target into a Poring.
^990000Summon Monster^777777: Spawns are random monsters similar to how Dead Branches work.
^990000Full Recovery^777777: Restores all your HP and SP.
^990000Instant Death^777777: Kills the user immediately.
If this skill is used on top of an Into the Abyss ensemble or if the user has Mistress Card the cost of each use of this skill is reduced from 2 to 1 Yellow Gemstones.
When an exclusive skill was successfully selected by Abracadabra the skill name displayed on top of the screen will display '????' as the skill name.^000000
#
SA_MONOCELL#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Cancels a current song or dance. The same song may not be performed again immediately.^000000

Comments:
^777777Changing weapons also causes Songs and Dances to end.^000000
#
BD_ADAPTATION#
Max Level: 1
Skill Form: ^339900Active ^000000
Description: ^777777Cancels a current song or dance. The same song may not be performed again immediately. ^000000
#
BD_ENCORE#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Performs the last song or dance again at half SP cost. ^000000
#
BD_LULLABY#
Max Level: 1
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds (11 times) and is affected by ^CC6600INT^777777 of the caster but it has a chance to fail depending on resistances.^000000
#
BD_RICHMANKIM#
Max Level: 5
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Increases gained exp from mobs killed within the area of effect by (25+11*Skill LV)%. Cannot be canceled by Dispell.^000000
LV 1:^777777 +36% Experience^000000
LV 2:^777777 +47% Experience^000000
LV 3:^777777 +58% Experience^000000
LV 4:^777777 +69% Experience^000000
LV 5:^777777 +80% Experience^000000

Comments:
^777777 The monsters have to be inside the Ensemble area when they die.
It's not the players that have to be inside only monsters.^000000
#
BD_ETERNALCHAOS#
Max Level: 1
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Reduces the Soft DEF of enemies to 0 within the area of effect. ^000000
#
BD_DRUMBATTLEFIELD#
Max Level: 5
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Increase ATK by 25+25*Skill LV and Def by 2+2*Skill LV of all party members within area of effect.^000000
LV 1:^777777 +50 Atk +4 Def^000000
LV 2:^777777 +75 Atk +6 Def^000000
LV 3:^777777 +100 Atk +8 Def^000000
LV 4:^777777 +125 Atk +10 Def^000000
LV 5:^777777 +150 Atk +12 Def ^000000
#
BD_RINGNIBELUNGEN#
Max Level: 5
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Increases damage of all LV 4 Weapons within area of effect with DEF-ignoring 50+(25*Skill LV).^000000
LV 1:^777777 +75 Damage^000000
LV 2:^777777 +100 Damage^000000
LV 3:^777777 +125 Damage^000000
LV 4:^777777 +150 Damage^000000
LV 5:^777777 +175 Damage ^000000
#
BD_ROKISWEIL#
Max Level: 1
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Blocks all skill use for everything (including players) within area of effect. Can not be canceled by Dispell. Does not work against Boss monsters. ^000000
#
BD_INTOABYSS#
Max Level: 1
Skill Form: ^6666CCEnsemble^000000
Description:^777777 All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item. Cannot be canceled by Dispell.^000000

Comments:
^777777Abracadabra still requires at least 1 Yellow Gemstones and Ganbantein will still require both.^000000
#
BD_SIEGFRIED#
Max Level: 5
Skill Form: ^6666CCEnsemble^000000
Description:^777777 Increases resistance against elemental attacks and status ailments for all players in area of effect.^000000
LV 1:^777777 Elemental 60% Ailments 10%^000000
LV 2:^777777 Elemental 65% Ailments 20%^000000
LV 3:^777777 Elemental 70% Ailments 30%^000000
LV 4:^777777 Elemental 75% Ailments 40%^000000
LV 5:^777777 Elemental 80% Ailments 50%^000000

Comments:
^777777The elemental resistance offered by this skill adds linearly with elemental resist acquired from card and skills.
For example wearing a Valkyrie Shield while under this spell at max level gives 100% resistance to Fire and Water damage.^000000
#
BA_MUSICALLESSON#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Raises Attack Power of instruments by 3 per Skill LV and increases effects of songs. This skill also partially counters the walking speed reduction while performing.^000000
LV 1:^777777 Damage +3 +2.5% Walk Speed^000000
LV 2:^777777 Damage +6 +5.0% Walk Speed^000000
LV 3:^777777 Damage +9 +7.5% Walk Speed^000000
LV 4:^777777 Damage +12 +10.0% Walk Speed^000000
LV 5:^777777 Damage +15 +12.5% Walk Speed^000000
LV 6:^777777 Damage +18 +15.0% Walk Speed^000000
LV 7:^777777 Damage +21 +17.5% Walk Speed^000000
LV 8:^777777 Damage +24 +20.0% Walk Speed^000000
LV 9:^777777 Damage +27 +22.5% Walk Speed^000000
LV 10:^777777 Damage +30 +25.0% Walk Speed^000000

Comments:
^777777The boosts to song effects given by this passive are very significant.^000000
#
BA_MUSICALSTRIKE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Fires a powerful arrow at the enemy and may be used during songs. Element type of attack is dependent on equipped arrows.^000000
LV 1:^777777 150% ATK^000000
LV 2:^777777 175% ATK^000000
LV 3:^777777 200% ATK^000000
LV 4:^777777 225% ATK^000000
LV 5:^777777 250% ATK^000000

Comments:
^777777An excellent skill for 'tapping' monsters for increased EXP.
If the user is equipped Cello this skill will also shove enemies.^000000
#
BA_DISSONANCE#
Max Level: 5
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Hits enemies in area with a slow sonic attack piercing their defense. Deals damage every 3 seconds for 30 seconds (11 attacks). Also occurs where two Bard songs overlap.^000000
LV 1:^777777 40 Atk^000000
LV 2:^777777 50 Atk^000000
LV 3:^777777 60 Atk^000000
LV 4:^777777 70 Atk^000000
LV 5:^777777 80 Atk^000000

Comments:
^777777The natural Dissonance caused by overlapping songs only occurs when Bard-Bard songs meet but not when Bard-Dancer songs overlap.
If a monster kills a Bard or Dancer that is causing Dissonance it is possible that the left over Dissonance tile will damage the monster triggering its Rude Attack AI.
This is undesirable since doing so will usually cause monsters to immediately Teleport or for some MvPs to fully heal.^000000
#
BA_FROSTJOKE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Causes ^663399Frozen^777777 status on everything (including players) on screen. In PvP or Guild siege area this skill works on caster as well.^000000
LV 1:^777777 20% Chance to Freeze^000000
LV 2:^777777 25% Chance to Freeze^000000
LV 3:^777777 30% Chance to Freeze^000000
LV 4:^777777 35% Chance to Freeze^000000
LV 5:^777777 40% Chance to Freeze^000000

Comments:
^777777The freezing chance only affects party members.
In PvP and WoE if the Bard is not in the same party as its allies they will not be affected by this skill.^000000
#
BA_WHISTLE#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Raises Flee Rate by Skill LV and Perfect Dodge by Skill LV/2 rounded down of all players in the area of effect. The Flee Rate is affected by ^CC6600AGI^777777 and Perfect Dodge Rate is affected by ^CC6600LUK^777777. Both are affected by Musical Lesson.^000000
LV 1:^777777 (AGI/10) + 1 Flee Rate (LUK/30) + 1 Perfect Dodge ^000000
LV 2:^777777 (AGI/10) + 2 Flee Rate (LUK/30) + 1 Perfect Dodge ^000000
LV 3:^777777 (AGI/10) + 3 Flee Rate (LUK/30) + 2 Perfect Dodge ^000000
LV 4:^777777 (AGI/10) + 4 Flee Rate (LUK/30) + 2 Perfect Dodge ^000000
LV 5:^777777 (AGI/10) + 5 Flee Rate (LUK/30) + 3 Perfect Dodge ^000000
LV 6:^777777 (AGI/10) + 6 Flee Rate (LUK/30) + 3 Perfect Dodge ^000000
LV 7:^777777 (AGI/10) + 7 Flee Rate (LUK/30) + 4 Perfect Dodge ^000000
LV 8:^777777 (AGI/10) + 8 Flee Rate (LUK/30) + 5 Perfect Dodge ^000000
LV 9:^777777 (AGI/10) + 9 Flee Rate (LUK/30) + 5 Perfect Dodge ^000000
LV 10:^777777 (AGI/10) + 10 Flee Rate (LUK/30) + 5 Perfect Dodge ^000000
Musical Lessons:^777777 +1 Flee every 2 Skill Levels +1 Perfect Dodge every 5 Skill Levels^000000

Comments:
^777777If you are Soul Linked and have mastered this song you will be able to perform LV10 Humming.
The skill will appear on your Etc Tab of your Skill Window.^000000
#
BA_ASSASSINCROSS#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Increases attack rate of all players in the area of effect by (5+Skill LV)%. Stacks with Speed Potions but not with Adrenaline Rush or Weapon Quicken. Does not work when using Ranged Weapons. Further improved by your Musical Lesson.^000000
LV 1:^777777 (AGI/20)+6% ASPD^000000
LV 2:^777777 (AGI/20)+7% ASPD^000000
LV 3:^777777 (AGI/20)+8% ASPD^000000
LV 4:^777777 (AGI/20)+9% ASPD^000000
LV 5:^777777 (AGI/20)+10% ASPD^000000
LV 6:^777777 (AGI/20)+11% ASPD^000000
LV 7:^777777 (AGI/20)+12% ASPD^000000
LV 8:^777777 (AGI/20)+13% ASPD^000000
LV 9:^777777 (AGI/20)+14% ASPD^000000
LV 10:^777777 (AGI/20)+15% ASPD^000000
Musical Lessons:^777777 +1% ASPD every 2 Skill Levels^000000

Comments:
^777777If a player receiving this buff has a Bow or Gun equipped the skill will do nothing.
The same will also happen if the player has an ASPD buff skill such as Adrenaline Rush or Two-Hand Quicken.
If you are Soul Linked and have mastered this song you will be able to perform LV10  Please Don't Forget Me.
The skill will appear on the Etc Tab of your Skill Window.^000000
#
BA_POEMBRAGI#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Reduces Cast Time and After Cast Delay by 3% and of all spells used in the area of effect. If this song is mastered the After Cast Delay reduction is 50%. The amount of Cast Time reduced by this skill is affected by ^CC6600DEX^777777 and the After Cast Delay is affected by ^CC6600INT^777777. Further improved by your Musical Lesson.^000000
LV 1:^777777 (DEX/10)+3% Cast Time reduction (INT/5)+3% After Cast Delay reduction^000000
LV 2:^777777 (DEX/10)+6% Cast Time reduction (INT/5)+6% After Cast Delay reduction^000000
LV 3:^777777 (DEX/10)+9% Cast Time reduction (INT/5)+9% After Cast Delay reduction^000000
LV 4:^777777 (DEX/10)+12% Cast Time reduction (INT/5)+12% After Cast Delay reduction^000000
LV 5:^777777 (DEX/10)+15% Cast Time reduction (INT/5)+15% After Cast Delay reduction^000000
LV 6:^777777 (DEX/10)+18% Cast Time reduction (INT/5)+18% After Cast Delay reduction^000000
LV 7:^777777 (DEX/10)+21% Cast Time reduction (INT/5)+21% After Cast Delay reduction^000000
LV 8:^777777 (DEX/10)+24% Cast Time reduction (INT/5)+24% After Cast Delay reduction^000000
LV 9:^777777 (DEX/10)+27% Cast Time reduction (INT/5)+27% After Cast Delay reduction^000000
LV 10:^777777 (DEX/10)+30% Cast Time reduction (INT/5)+50% After Cast Delay reduction^000000
Musical Lessons:^777777 1% Cast Time Reduction and 2% After Cast Delay reduction for every Skill Level of Musical Lessons.^000000

Comments:
^777777Very few items are capable of reducing After Cast Delay and these are usually very rare.
With this skill Bards can almost completely erase all After Cast Delay. Keep in mind that Cool Downs are not the same thing as After Cast Delay and are not affected by this skill.
After Cast Delay: Every skill is unusable.
Cool Down: Only a specific skill is unusable.
If you are Soul Linked and have mastered this song you will be able to perform LV10  Fortune's Kiss.
The skill will appear on the Etc Tab of your Skill Window.^000000
#
BA_APPLEIDUN#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Increases Maximum HP of all players in the area by (5+2*Skill LV)%. Also creates a healing zone restoring 30+5*Skill LV HP every 6 seconds in the area of effect for up to 3 minutes (31 times total).^000000
LV 1:^777777 (VIT/10)+7% MaxHP Heals (VIT/2)+35 HP^000000
LV 2:^777777 (VIT/10)+9% MaxHP Heals (VIT/2)+40 HP^000000
LV 3:^777777 (VIT/10)+11% MaxHP Heals (VIT/2)+45 HP^000000
LV 4:^777777 (VIT/10)+13% MaxHP Heals (VIT/2)+50 HP^000000
LV 5:^777777 (VIT/10)+15% MaxHP Heals (VIT/2)+55 HP^000000
LV 6:^777777 (VIT/10)+17% MaxHP Heals (VIT/2)+60 HP^000000
LV 7:^777777 (VIT/10)+19% MaxHP Heals (VIT/2)+65 HP^000000
LV 8:^777777 (VIT/10)+21% MaxHP Heals (VIT/2)+70 HP^000000
LV 9:^777777 (VIT/10)+23% MaxHP Heals (VIT/2)+75 HP^000000
LV 10:^777777 (VIT/10)+25% MaxHP Heals (VIT/2)+80 HP^000000
Musical Lessons:^777777 +1% HP every 2 Skill Levels and +5 HP healed for every Skill Level.^000000

Comments:
^777777If you are Soul Linked and have mastered this song you will be able to perform LV10 Diva's Kiss.
The skill will appear on the Etc Tab of your Skill Window.^000000
#
DC_DANCINGLESSON#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases whip type weapon damage and effectiveness of dancing skills by 3 per Skill LV. This skill also partially counters the walking speed reduction while performing.^000000
LV 1:^777777 Damage +3 +2.5% Walk Speed^000000
LV 2:^777777 Damage +6 +5.0% Walk Speed^000000
LV 3:^777777 Damage +9 +7.5% Walk Speed^000000
LV 4:^777777 Damage +12 +10.0% Walk Speed^000000
LV 5:^777777 Damage +15 +12.5% Walk Speed^000000
LV 6:^777777 Damage +18 +15.0% Walk Speed^000000
LV 7:^777777 Damage +21 +17.5% Walk Speed^000000
LV 8:^777777 Damage +24 +20.0% Walk Speed^000000
LV 9:^777777 Damage +27 +22.5% Walk Speed^000000
LV 10:^777777 Damage +30 +25.0% Walk Speed^000000

Comments:
^777777The boosts to dance effects given by this passive are very significant.^000000
#
DC_THROWARROW#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Allows the dancer to throw an arrow with their whip as if they were firing it from a bow. Can be used while performing songs and dances. The element of the attack depends on the equipped arrows.^000000
LV 1:^777777 +150% damage^000000
LV 2:^777777 +175% damage^000000
LV 3:^777777 +200% damage^000000
LV 4:^777777 +225% damage^000000
LV 5:^777777 +250% damage^000000

Comments:
^777777An excellent skill for 'tapping' monsters for increased EXP.
If the user is equipped with Whip of Balance this skill will also shove enemies.^000000
#
DC_UGLYDANCE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Drains SP from enemies in the area of effect. Drains 5+5*Skill LV SP every 3 seconds (11 times total). Also occurs where two Dances overlap.^000000
LV 1:^777777 Drains 10 SP per 3 sec^000000
LV 2:^777777 Drains 15 SP per 3 sec^000000
LV 3:^777777 Drains 20 SP per 3 sec^000000
LV 4:^777777 Drains 25 SP per 3 sec^000000
LV 5:^777777 Drains 30 SP per 3 sec^000000

Comments:
^777777The natural Ugly Dance caused by overlapping dances only occurs when Dancer-Dancer songs meet but not when Bard-Dancer songs overlap.
If Bard-Bard songs overlap the natural Dissonance effect happens instead. ^000000
#
DC_SCREAM#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Inflicts everything (including players) with ^663399Stun^663399 within area of effect. In PvP or Guild siege area this skill works on caster as well.^000000
LV 1:^777777 30% Chance to Stun^000000
LV 2:^777777 35% Chance to Stun^000000
LV 3:^777777 40% Chance to Stun^000000
LV 4:^777777 45% Chance to Stun^000000
LV 5:^777777 50% Chance to Stun^000000

Comments:
^777777Works the same way as Bard's counterpart but for Stun.
It will only stun allies if they are in the same party.
In PvP and WoE if an ally is not in the party they will not be affected.^000000
#
DC_HUMMING#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Increase HIT of players in the area of effect. The accuracy rate is affected b ^CC6600DEX^777777 and Dancing Lessons.^000000
LV 1:^777777 (DEX/10) + 3 HIT^000000
LV 2:^777777 (DEX/10) + 5 HIT^000000
LV 3:^777777 (DEX/10) + 7 HIT^000000
LV 4:^777777 (DEX/10) + 9 HIT^000000
LV 5:^777777 (DEX/10) + 11 HIT^000000
LV 6:^777777 (DEX/10) + 13 HIT^000000
LV 7:^777777 (DEX/10) + 15 HIT^000000
LV 8:^777777 (DEX/10) + 17 HIT^000000
LV 9:^777777 (DEX/10) + 19 HIT^000000
LV 10:^777777 (DEX/10) + 21 HIT^000000
Dancing Lessons:^777777 +1 HIT every Skill Level^000000

Comments:
^777777If you are Soul Linked and have mastered this dance you will be able to perform LV10 Whistle.
The skill will appear on the Etc tab of you Skill Window.^000000
#
DC_DONTFORGETME#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Decreases ASPD and Movement Speed of all enemies in the area of effect. Cancels any skills that increase movement or ASPD. The ASPD penalty is affected by ^CC6600DEX^777777 and the Movement Speed penalty by ^CC6600AGI^777777. Both are affected by Dancing Lessons.^000000
LV 1:^777777 (DEX/10) + 8% ASPD Penalty and (AGI/10) + 8% Movement Speed Penalty^000000
LV 2:^777777 (DEX/10) + 11% ASPD Penalty and (AGI/10) + 11% Movement Speed Penalty^000000
LV 3:^777777 (DEX/10) + 14% ASPD Penalty and (AGI/10) + 14% Movement Speed Penalty^000000
LV 4:^777777 (DEX/10) + 17% ASPD Penalty and (AGI/10) + 17% Movement Speed Penalty^000000
LV 5:^777777 (DEX/10) + 20% ASPD Penalty and (AGI/10) + 20% Movement Speed Penalty^000000
LV 6:^777777 (DEX/10) + 23% ASPD Penalty and (AGI/10) + 23% Movement Speed Penalty^000000
LV 7:^777777 (DEX/10) + 26% ASPD Penalty and (AGI/10) + 26% Movement Speed Penalty^000000
LV 8:^777777 (DEX/10) + 29% ASPD Penalty and (AGI/10) + 29% Movement Speed Penalty^000000
LV 9:^777777 (DEX/10) + 32% ASPD Penalty and (AGI/10) + 32% Movement Speed Penalty^000000
LV 10:^777777 (DEX/10) + 35% ASPD Penalty and (AGI/10) + 35% Movement Speed Penalty^000000
Dancing Lessons:^777777 An extra 1% ASPD and Movement Speed Penalty for every Skill Level.^000000

Comments:
^777777The debuffs caused by this dance are very severe in particular against players.
Characters based on ASPD will be helpless while affected by this skill.
If you are Soul Linked and have mastered this dance you will be able to perform LV10 Assassin Cross of Sunset. The skill will appear on your Etc tab on the Skill Window.^000000
#
DC_FORTUNEKISS#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Increases Critical Rate of all players in the area of effect. The amount of CRIT increased by this skill is affected by Dancing Lesson skill level and ^CC6600LUK^777777.^000000
LV 1:^777777 (LUK/10) + 11% CRIT^000000
LV 2:^777777 (LUK/10) + 12% CRIT^000000
LV 3:^777777 (LUK/10) + 13% CRIT^000000
LV 4:^777777 (LUK/10) + 14% CRIT^000000
LV 5:^777777 (LUK/10) + 15% CRIT^000000
LV 6:^777777 (LUK/10) + 16% CRIT^000000
LV 7:^777777 (LUK/10) + 17% CRIT^000000
LV 8:^777777 (LUK/10) + 18% CRIT^000000
LV 9:^777777 (LUK/10) + 19% CRIT^000000
LV 10:^777777 (LUK/10) + 20% CRIT^000000
Dancing Lessons:^777777 +0.5 CRIT for every Skill Level^000000

Comments:
^777777If you are Soul Linked and have mastered this dance you will be able to perform LV10 Poem of Bragi.
The skill will appear on your Etc tab on the Skill Window.^000000
#
DC_SERVICEFORYOU#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Increase Maximum SP of all players in the area of effect. Reduces the SP consumption of all skills within area of effect. Both effects scale with your ^CC6600INT^777777 and known level of Dancing Lessons.^000000
LV 1:^777777 (INT/10) + 16% MaxSP & (INT/10) + 23% Less SP Usage^000000
LV 2:^777777 (INT/10) + 17% MaxSP & (INT/10) + 26% Less SP Usage^000000
LV 3:^777777 (INT/10) + 18% MaxSP & (INT/10) + 29% Less SP Usage^000000
LV 4:^777777 (INT/10) + 19% MaxSP & (INT/10) + 32% Less SP Usage^000000
LV 5:^777777 (INT/10) + 20% MaxSP & (INT/10) + 35% Less SP Usage^000000
LV 6:^777777 (INT/10) + 21% MaxSP & (INT/10) + 38% Less SP Usage^000000
LV 7:^777777 (INT/10) + 22% MaxSP & (INT/10) + 41% Less SP Usage^000000
LV 8:^777777 (INT/10) + 23% MaxSP & (INT/10) + 44% Less SP Usage^000000
LV 9:^777777 (INT/10) + 24% MaxSP & (INT/10) + 47% Less SP Usage^000000
LV 10:^777777 (INT/10) + 25% MaxSP & (INT/10) + 50% Less SP Usage^000000
Dancing Lessons:^777777 +1% MaxSP and +1% Less SP Usage every two Skill Levels^000000

Comments:
^777777The SP cost reduction given by this skill is highly valuable in parties allowing a large amount of players to continuously use their skills and spells without restraint.
The SP increase effect has a very large effect on increasing the damage of Asura Strike.
If you are Soul Linked and have mastered this skill you will be able to perform LV10 Apple of Idun.^000000
#
WE_MALE#
Max Level: 1
Skill Form: ^6666CCWedding Skill^000000
Description:^777777 Restores HP of one's partner by consuming 10% of one's total HP amount. Partner must have at least 10% of their HP in order to cast this skill. ^000000
#
WE_FEMALE#
Max Level: 1
Skill Form: ^6666CCWedding Skill^000000
Description:^777777 Restores SP of one's partner by consuming 10% of one's total SP amount. Partner must have at least 10% of their SP in order to cast this skill. ^000000
#
WE_CALLPARTNER#
Max Level: 1
Skill Form: ^6666CCWedding Skill^000000
Description:^777777 Summons one's marital partner to caster's location. Can only be used on maps that can be memorized with /memo from the Acolyte skill Warp Portal. ^000000
#
ITM_TOMAHAWK#
Max Level: 1
Skill Form: ^6666CCItem Skill^000000
Description:^777777  Throw a Tomahawk that will arc like a boomerang and comeback to inflict damage. This skill carries all the stats of a regular attack.  ^000000
#
LK_AURABLADE#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enchants equipped weapon with an aura that will grant additional damage. Switching weapons cancels the effect.^000000
LV 1:^777777 Damage +20^000000
LV 2:^777777 Damage +40^000000
LV 3:^777777 Damage +60^000000
LV 4:^777777 Damage +80^000000
LV 5:^777777 Damage +100^000000

Comments:
^777777Aura Blade's bonus damage has properties very similar to those of Weapon Mastery skills.
Spiral Pierce is not affected by this skill's bonus damage but +% damage cards do increase it.^000000
#
LK_PARRYING#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Blocks damage from physical attacks using your Two Handed Sword. When successfully blocking an attack the user will be forced to stop for a short moment. Requires ^008800Two Handed Sword^000000
.LV 1:^777777 5% block chance^000000
LV 2:^777777 10% block chance^000000
LV 3:^777777 15% block chance^000000
LV 4:^777777 20% block chance^000000
LV 5:^777777 25% block chance^000000
LV 6:^777777 30% block chance^000000
LV 7:^777777 35% block chance^000000
LV 8:^777777 40% block chance^000000
LV 9:^777777 45% block chance^000000
LV 10:^777777 50% block chance^000000

Comments:
^777777Has the same blocking properties as Crusader's Auto Guard.^000000
#
LK_CONCENTRATION#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 When activated this skill endows the caster with the Endure effect and increased Attack Power and Accuracy but will also temporarily reduce Defense.^000000
LV 1:^777777 Hit +10 Atk +5% Def -5%^000000
LV 2:^777777 Hit +20 Atk +10% Def -10%^000000
LV 3:^777777 Hit +30 Atk +15% Def -15%^000000
LV 4:^777777 Hit +40 Atk +20% Def -20%^000000
LV 5:^777777 Hit +50 Atk +25% Def -25%^000000

Comments:
^777777Both Hard and Soft DEF are reduced while the skill is active.
The Endure effect given by this skill is LV1 meaning that it will also grant +1 MDEF.
Furthermore the Endure effect granted by Concentration has the a max hit limit same as normal Endure.
It's possible for the Endure effect to end before Concentration's effect does.
If this happens the +1 MDEF effect will also disappear.^000000
#
LK_TENSIONRELAX#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up use items change equip or are hit by somebody else.^000000

Comments:
^777777If the user is below 50% Weight it will cause the ticks from Increase HP Recovery skill to occur 3x faster.
If the user is above 50% Weight but under 90% Weight you will be able to recover HP/SP normally and the recovery ticks will happen at the normal interval.
At over 90% Weight capacity nothing happens.^000000
#
LK_BERSERK#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Requires you to have a Job LV of at least 50. It triples your HP and replenishes it (to the now tripled maximum) doubles your Damage increases your ASPD by 30% Increases your movement speed (does not stack with other increase except Peco Peco) gives the Endure effect at no further cost but halves your Flee Rate and sets all DEF and MDEF to 0 for the skill's duration. It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute) change equips use any items or receive heals while this skill is in effect. You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below.^000000

Comments:
^777777The bonus damage granted by Berserk is actually a +100% ATK increase.
For normal attacks this results in double damage but if you auto-cast any skills it will not actually cause them to do twice as much.
The +30% ASPD stacks with Two-Hand Quicken.
Using both skills and a Berserk Potion will allow the user to achieve 190 ASPD with very small AGI investments.
Going back to Character Selection and relogging into the game will cancel the skill.
The same can be done to bypass the 5 minute period in which HP/SP would not be recovered.
While the user cannot be healed using normal Acolyte class methods (such as Heal or Sanctuary) or by HP Potion Pitcher they can still recover HP and SP using recovery gear such as Earth/Sky Deleter Hunter Fly or Sniper Card.
SP Recovery methods such as LV5 Potion Pitcher and Soul Change can be performed on Berserked characters normally.^000000
#
HP_ASSUMPTIO#
Max Level: 5
Skill Form: ^339900Active - Buff^000000
Description:^777777 Reduce damage taken from enemies by half for the spell's duration. Cannot be cast inside a guild castle but retains its effect after entering one. Kyrie Eleison and Assumptio cancel each other and cannot be used simultaneously. The damage taken in PvP WoE and BG maps is reduced from 1/2 to 2/3.^000000
LV 1:^777777 Duration 20 Sec^000000
LV 2:^777777 Duration 40 Sec^000000
LV 3:^777777 Duration 60 Sec^000000
LV 4:^777777 Duration 80 Sec^000000
LV 5:^777777 Duration 100 Sec^000000

Comments:
^777777On PvP/WoE/BG scenarios Priests can cancel an enemy player's Assumptio by overwriting it with a low level of Kyrie.^000000
#
HP_BASILICA#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 This skill creates an absolutely perfect defense zone of 5x5 cells around the caster that blocks any type of attack out of or into this area. Anyone can come in but people who are inside cannot attack. The High Priest cannot move or use skills for the duration except using Basilica again to cancel it. Does not work against Boss monsters and can't be used during the War of Emperium. Enemies attempting to enter the area will be continuously pushed back. This skill Requires^0000ff 1 Blue Gemstone^000000
^ffff001 Yellow Gemstone^777777^ee0000 1 Red Gemstone ^000000
and 1 Holy Water.^000000
LV 1:^777777 Duration 20 Sec^000000
LV 2:^777777 Duration 25 Sec^000000
LV 3:^777777 Duration 30 Sec^000000
LV 4:^777777 Duration 35 Sec^000000
LV 5:^777777 Duration 40 Sec^000000

Comments:
^777777In PvP the effect can be removed by Dispeling the High Priest.
Enemy players will be pushed back just as monsters would.
The skill fails if there would be any walls or impassable obstacles inside the affected area.^000000
#
HP_MEDITATIO#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 When meditating (sitting) you will have a better SP Recovery. Also increases your MaxSP. Improves the power of your Heal skill.^000000
LV 1:^777777 MaxSP +1% SP regen +3% and Heal +2%^000000
LV 2:^777777 MaxSP +2% SP regen +6% and Heal +4%^000000
LV 3:^777777 MaxSP +3% SP regen +9% and Heal +6%^000000
LV 4:^777777 MaxSP +4% SP regen +12% and Heal 8%^000000
LV 5:^777777 MaxSP +5% SP regen +15% and Heal +10%^000000
LV 6:^777777 MaxSP +6% SP regen +18% and Heal +12%^000000
LV 7:^777777 MaxSP +7% SP regen +21% and Heal +14%^000000
LV 8:^777777 MaxSP +8% SP regen +24% and Heal +16%^000000
LV 9:^777777 MaxSP +9% SP regen +27% and Heal +18%^000000
LV 10:^777777 MaxSP +10% SP regen +30% and Heal +20%^000000
#
HW_SOULDRAIN#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Every time you kill an enemy using spells you will receive a certain amount of SP back depending on the monster level. Regained SP is^003000 Drain^777777% multiplied by the monster's level. This skill also increases your MaxSP by 2% per Skill LV. The SP drain only works for targeted spells not area spells.^000000
LV 1:^777777 MaxSP +2% 110% Drain^000000
LV 2:^777777 MaxSP +4% 125% Drain^000000
LV 3:^777777 MaxSP +6% 140% Drain^000000
LV 4:^777777 MaxSP +8% 155% Drain^000000
LV 5:^777777 MaxSP +10% 170% Drain^000000
LV 6:^777777 MaxSP +12% 185% Drain^000000
LV 7:^777777 MaxSP +14% 200% Drain^000000
LV 8:^777777 MaxSP +16% 215% Drain^000000
LV 9:^777777 MaxSP +18% 230% Drain^000000
LV 10:^777777 MaxSP +20% 245% Drain ^000000
#
HW_MAGICCRASHER#
Max Level: 1
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Perform an attack that calculates damage using your MATK instead of ATK but is decreased using enemy's DEF not MDEF. This skills overall damage is affected by cards you have in your weapon weapon element size and element of the target and it might miss depending on your HIT. ^000000
#
HW_MAGICPOWER#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Boosts your MATK for the next damage dealing magical spell. Lasts only one spell.^000000
LV 1:^777777 Matk +5%^000000
LV 2:^777777 Matk +10%^000000
LV 3:^777777 Matk +15%^000000
LV 4:^777777 Matk +20%^000000
LV 5:^777777 Matk +25%^000000
LV 6:^777777 Matk +30%^000000
LV 7:^777777 Matk +35%^000000
LV 8:^777777 Matk +40%^000000
LV 9:^777777 Matk +45%^000000
LV 10:^777777 Matk +50%^000000

Comments:
^777777The game discerns between non-damage and non-magical skills. Using such skills will not waste the buff.^000000
#
PA_PRESSURE#
Max Level: 5
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Summons a massive cross to crush enemies. This skill inflicts a fixed amount of damage depending on the skill's level ignoring DEF and ATK. This skill will also drain SP. Pressure cannot be cancelled by any method.^000000
LV 1:^777777 800 Damage 2.0 sec After Cast Delay removes 20% of enemy's current SP^000000
LV 2:^777777 1100 Damage 2.5 sec After Cast Delay removes 25% of enemy's current SP^000000
LV 3:^777777 1400 Damage 3.0 sec After Cast Delay removes 30% of enemy's current SP^000000
LV 4:^777777 1700 Damage 3.5 sec After Cast Delay removes 35% of enemy's current SP^000000
LV 5:^777777 2000 Damage 4.0 sec After Cast Delay removes 40% of enemy's current SP^000000

Comments:
^777777The damage dealt by this skill cannot be reduced or prevented by any method.
Ghostring Golden Thief Bug Pneuma Safety Wall Basilica Thara Assumptio Magic Rod Kyrie Eleison none of those effects or items will help.
Wall of Fog will cause the skill to potentially fail.
Hiding before the cast is finished will also cause the skill to fail.
The damage dealt by Pressure cannot be increased by any means not even Lex Aeterna.^000000
#
PA_SACRIFICE#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enhances the damage of 5 physical attacks after activating this skill. Each attack enhanced by Sacrifice will drain HP equal to 9% of character's MaxHP.^000000
LV 1:^777777 Damage * 1^000000
LV 2:^777777 Damage * 1.1^000000
LV 3:^777777 Damage * 1.2^000000
LV 4:^777777 Damage * 1.3^000000
LV 5:^777777 Damage * 1.4^000000

Comments:
^777777The skill activates on use and gives the user a buff.
This buff lasts until the skill charges are consumed the user dies or the buff is Dispeled (by your own Gospel too).
Damage dealt does not vary and is equal to the amount of HP you sacrificed multiplied by the Skill Level factor.
Sacrifice's damage can be further increased by using regular +% cards of any type however the skill ignores your ATK completely (including +ATK cards such as Andre and Zipper Bear).
Regular defensive options such as Beret and Thara Frog Card will reduce damage received from this skill.
Sacrifice is forced Neutral.
Increasing your MaxHP is key for improving your Sacrifice damage.
This skill's damage can be negated by Perfect Dodge.
Other skills can be used while the buff is active without interfering with the charge counters.
Damage can be reflected back to you.
Target's DEF is ignored.
If the user wears an Ice Pick or Thanatos Card those effects are ignored.
An interesting property of Sacrifice is that the skill will function and deal damage while inside Loki's Veil making it the perfect counter for that skill although the buff has to be used outside Loki's effect area.
HP is always drained even if the skill's damage is blocked by an effect such as Perfect Dodge or Safety Wall.^000000
#
PA_GOSPEL#
Max Level: 10
Skill Form: ^339900Active^000000
Range:^777777 7 cells around the caster^000000
Description:^777777 Sings a hymn that has a chance to cause one of 10 different negative status effects to enemies and one out of 10 positive statuses upon Party Members within this skill's range. This skill is cancelled if the caster is Silenced during the casting of Gospel.^000000
LV 1:^777777 55% activation chance drains 30/20 HP/SP every 10 seconds^000000
LV 2:^777777 60% activation chance drains 30/20 HP/SP every 10 seconds^000000
LV 3:^777777 65% activation chance drains 30/20 HP/SP every 10 seconds^000000
LV 4:^777777 70% activation chance drains 30/20 HP/SP every 10 seconds^000000
LV 5:^777777 75% activation chance drains 30/20 HP/SP every 10 seconds^000000
LV 6:^777777 80% activation chance drains 45/35 HP/SP every 10 seconds^000000
LV 7:^777777 85% activation chance drains 45/35 HP/SP every 10 seconds^000000
LV 8:^777777 90% activation chance drains 45/35 HP/SP every 10 seconds^000000
LV 9:^777777 95% activation chance drains 45/35 HP/SP every 10 seconds^000000
LV 10:^777777 100% activation chance drains 45/35 HP/SP every 10 seconds^000000
Positive Effects:^990000 Random Heal 1000~9999 HP remove all abnormal effects LV10 Inc. Agility and Blessing Holy Armor Holy Weapon +20 to all stats double HP double SP Hard DEF +25%(only for 10 seconds) double ATK HIT and FLEE + 50 and immunity to negative effects.^000000
Negative Effects:^990000 Random 1500~8000 damage Curse Blind Poison LV10 Provoke set DEF to 0 set ATK to 0 lower ASPD and Movement Speed by 75%.^000000

Comments:
^777777The user cannot move or use any skills for the duration except Gospel again to cancel it.
Immediatelly cures the user of negative effects most notably Strip debuffs from Rogue/Stalker.
Does not work with Slow Casting and Critical Wounds.^000000
#
CH_PALMSTRIKE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Strikes an enemy using your palms pushing back the enemy and causing damage after a 1 second delay. This skill can only be used during the ^008800Critical Explosion^777777 status.^000000
LV 1:^777777 300% damage^000000
LV 2:^777777 400% damage^000000
LV 3:^777777 500% damage^000000
LV 4:^777777 600% damage^000000
LV 5:^777777 700% damage^000000

Comments:
^777777This skill has a very unique property in which damage and pushback are delayed after activation.
This has a number of uses.
It is possible for example to push an enemy out of Safety Wall in order to expose them to an Asura Strike.
Because the shove is delayed you can start casting Asura before the pushback actually happens giving the enemy no time to react.
By activating the skill multiple times on the same target it's possible to queue up several instances of Palm Push Strike which will all cause damage and push back the enemy.
You can queue up as many instances as you can fit in the 1 second window before the first one activates.
Having high ASPD lets you do it faster and therefore more times.
Very useful for overwhelming Ninja's Cicada skin Shed.
The direction the enemy will be pushed towards depends on the user's location when the effect takes place not when the skill was used which can be used to further confuse enemies.
Applying Palm Push Strike to an enemy and then Body Relocating into the same cell they are standing will result on a Westward push.^000000
#
CH_TIGERFIST#
Max Level: 5
Skill Form: ^FF0000Physical attack - Combo^000000
Description:^777777 A combo skill that can be cast after using Chain Combo. An enemy hit by this skill is immobilized for a short period of time by chance. Each cast requires 1 ^008800Spirit Sphere^777777.^000000
LV 1:^777777 140% ATK immobilized chance 20%^000000
LV 2:^777777 240% ATK immobilized chance 30%^000000
LV 3:^777777 340% ATK immobilized chance 40%^000000
LV 4:^777777 440% ATK immobilized chance 50%^000000
LV 5:^777777 540% ATK immobilized chance 60%^000000

Comments:
^777777The length of time for which an enemy is imobilized depends on the target's AGI.^000000
#
CH_CHAINCRUSH#
Max Level: 10
Skill Form: ^FF0000Physical attack - Combo^000000
Description:^777777 Also a combination skill can only be chained after Combo Finish OR Tiger Knuckle Fist. Tiger Knuckle Fist can not be chained after this but Asura Strike can.^000000
LV 1:^777777 500% damage^000000
LV 2:^777777 600% damage^000000
LV 3:^777777 700% damage^000000
LV 4:^777777 800% damage^000000
LV 5:^777777 900% damage^000000
LV 6:^777777 1000% damage^000000
LV 7:^777777 1100% damage^000000
LV 8:^777777 1200% damage^000000
LV 9:^777777 1300% damage^000000
LV 10:^777777 1400% damage^000000

Comments:
^777777Just like Combo Finish Asura Strike can be used without any Cast Time when used at the end of a combo.
The longest combo a Champion can perform is Triple Attack -> Chain Combo -> Combo Finish -> Tiger Knuckle Fist -> Chain Crush Combo -> Asura Strike.
You need to start the combo with all five Spirit Spheres in order to have enough to perform each skill.^000000
#
PF_HPCONVERSION#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 10:1 modified by Skill LV so a 2000 HP Professor with Health Conversion LV 3 would consume 2000*10%=200 HP and obtain a total of 200*30%=60 SP.^000000
LV 1:^777777 10% of the converted HP 1.0 sec After Cast Delay^000000
LV 2:^777777 20% of the converted HP 1.2 sec After Cast Delay^000000
LV 3:^777777 30% of the converted HP 1.4 sec After Cast Delay^000000
LV 4:^777777 40% of the converted HP 1.6 sec After Cast Delay^000000
LV 5:^777777 50% of the converted HP 1.8 sec After Cast Delay^000000

Comments:
^777777The skill itself requires SP to be used meaning that an user at 0 SP won't be able to convert any SP.
Combined with a Vitata Card it's possible to sustain oneself indefinitely by simply turning HP into SP and then healing yourself.^000000
#
PF_SOULCHANGE#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Exchange SP of the target with your SP. Neither the user or the target can receive more SP than their MaxSP limit. If you use this on a monster you regain 3% of your SP. You can't use the skill again on the same monster. You can use this skill in Siege Mode (WoE).^000000

Comments:
^777777 Combined with the skill Health Conversion Professors can supply endless SP to a group of players.
This skill can also be used offensively.
If your SP is nearly depleted using this against an enemy will steal their SP pool while giving them nothing.^000000
#
PF_SOULBURN#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Description:^777777 This skill will burn all SP the target has. When the skill is mastered the burned SP will cause damage to the victim. If you fail this skill the effect will bounce back burning YOUR SP and potentially causing damage to yourself.^000000
LV 1:^777777 40% Success Rate 10 sec Cooldown^000000
LV 2:^777777 50% Success Rate 10 sec Cooldown^000000
LV 3:^777777 60% Success Rate 10 sec Cooldown^000000
LV 4:^777777 70% Success Rate 10 sec Cooldown^000000
LV 5:^777777 70% Success Rate Damage=2x SP 15 sec Cooldown^000000

Comments:
^777777 Only really useful in PvP since monsters don't have SP.
Even if you fail the skill against an enemy all you need to do is recover a bit of SP with a recovery item and use Soul Change on the enemy.
It should be noted that Soul Burn's limiter is a Cooldown not After Cast Delay.
This means that you can use any other skill during the 10~15 second period just not Soul Burn.^000000
#
ASC_KATAR#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Enhances damage inflicted with Katar class weapons.^000000
LV 1:^777777 Damage +12%^000000
LV 2:^777777 Damage +14%^000000
LV 3:^777777 Damage +16%^000000
LV 4:^777777 Damage +18%^000000
LV 5:^777777 Damage +20%^000000

Comments:
^777777 Although the skill is named 'Mastery' this does not work like any of the other Mastery skills in the game.
The damage bonus from Advanced Katar Mastery works like a +% damage card.^000000
#
ASC_EDP#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Enchants equipped weapon with deadly poison to enhance its damage and poison targets by chance causing the target's HP to dramatically decrease for the poison's duration. Each cast requires 1 ^008800Poison Bottle^777777.^000000
LV 1:^777777 2.0x Final Damage Multiplier 40 seconds duration^000000
LV 2:^777777 2.5x Final Damage Multiplier 45 seconds duration^000000
LV 3:^777777 3.0x Final Damage Multiplier 50 seconds duration^000000
LV 4:^777777 3.5x Final Damage Multiplier 55 seconds duration^000000
LV 5:^777777 4.0x Final Damage Multiplier 60 seconds duration^000000

Comments:
^777777Poison Bottles are a valuable resource because they require several items to produce.
However with this skill you are able to achieve up to quadruple damage for up to sixty seconds.
Despite the name similarity to Enchant Poison this skill does not make your weapon element into Poison Element.
This skill's effect persists even if you die and cannot be removed by Sage's Dispel.
However the dispeling effect of Tarot Card of Fate's The High Priestess will remove the EDP effect.
The poisoning effect caused by this skill is actually its own status effect called Deadly Poison.
It ticks down faster and harder than regular Poison but will stop depleting below 25%.
Items such as Green Herb Green Potion and Panacea will not cure Deadly Poison but the Thief skill Detoxify will.
Having high VIT helps resist this effect at the same rate and values as regular Poison however equipment such as Eye of Dullahan and Gas Mask that give Poison Status resist do not work.
Meteor Assault and Soul Breaker are not affected by this skill.^000000
#
ASC_BREAKER#
Max Level: 10
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 A devastating ranged attack that is made up of two independent parts each with its own properties. One part being ^FFA000Physical Damage based on ATK^777777 and the other ^0000BBMisc damage based on INT^777777.^000000
LV 1:^FFA000 100% ATK + ^0000BB (5*INT) + 500~1000 random damage^777777 1.0 second After Cast Delay^000000
LV 2:^FFA000 200% ATK + ^0000BB (10*INT) + 500~1000 random damage^777777 1.2 second After Cast Delay^000000
LV 3:^FFA000 300% ATK + ^0000BB (15*INT) + 500~1000 random damage^777777 1.4 second After Cast Delay^000000
LV 4:^FFA000 400% ATK + ^0000BB (20*INT) + 500~1000 random damage^777777 1.6 second After Cast Delay^000000
LV 5:^FFA000 500% ATK + ^0000BB (25*INT) + 500~1000 random damage^777777 1.8 second After Cast Delay^000000
LV 6:^FFA000 600% ATK + ^0000BB (30*INT) + 500~1000 random damage^777777 2.0 second After Cast Delay^000000
LV 7:^FFA000 700% ATK + ^0000BB (35*INT) + 500~1000 random damage^777777 2.2 second After Cast Delay^000000
LV 8:^FFA000 800% ATK + ^0000BB (40*INT) + 500~1000 random damage^777777 2.4 second After Cast Delay^000000
LV 9:^FFA000 900% ATK + ^0000BB (45*INT) + 500~1000 random damage^777777 2.6 second After Cast Delay^000000
LV 10:^FFA000 1000% ATK + ^0000BB (50*INT) + 500~1000 random damage^777777 2.8 second After Cast Delay^000000

Comments:
^777777There is a misconception that the INT portion of Soul Breaker is magic.
That however is not true.
The INT part of Soul Breaker is non-elemental (does 100% to all elements including Ghost) never misses ignores all DEF but does not ignore resistance items such as Thara Frog Card and Beret.
It is not influenced by any +ATK or +% damage effects.
The ATK part of Soul Breaker follows your weapon's element can miss depending on your HIT rate is affected by both DEF and resistance items.
Ignores +% damage effects such as Hydra and Turtle General Cards but will work with flat +ATK options such as Giant Whisper Zipper Bear and Andre Cards.
Ice Pick and Thanatos Card will only affect the ATK side of damage.^000000
#
SN_SIGHT#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Adds +5 to all Stats. Increases HIT rate damage and CRIT.^000000
LV 1:^777777 HIT + 3 Damage + 2% CRIT + 1^000000
LV 2:^777777 HIT + 6 Damage + 4% CRIT + 2^000000
LV 3:^777777 HIT + 9 Damage + 6% CRIT + 3^000000
LV 4:^777777 HIT + 12 Damage + 8% CRIT + 4^000000
LV 5:^777777 HIT + 15 Damage + 10% CRIT + 5^000000
LV 6:^777777 HIT + 18 Damage + 12% CRIT + 6^000000
LV 7:^777777 HIT + 21 Damage + 14% CRIT + 7^000000
LV 8:^777777 HIT + 24 Damage + 16% CRIT + 8^000000
LV 9:^777777 HIT + 27 Damage + 18% CRIT + 9^000000
LV 10:^777777 HIT + 30 Damage + 20% CRIT + 10 ^000000
#
SN_FALCONASSAULT#
Max Level: 5
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Commands Falcon to attack an enemy. This skill's damage of based on your Blitz Beat damage.^000000
LV 1:^777777 220% of Blitz Beat damage^000000
LV 2:^777777 290% of Blitz Beat damage^000000
LV 3:^777777 360% of Blitz Beat damage^000000
LV 4:^777777 430% of Blitz Beat damage^000000
LV 5:^777777 500% of Blitz Beat damage^000000

Comments:
^777777Calculate your Blitz Beat damage multiply it by the Skill Level modifier and that is your Falcon Assault damage.
Has all the same properties too. Forced neutral ignores FLEE reduced by Thara Frog Card.
Falcon Assault is a single target skill and has a rather long 3 second After Cast Delay.
Effects such as Poem of Bragi Kiel Card Sniping Suit and Sprint Ring help mitigate this delay.^000000
#
SN_SHARPSHOOTING#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Shoots an arrow with incredible might directly towards a targeted spot greatly damaging any enemies in its path. This skill can cause Critical Damage and has a natural CRIT+20 bonus at all levels.^000000
LV 1:^777777 250% ATK^000000
LV 2:^777777 300% ATK^000000
LV 3:^777777 350% ATK^000000
LV 4:^777777 400% ATK^000000
LV 5:^777777 450% ATK^000000

Comments:
^777777Sharpshooting is one of the very few skills in the game that can Crit.
Only items and bonuses that show up in the Status Window will affect the chance.
As such items such as Drosera and Assaulter Card do not help.
This skill's area of effect is a 14x3 Corridor AoE that runs along a line between the caster and the target doing full damage to everything in its path.
The default and official behavior of this skill is that the AoE is fixed as one of the 4 linear (+) and 4 diagonal (x) directions.
Server admins can bypass this limitation by disabling eightpath_algorithm within the server's configuration.^000000
#
SN_WINDWALK#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Increases movement speed and Flee Rate of the caster and Party Members. The Movement Speed bonus will not stack with any other Movement Speed buffs such as Increase Agility and Cart Boost. Skills which decrease movement speed such as Quagmire cancel the effect.^000000
LV 1:^777777 +2% Movement Speed +1 Flee 130 seconds duration^000000
LV 2:^777777 +4% Movement Speed +1 Flee 160 seconds duration^000000
LV 3:^777777 +6% Movement Speed +2 Flee 190 seconds duration^000000
LV 4:^777777 +8% Movement Speed +2 Flee 220 seconds duration^000000
LV 5:^777777 +10% Movement Speed +3 Flee 250 seconds duration^000000
LV 6:^777777 +12% Movement Speed +3 Flee 280 seconds duration^000000
LV 7:^777777 +14% Movement Speed +4 Flee 310 seconds duration^000000
LV 8:^777777 +16% Movement Speed +4 Flee 340 seconds duration^000000
LV 9:^777777 +18% Movement Speed +5 Flee 370 seconds duration^000000
LV 10:^777777 +20% Movement Speed +5 Flee 400 seconds duration ^000000
#
WS_MELTDOWN#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 This skill has the chance of destroying an equipped weapon or armor when used in PvP zones or to decrease Attack Power or Defense when used on monsters. This skill's level affects its duration and rate of success.^000000
LV 1:^777777 1.0% for breaking Weapon 0.7% for breaking Armor 15 sec duration^000000
LV 2:^777777 2.0% for breaking Weapon 1.4% for breaking Armor 20 sec duration^000000
LV 3:^777777 3.0% for breaking Weapon 2.1% for breaking Armor 25 sec duration^000000
LV 4:^777777 4.0% for breaking Weapon 2.8% for breaking Armor 30 sec duration^000000
LV 5:^777777 5.0% for breaking Weapon 3.5% for breaking Armor 35 sec duration^000000
LV 6:^777777 6.0% for breaking Weapon 4.2% for breaking Armor 40 sec duration^000000
LV 7:^777777 7.0% for breaking Weapon 4.9% for breaking Armor 45 sec duration^000000
LV 8:^777777 8.0% for breaking Weapon 5.6% for breaking Armor 50 sec duration^000000
LV 9:^777777 9.0% for breaking Weapon 6.3% for breaking Armor 55 sec duration^000000
LV 10:^777777 10.0% for breaking Weapon 7.0% for breaking Armor 60 sec duration^000000

Comments:
^777777Cart Termination and Throw Tomahawk do not trigger this buff's effect but auto attacks and any other skill will work.^000000
#
WS_CREATECOIN#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Increases Movement Speed when a Pushcart is equipped. Any debuffs that reduce movement speed will cancel this effect.^000000

Comments:
^777777In order to unlock this skill you must have Change Cart and Cart Recolution both which are Quest Skills for Merchant.
You can cast Cart Boost again after exiting a Quagmire however the Dancer skill Please Don't Forget Me will both cancel the skill and prevent it from being reused until the duration ends.^000000
#
WS_SYSTEMCREATE#
Max Level: 5
Skill Form: ^339900Active - Stealth^000000
Description:^777777 Enters a special Stealth status in which the caster can move without being revealed by detecting skills. The caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect Demon and Boss monsters. After 10 seconds in this state the user will receive a buff that increases their ^CC6600STR^777777. During WoE this skill will consume 5 times as much SP.^000000
LV 1:^777777 70% Movement Speed 12 SP/10 sec +1 STR after 10 seconds.^000000
LV 2:^777777 75% Movement Speed 14 SP/10 sec +2 STR after 10 seconds.^000000
LV 3:^777777 80% Movement Speed 16 SP/10 sec +4 STR after 10 seconds.^000000
LV 4:^777777 85% Movement Speed 18 SP/10 sec +8 STR after 10 seconds.^000000
LV 5:^777777 90% Movement Speed 20 SP/10 sec +16 STR after 10 seconds.^000000

Comments:
^777777Unlike Assassin's Cloaking you cannot attack from Chase Walk.
The user must manually end the Stealth before attacking.
While in this state all the Stealth revealing skills in the game will not work against you.
This includes Sight Ruwach Detect and Attention Concentrate.
AoE spells will do damage to the Stalker and reveal you.
This skill is massively improved by being Soul Linked allowing Stalkers to reach the maximum Movement Speed.
This happens because the Soul Link bonus stacks with Increase Agility.
Also while Soul Linked the +STR bonus will last 300 seconds instead of 30.^000000
#
ST_REJECTSWORD#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 If an enemy is using either a Sword or Dagger Class Weapon Reject Sword will activate deflecting attacks and reducing damage by half. A total of 3 attacks can be deflected.^000000
LV 1:^777777 15% Chance of Reflection^000000
LV 2:^777777 30% Chance of Reflection^000000
LV 3:^777777 45% Chance of Reflection^000000
LV 4:^777777 60% Chance of Reflection^000000
LV 5:^777777 75% Chance of Reflection^000000

Comments:
^777777Both One and Two Handed Swords will activate the effect.
Unlike the Swordian skills for blocking Reject Sword will cause you to take half damage while the other half is sent back to the attacker.
Extremely useful against Ninjas specially if they try to use Final Strike/Killing Stroke so long as they are not using a Huuma type weapon.^000000
#
ST_STEALBACKPACK#
Max Level: 5
Skill Form: ^339900Active^000000
Description: ^ee0000 This skill has been dropped by Gravity.^777777 You can create many items that are needed for the Pharmacy skill such as Empty Bottles Empty Potion Bottles and Test Tubes. ^000000
#
CR_SYNTHESISPOTION#
Max Level: Unknown
Skill Form: ^339900Active^000000
Description: ^ee0000 This skill has been dropped by Gravity.^777777 Combine different potions to create new ones. There are already set rules to what can be mixed and the problem is the success rate. You can create potions that weigh less but perform the same... or create heavier potions that heal for far more. For potions that summon creatures to attack they might have better attack rate or have a new skill to use. ^000000
#
CG_ARROWVULCAN#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Fires an awesome flurry of arrows at a targeted enemy. Requires ^008800Musical Instrument^777777 for Clown and ^008800Whip^777777 for Diva.^000000
LV 1:^777777 300% damage 0.8 sec After Cast Delay^000000
LV 2:^777777 400% damage 0.8 sec After Cast Delay^000000
LV 3:^777777 500% damage 0.8 sec After Cast Delay^000000
LV 4:^777777 600% damage 0.8 sec After Cast Delay^000000
LV 5:^777777 700% damage 0.8 sec After Cast Delay^000000
LV 6:^777777 800% damage 1 sec After Cast Delay^000000
LV 7:^777777 900% damage 1 sec After Cast Delay^000000
LV 8:^777777 1000% damage 1 sec After Cast Delay^000000
LV 9:^777777 1100% damage 1 sec After Cast Delay^000000
LV 10:^777777 1200% damage 1 sec After Cast Delay^000000

Comments:
^777777A burst damage attack that can be performed with an instrument or whip.
The user is stuck in place during the long animation delay.
The attacks's element follows your weapon or arrow element and uses +% damage effects for increasing damage.^000000
#
CG_MOONLIT#
Max Level: 5
Skill Form: ^6666CCEnsemble^000000
Upkeep SP Cost:^777777 4*Skill LV SP every 10 sec^000000
Description:^777777 Clown and Diva ensemble skill that creates a 5*5 cell area around the casters where other players and monsters cannot enter. It only prevents players and monsters from approaching it doesn't prevent them from attacking with ranged attacks. This skill cannot be cast in areas that are adjacent to obstacles. Cannot be used in WoE.^000000
LV 1:^777777 20 sec duration^000000
LV 2:^777777 25 sec duration^000000
LV 3:^777777 30 sec duration^000000
LV 4:^777777 35 sec duration^000000
LV 5:^777777 40 sec duration ^000000
#
CG_MARIONETTE#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Targeted Party Member receives a bonus to all Stats equal to half of the Stats of the caster. Those bonuses cap at the point where a stat would reach 99 (base+bonus). This skill is cancelled if this Party Member is more than 7 cells away from the caster. ^FF0000To use the skill hold shift and click the Party Member. You MUST hold shift key every time.^000000

Comments:
^777777When a Clown or Diva uses Marionette Control first all of their stats are halved (only the base not bonuses) and the amount subtracted from the user is given to the party member as bonus stats.
If a stat were to go over 99 it caps at 99.
This skill's bonuses snapshot the moment the skill is applied meaning that it's possible to take off all your equipment get Marionette Controlled put all your equipment back (to regain bonus stats granted by items) and then receive external buffs like Blessing and Increase Agility.
This way you can go over the 99 cap limitation.
This can be useful for crafting potions for instance.
Unlike Devotion you can use Marionette Control on any character regardless of Base Level gap.
You can even give massive stat bonuses to a LV1 Novice.
You cannot use this on another Bard or Dancer.^000000
#
LK_SPIRALPIERCE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Hits an enemy with spiraling strikes that immobilize it for a moment and inflict an amount of damage determined by Skill Level and the weight of the equipped Spear. This skill's level also affects its cast time and delay. Requires an equipped ^008800Spear^777777.^000000
LV 1:^777777 150% factor x5 hits 0.3 sec Cast Time 1.2 sec After Cast Delay^000000
LV 2:^777777 200% factor x5 hits 0.5 sec Cast Time 1.4 sec After Cast Delay^000000
LV 3:^777777 250% factor x5 hits 0.7 sec Cast Time 1.6 sec After Cast Delay^000000
LV 4:^777777 300% factor x5 hits 0.9 sec Cast Time 1.8 sec After Cast Delay^000000
LV 5:^777777 350% factor x5 hits 1.0 sec Cast Time 2.0 sec After Cast Delay^000000

Comments:
^777777This skill uses your weapon's weight to calculate damage not your ATK.
The Base ATK for calculating Spiral Pierce is 80% of the Spear's weight multiplied by the factor listed above.
It is further incremented by STR and the weapon's refine rate although both of those have only a minor effect on the damage output.
This skill has its own unique size modifiers.
Deals 125% damage to Small 100% to Medium and 75% to Large.
Since ATK is ignored using flat +ATK gear does not help Spiral Pierce.
However using +% damage cards will work.
This skill completely ignores enemy DEF and follows weapon element.
The stopping power of Spiral Pierce is about one second long.
Because the Cast Time and After Cast Delay are so long Spiral Pierce will greatly benefit from receiving Poem of Bragi support.
The heaviest and best Spear available in the vanilla game is Pole Axe which was eventually surpassed by Hunting Spear and later the Cardo.^000000
#
LK_HEADCRUSH#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Brutally strikes an enemy with the chance of causing the ^663399Bleeding^777777 status which will make the target continuously receive extra damage for a while.^000000
LV 1:^777777 140% damage^000000
LV 2:^777777 180% damage^000000
LV 3:^777777 220% damage^000000
LV 4:^777777 260% damage^000000
LV 5:^777777 300% damage^000000

Comments:
^777777Skill will fail against Bosses.
Non-boss Demon and Undead will receive damage but never the Bleeding effect since these two are naturally immune to it.^000000
#
LK_JOINTBEAT#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Strikes an enemy's vital point to cause various abnormal statuses. This skill's level affects the Damage and the success rate of causing effects. Requires ^008800Spear^777777 Class Weapon.^000000
LV 1:^777777 60% ATK Base Chance 10% 0.8 sec After Cast Delay^000000
LV 2:^777777 70% ATK Base Chance 15% 0.8 sec After Cast Delay^000000
LV 3:^777777 80% ATK Base Chance 20% 0.8 sec After Cast Delay^000000
LV 4:^777777 90% ATK Base Chance 25% 0.8 sec After Cast Delay^000000
LV 5:^777777 100% ATK Base Chance 30% 0.8 sec After Cast Delay^000000
LV 6:^777777 110% ATK Base Chance 35% 1.0 sec After Cast Delay^000000
LV 7:^777777 120% ATK Base Chance 40% 1.0 sec After Cast Delay^000000
LV 8:^777777 130% ATK Base Chance 45% 1.0 sec After Cast Delay^000000
LV 9:^777777 140% ATK Base Chance 50% 1.0 sec After Cast Delay^000000
LV 10:^777777 150% ATK Base Chance 55% 1.0 sec After Cast Delay^000000
^990000Waist Break:^777777 -25% ATK and -25% Soft DEF ^990000Shoulder Break:^777777 -50% Soft DEF ^990000Ankle Break:^777777 -50% Movement Speed ^990000Knee Break:^777777 -30% Move Speed -10% ASPD ^990000Wrist Break:^777777 -25% ASPD ^990000Neck Break:^777777 Bleeding take 2x damage from this skill^000000

Comments:
^777777 Each hit of Joint Beat can only cause one of the 6 ailments.
It is possible for a target to be inflicted with multiple Breaks by continuously using the skill against them.
There is no visual way to determine success or which debuff was applied.
However since the Movement Speed and ASPD penalties are very significant you should be able to confirm it as soon as the target moves or attacks.
Every time you land a Break other than Neck the duration timer for all other breaks goes back to full (default is 30 seconds and reduced by AGI and LUK).
However if the target received Neck Break they will not receive any more Break effects or refresh the duration until it has expired.
The 2x Damage from Break Neck is only for this skill it doesn't make them receive 2x Damage from anything else.
Every point of STR the target has will reduce the success chance by 0.27% and they will become immune at 204 STR.^000000
#
HW_NAPALMVULCAN#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Element: ^bb00bbGhost^000000
Description:^777777 Delivers multiple psychokinetic blows at an enemy with a low chance of causing ^663399Curse^777777. This skill's level affects the number of strikes and does 3x3 Splash Damage.^000000
LV 1:^777777 125% x 1 MATK 5% chance to Curse^000000
LV 2:^777777 125% x 2 MATK 10% chance to Curse^000000
LV 3:^777777 125% x 3 MATK 15% chance to Curse^000000
LV 4:^777777 125% x 4 MATK 20% chance to Curse^000000
LV 5:^777777 125% x 5 MATK 25% chance to Curse ^000000
#
CH_SOULCOLLECT#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Summons 5 Spirit Spheres once. The cast time of this skill is twice the cast time of the Call Spirits skill and can be interrupted. ^000000
#
PF_MINDBREAKER#
Max Level: 5
Skill Form: ^339900Active - Enemy Only^000000
Description:^777777 Induces mental turmoil on an enemy that will reduce its Soft MDEF but will also increases its MATK. Bosses and the Undead are immune. This skill's level affects its rate of success.^000000
LV 1:^777777 MATK +20% 60% Success Chance Soft MDEF -12%^000000
LV 2:^777777 MATK +40% 65% Success Chance Soft MDEF -24%^000000
LV 3:^777777 MATK +60% 70% Success Chance Soft MDEF -36%^000000
LV 4:^777777 MATK +80% 75% Success Chance Soft MDEF -48%^000000
LV 5:^777777 MATK +100% 80% Success Chance Soft MDEF -60%^000000

Comments:
^777777This is Provoke for magic.
The increase in MATK is massive and is often used as a Buff in PvP and WoE scenario.
Because this is considered a Debuff by the game you can only use it against enemies meaning you cannot Mind Break party or guild members.^000000
#
PF_MEMORIZE#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Reduces the Cast Time for the next 5 skills. This effect is canceled when the user dies but otherwise it has no duration. Memorize has a 5 second Cast Time that cannot be reduced by ^CC6600DEX^777777.^000000

Comments:
^777777The five 'charges' you have to spend are consumed every time you use a skill.
Even if a skill has no Cast Time or isn't magic it will consume a charge.^000000
#
PF_FOGWALL#
Max Level: 1
Skill Form: ^FF0000^339900Active Area Enchantment ^000000
^000000
Description:^777777 Creates a Wall of Fog on a 5x3 cell area that will cause the ^663399Blind^777777 status on players and monsters. All long ranged attacks aimed at players within the skill's range will have a greater chance of missing and have reduced damage. Negative effects only apply to monsters in normal fields but will also apply to players in PvP zones. Up to two instances can be placed at once. When used atop a Deluge duration is doubled. Cannot be used atop Volcano or Violent Gale.^000000

Comments:
^777777This skill works by very simple mechanics but has an enormous effect on gameplay.
While inside a Wall of Fog every skill in the game aimed at you has a 75% chance of failing.
Not just missing the skills fails to use outright. If a skill passes the fail check and lands it will do -25% damage if it's a Melee skill or -75% damage if it is ranged.
Melee auto-attacks do full damage but Long Range ones also suffer from the -75% penalty. On top of all this Ranged Attacks of any kind have a -50 HIT reduction which is stacked on top of the HIT reduction caused by the Blind effect. Monsters that enter Wall of Fog will continue to be Blind for 30 seconds after leaving but for enemy players the effects end immediately.^000000
#
PF_SPIDERWEB#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Shoots a spider web that will bind and immobilize a target decreasing its FLEE by half for 8 seconds. Fire elemental attacks will cause 2x more damage on Fiber Locked targets and cancel the Fiber Locked status. A maximum of 3 Spider Webs can be shot at once. Consumes 1 ^008800Cobweb^777777.^000000

Comments:
^777777Duration is halved in PvP GvG  WoE and Battlegrounds.^000000
#
ASC_METEORASSAULT#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks all enemies in a 5*5 cell area around the caster with the chance of causing ^663399Stun^777777 ^663399Blind^777777 or ^663399Bleed^777777.^000000
LV 1:^777777 80% ATK 10% chance^000000
LV 2:^777777 120% ATK 15% chance^000000
LV 3:^777777 160% ATK 20% chance^000000
LV 4:^777777 200% ATK 25% chance^000000
LV 5:^777777 240% ATK 30% chance^000000
LV 6:^777777 280% ATK 35% chance^000000
LV 7:^777777 320% ATK 40% chance^000000
LV 8:^777777 360% ATK 45% chance^000000
LV 9:^777777 400% ATK 50% chance^000000
LV 10:^777777 440% ATK 55% chance^000000

Comments:
^777777For every enemy you hit the game will roll for one of the three possible status and then diceroll again for a successful application.
Because of this you can only apply one of the three at once. Meteor Assault follows your weapon's element and will work with Ice Pick and Thanatos Card however it will completely ignore every type of +% Damage modifiers.
In order to increase its damage you must use flat +ATK options such as Andre Card and Zipper Bear Card.
This skill ignores the effect of Enchant Deadly Poison entirely.
Just like every other skill in the game Meteor Assault does not use the Base ATK of your Left Hand weapon.^000000
#
ASC_CDP#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Creates a bottle of Deadly Poison that will increase the ASPD of Assassin Crosses with the risk of being inflicted with the Poison status. If a player that is not an Assassin Cross drinks it they will die. Caster's ^CC6600DEX and LUK^777777 affect this skill's success rate. If this skill fails the caster loses an amount of HP equal to 25% of their MaxHP.
The success chance is: (20+(DEX*0.4)+(LUK*0.2))%
Items required to create Deadly Poison:^777777
1 ^663399Empty Bottle^777777
1 ^663399Poison Spore^777777
1 ^663399Venom Canine^777777
1 ^663399Bee Sting^777777
1 ^663399Cactus Needle^777777
1 ^663399Berserk Potion^777777
1 ^663399Karvodailnirol^000000

Comments:
^777777Improving your chances of crafting Deadly Poison Bottles involves the same tricks and techniques as Alchemist brewing.
Marionette Blessing Gloria Foods all will help.
The damage you receive from failing to create can kill you.^000000
#
WE_BABY#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Caster's parent characters will not lose any experience points when they die. Caster consumes 10% of Maximum SP for each use. Lasts for 5 minutes or until they die and the buff is spent. ^000000
#
WE_CALLPARENT#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Child character summons parents to a spot next to where child is standing.^000000

Comments:
^777777Will only work if the current map can be /memo.^000000
#
WE_CALLBABY#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Parent character summons adopted child to a spot adjacent to parent's current location.^000000

Comments:
^777777Can only be used on maps that can be memorized with /memo.^000000
#
TK_RUN#
Max Level: 10
Skill Form: ^6666CCMovement & Passive^000000
Description:^777777 Enables the caster to run with incredible speed in a straight line. Using the skill again while Running makes you stop. At LV7 and above this skill has no Cast Time. If the skill is used at LV7 and above and then immediately cancelled the user will gain an effect called Spurt. Simply having the Running skill learned will increase your auto-attack damage and the damage of your TaeKwon kicks. These bonuses are ONLY for when you are unarmed.^000000
LV 1:^777777 6 sec Cast Time 100 SP +10 damage on Auto Attacks +10% damage to Kicks^000000
LV 2:^777777 5 sec Cast Time 90 SP +20 damage on Auto Attacks +20% damage to Kicks^000000
LV 3:^777777 4 sec Cast Time 80 SP +30 damage on Auto Attacks +30% damage to Kicks^000000
LV 4:^777777 3 sec Cast Time 70 SP +40 damage on Auto Attacks +40% damage to Kicks^000000
LV 5:^777777 2 sec Cast Time 60 SP +50 damage on Auto Attacks +50% damage to Kicks^000000
LV 6:^777777 1 sec Cast Time 50 SP +60 damage on Auto Attacks +60% damage to Kicks^000000
LV 7:^777777 0 sec Cast Time 40 SP +70 damage on Auto Attacks +70% damage to Kicks^000000
LV 8:^777777 0 sec Cast Time 30 SP +80 damage on Auto Attacks +80% damage to Kicks^000000
LV 9:^777777 0 sec Cast Time 20 SP +90 damage on Auto Attacks +90% damage to Kicks^000000
LV 10:^777777 0 sec Cast Time 10 SP +100 damage on Auto Attacks +100% damage to Kicks^000000
Spurt:^777777 ^CC6600STR + 10^777777. Break Fall will activate on Melee attacks. Doubles the damage of Flywing Side Kick when it is used during Running.^000000

Comments:
^777777ASPD determines how long you must run before you're able to stop or use Flying Side Kick.
High ASPD means you can do it sooner.
Using /bingbing and /bangbang can help you change the direction you wish to run without moving although you still need to stop to change directions.^000000
#
TK_READYSTORM#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enables a 15% chance of automatically entering ^008800Tornado Stance^777777 when the caster successfully hits a target.^000000
^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 0 Sec Cast Time 1 SP^000000

Comments:
^777777All Stance Prepare skills work the same way.
You need to have the Preparation active (you will see a Buff icon) and auto-attack enemies.
By chance you will trigger a Stance and then you must use the Kick skill itself to activate it.
AGI and DEX will reduce the time it takes for you to be able to resume your auto-attacks.^000000
#
TK_STORMKICK#
Max Level: 7
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Caster must be in ^008800Tornado Stance^777777 to perform this skill which will attack all enemies within a 5*5 cell area around the caster.^000000
^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 14 SP 180% damage^000000
LV 2:^777777 12 SP 200% damage^000000
LV 3:^777777 10 SP 220% damage^000000
LV 4:^777777 8 SP 240% damage^000000
LV 5:^777777 6 SP 260% damage^000000
LV 6:^777777 4 SP 280% damage^000000
LV 7:^777777 2 SP 300% damage^000000

Comments:
^777777This is the only TaeKwon kick that does AoE damage.^000000
#
TK_READYDOWN#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enables a 15% chance of automatically entering ^008800Heel Drop Stance^777777 when the caster successfully hits a target. ^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 0 Sec Cast Time 1 SP^000000

Comments:
^777777All Stance Prepare skills work the same way.
You need to have the Preparation active (you will see a Buff icon) and auto-attack enemies.
By chance you will trigger a Stance and then you must use the Kick skill itself to activate it.
AGI and DEX will reduce the time it takes for you to be able to resume your auto-attacks.^000000
#
TK_DOWNKICK#
Max Level: 7
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Caster must be in ^008800Heel Drop Stance^777777 to perform this skill which will inflict damage and cause the Stun effect for 3 seconds on the targeted enemy.^000000
^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 14 SP 180% damage^000000
LV 2:^777777 12 SP 200% damage^000000
LV 3:^777777 10 SP 220% damage^000000
LV 4:^777777 8 SP 240% damage^000000
LV 5:^777777 6 SP 260% damage^000000
LV 6:^777777 4 SP 280% damage^000000
LV 7:^777777 2 SP 300% damage ^000000
#
TK_READYTURN#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enables a 15% chance of automatically entering ^008800Roundhouse Stance^777777 when the caster successfully hits a target. ^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 0 Sec Cast Time 1 SP^000000

Comments:
^777777All Stance Prepare skills work the same way.
You need to have the Preparation active (you will see a Buff icon) and auto-attack enemies.
By chance you will trigger a Stance and then you must use the Kick skill itself to activate it.
AGI and DEX will reduce the time it takes for you to be able to resume your auto-attacks.^000000
#
TK_TURNKICK#
Max Level: 7
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Caster must be in ^008800Roundhouse Stance^777777 to perform this skill which will damage its target and push back enemies around the target. Enemies that are pushed do not receive any damage but will be Stunned.^000000
^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 14 SP 220% damage^000000
LV 2:^777777 12 SP 250% damage^000000
LV 3:^777777 10 SP 280% damage^000000
LV 4:^777777 8 SP 310% damage^000000
LV 5:^777777 6 SP 340% damage^000000
LV 6:^777777 4 SP 370% damage^000000
LV 7:^777777 2 SP 400% damage ^000000
#
TK_READYCOUNTER#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enables a 20% chance of automatically entering ^008800Counter Kick Stance^777777 when the caster successfully hits a target. ^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 0 Sec Cast Time 1 SP^000000

Comments:
^777777All Stance Prepare skills work the same way.
You need to have the Preparation active (you will see a Buff icon) and auto-attack enemies.
By chance you will trigger a Stance and then you must use the Kick skill itself to activate it.
AGI and DEX will reduce the time it takes for you to be able to resume your auto-attacks.^000000
#
TK_COUNTER#
Max Level: 7
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Caster must be in ^008800Counter Kick Stance^777777 to perform this skill which will always hit its target.^000000
^FF0000Soul Linkers cannot perform this skill.^000000
LV 1:^777777 14 SP 220% damage^000000
LV 2:^777777 12 SP 250% damage^000000
LV 3:^777777 10 SP 280% damage^000000
LV 4:^777777 8 SP 310% damage^000000
LV 5:^777777 6 SP 340% damage^000000
LV 6:^777777 4 SP 370% damage^000000
LV 7:^777777 2 SP 400% damage ^000000
#
TK_DODGE#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enables a 20% chance of blocking long ranged physical attacks. When caster is in Spurt status (after performingLV 7 Sprint or higher) Tumbling will also block other kinds of attacks.^000000
LV 1:^777777 0 Sec Cast Time 1 SP^000000

Comments:
^777777Using Flying Kick after Tumbling activates will immediately cast the skill against the enemy that targeted you.
Using Flying Kick in this way doesn't require aiming and clicking the skill.
Soul Linkers can use this skill and benefit from the dodge effects but cannot use Flying Kick.^000000
#
TK_JUMPKICK#
Max Level: 7
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks a distant enemy with a kick that instantly closes the gap between the target and the player. When activated by Break Fall the user's Base Level will influence the damage. Damage is further improved when used it is used by a player that is in Spurt status. Flying Kick will remove most TaeKwon related buffs on targets including Soul Links and Linker buffs.^000000
LV 1:^777777 70 SP 40% ATK when used normally^000000
LV 2:^777777 60 SP 50% ATK when used normally^000000
LV 3:^777777 50 SP 60% ATK when used normally^000000
LV 4:^777777 40 SP 70% ATK when used normally^000000
LV 5:^777777 30 SP 80% ATK when used normally^000000
LV 6:^777777 20 SP 90% ATK when used normally^000000
LV 7:^777777 10 SP 100% ATK when used normally^000000
Break Fall:^777777 (4*BaseLevel)% ATK^000000
Running:^777777 (4*BaseLevel)% ATK^000000
Spurt:^777777 Multiply damage by 2^000000

Comments:
^777777Removes all Soul Links Kaite Kaahi One-Hand Quicken Full Adrenaline Rush and Berserk Potion Pitcher.^000000
#
TK_HPTIME#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 When two or more TaeKwon class characters sit next to each other HP will be restored for you. This HP restoration is affected by your MaxHP.^000000
LV 1:^777777 30 HP + (1*MaxHP)/500^000000
LV 2:^777777 60 HP + (2*MaxHP)/500^000000
LV 3:^777777 90 HP + (3*MaxHP)/500^000000
LV 4:^777777 120 HP + (4*MaxHP)/500^000000
LV 5:^777777 160 HP + (5*MaxHP)/500^000000
LV 6:^777777 180 HP + (6*MaxHP)/500^000000
LV 7:^777777 210 HP + (7*MaxHP)/500^000000
LV 8:^777777 240 HP + (8*MaxHP)/500^000000
LV 9:^777777 270 HP + (9*MaxHP)/500^000000
LV 10:^777777 300 HP + (10*MaxHP)/500^000000

Comments:
^777777For these Rest skills to work the other TaeKwon needs to have learned the skill.
Even if they only have the skill at LV1 you will activate the effect at the level you have learned but if they do not have the skill at all it will not work.
Each one will recover at the level they will have learned.^000000
#
TK_SPTIME#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 When two or more TaeKwon class characters sit next to each other SP will be restored for you. This SP restoration is affected by your MaxSP. If the user user does /doridori while this skill is active you will gain a special effect called Happy Break. While under this effect you are able to use any Earth Spike scroll while only having a very small chance of consuming the item. The Soul Linker passive Kaina further improves the recovery from this skill.^000000
LV 1:^777777 3 SP + (1*MaxSP)/500 SP 10% chance to consume Earth Spike Scroll^000000
LV 2:^777777 6 SP + (2*MaxSP)/500 SP 9% chance to consume Earth Spike Scroll^000000
LV 3:^777777 9 SP + (3*MaxSP)/500 SP 8% chance to consume Earth Spike Scroll^000000
LV 4:^777777 12 SP + (4*MaxSP)/500 SP 7% chance to consume Earth Spike Scroll^000000
LV 5:^777777 16 SP + (5*MaxSP)/500 SP 6% chance to consume Earth Spike Scroll^000000
LV 6:^777777 18 SP + (6*MaxSP)/500 SP 5% chance to consume Earth Spike Scroll^000000
LV 7:^777777 21 SP + (7*MaxSP)/500 SP 4% chance to consume Earth Spike Scroll^000000
LV 8:^777777 24 SP + (8*MaxSP)/500 SP 3% chance to consume Earth Spike Scroll^000000
LV 9:^777777 27 SP + (9*MaxSP)/500 SP 2% chance to consume Earth Spike Scroll^000000
LV 10:^777777 30 SP + (10*MaxSP)/500 SP 1% chance to consume Earth Spike Scroll^000000

Comments:
^777777If you want to trigger Happy Break sit next to another TaeKwon Star Gladiator or Soul Linker do /doridori a few times and wait for the SP tick to appear.
They don't need to be in the same party.
You do need the SP recovery tick to happen so you must not be full SP.^000000
#
TK_POWER#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases Attack Power based on the number of Party Members on the same map. The TaeKwon themself is excluded.^000000
LV 1:^777777 2% per person in party^000000
LV 2:^777777 4% per person in party^000000
LV 3:^777777 6% per person in party^000000
LV 4:^777777 8% per person in party^000000
LV 5:^777777 10% per person in party^000000

Comments:
^777777This is a boost directly applied to your ATK.
It is not visible on the Stat Window but it will increase your damage significantly.
The party members must be on the same map but don't need to be on screen or even alive.^000000
#
TK_SEVENWIND#
Max Level: 7
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Summons a wind that will enchant the caster's attacks for 5 minutes with an elemental property based on the level of the casted skill.^000000
LV 1:^777777 Earth^000000
LV 2:^777777 Wind^000000
LV 3:^777777 Water^000000
LV 4:^777777 Fire^000000
LV 5:^777777 Ghost^000000
LV 6:^777777 Shadow^000000
LV 7:^777777 Holy^000000

Comments:
^777777Assign different skill levels of this skill to different keys so that you can quickly switch elements.
The four basic elements cost 20 SP while Holy Shadow and Ghost cost 50.
The visual effect displays the Kanji for each element's name.^000000
#
TK_HIGHJUMP#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Leaps to a targeted cell within the skill's range. So long as the targeted cell is accessible the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled except for WoE maps.^000000
LV 1:^777777 5 sec Cast Time 2 cells^000000
LV 2:^777777 4 sec Cast Time 4 cells^000000
LV 3:^777777 3 sec Cast Time 6 cells^000000
LV 4:^777777 2 sec Cast Time 8 cells^000000
LV 5:^777777 1 sec Cast Time 10 cells^000000

Comments:
^777777Attemping to jump into a cell that cannot be entered will cause the character to jump in place.
This skill works on WoE 1.0 castles but not WoE 2.0 zones.
Using /bingbing and /bangbang can help you change the direction you wish to jump without moving.^000000
#
SG_FEEL#
Max Level: 3
Skill Form: ^339900Active^000000
Description:^777777 Designate the current map as one of the cosmic alignments Solar Lunar or Stellar for the use of certain skills. This designation is semi-permanent unless your server has implemented resets for it. Using the skill again after you've already set a location will simply remind you of your choice. ^FF0000 Only 1 map may be designated for each cosmic alignment.^000000
LV 1:^777777 Designate current map as the Place of the Sun^000000
LV 2:^777777 Designate current map as the Place of the Moon^000000
LV 3:^777777 Designate current map as the Place of the Stars^000000

Comments:
^777777Certain skills will only function on those maps so make sure you're 100% certain about using this skill before you commit.
Resetting this choice requires going through the procedure for obtaining Angel of the Sun Moon and Stars.^000000
#
SG_SUN_WARM#
Max Level: 3
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 You can use this skill anytime on a map designated as 'Place of the Sun'. When this skill is used it creates an offensive barrier around you affecting 3x3 cells centered on you. It deals 100% ATK damage to monsters right next to you and push them back by 2 cells. Enemy players suffer SP drain instead of HP and no push back. Every time the barrier hits it takes away 2 SP. If you do not have enough SP the barrier will disappear without making damage.^000000
LV 1:^777777 lasts 10 sec^000000
LV 2:^777777 lasts 20 sec^000000
LV 3:^777777 lasts 60 sec^000000

Comments:
^777777If the barrier is unable to push the monster back it will simply keep hitting it until either one of you dies or your SP ends.
The speed in which it hits is extremely fast.
Bosses cannot be pushed back and will take the full brunt of this skill every time.
This skill is dispelled when you teleport or use a Fly Wing.
If you have triggered the effect of Miracle of the Sun Moon and Stars you can use this on any map.^000000
#
SG_MOON_WARM#
Max Level: 3
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 You can use this skill anytime on a map designated as 'Place of the Moon'. When this skill is used it creates an offensive barrier around you affecting 3x3 cells centered on you. It deals 100% ATK damage to monsters right next to you and push them back by 2 cells. Enemy players suffer SP drain instead of HP and no push back. Every time the barrier hits it takes away 2 SP. If you do not have enough SP the barrier will disappear without making damage.^000000
LV 1:^777777 lasts 10 sec^000000
LV 2:^777777 lasts 20 sec^000000
LV 3:^777777 lasts 60 sec^000000

Comments:
^777777If the barrier is unable to push the monster back it will simply keep hitting it until either one of you dies or your SP ends.
The speed in which it hits is extremely fast.
Bosses cannot be pushed back and will take the full brunt of this skill every time.
This skill is dispelled when you teleport or use a Fly Wing.
If you have triggered the effect of Miracle of the Sun Moon and Stars you can use this on any map.^000000
#
SG_STAR_WARM#
Max Level: 3
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 You can use this skill anytime on a map designated as 'Place of the Stars'. When this skill is used it creates an offensive barrier around you affecting 3x3 cells centered on you. It deals 100% ATK damage to monsters right next to you and push them back by 2 cells. Enemy players suffer SP drain instead of HP and no push back. Every time the barrier hits it takes away 2 SP. If you do not have enough SP the barrier will disappear without making damage.^000000
LV 1:^777777 lasts 10 sec^000000
LV 2:^777777 lasts 20 sec^000000
LV 3:^777777 lasts 60 sec^000000

Comments:
^777777If the barrier is unable to push the monster back it will simply keep hitting it until either one of you dies or your SP ends.
The speed in which it hits is extremely fast.
Bosses cannot be pushed back and will take the full brunt of this skill every time.
This skill is dispelled when you teleport or use a Fly Wing.
If you have triggered the effect of Miracle of the Sun Moon and Stars you can use this on any map.^000000
#
SG_SUN_COMFORT#
Max Level: 4
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 It can be used anytime when you are on the Day of the Sun in the map that is memorized as 'Place of the Sun'. This skill increases your Soft DEF by (BaseLevel+DEX+LUK)/2.^000000
LV 1:^777777 80 sec^000000
LV 2:^777777 160 sec^000000
LV 3:^777777 240 sec^000000
LV 4:^777777 320 sec^000000

Comments:
^777777Days of the Sun are the even numbered days.
When Miracle of the Sun Moon and Stars is active this can be used anytime anywhere.^000000
#
SG_MOON_COMFORT#
Max Level: 4
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 It can be used anytime when you are on the Day of the Moon in the map that is memorized as 'Place of the Moon'. This skill increases your FLEE by (BaseLevel+DEX+LUK)/10.^000000
LV 1:^777777 80 sec^000000
LV 2:^777777 160 sec^000000
LV 3:^777777 240 sec^000000
LV 4:^777777 320 sec^000000

Comments:
^777777Days of the Moon are the odd numbered days.
When Miracle of the Sun Moon and Stars is active this can be used anytime anywhere.^000000
#
SG_STAR_COMFORT#
Max Level: 4
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 It can be used anytime when you are on the Day of the Stars in the map that is memorized as 'Place of the Stars'. This skill increases your ASPD by (BaseLevel+DEX+LUK)/10%.^000000
LV 1:^777777 80 sec^000000
LV 2:^777777 160 sec^000000
LV 3:^777777 240 sec^000000
LV 4:^777777 320 sec^000000

Comments:
^777777Days of the Stars are the multiples of 5.
When Miracle of the Sun Moon and Stars is active this can be used anytime anywhere.^000000
#
SG_HATE#
Max Level: 3
Skill Form: ^339900Active^000000
Description:^777777 When you use this skill the name of the monster whom you just marked will be displayed and marked. You can also use this on player characters and they will be categorized by class ignoring size and HP. Example: It will show above the player characters Champion if target player was a Champion character and on all other characters who are of Champion class. Those choices are semi-permanent unless your server has implemented ways of resetting these options.^000000
LV 1:^777777 Mark as Target of the Sun. On mobs it can only be used on Small monsters.^000000
LV 2:^777777 Mark as Target of the Moon. On mobs it can only be used on Medium size monsters that have a Maximum HP higher than 6000.^000000
LV 3:^777777 Mark as Target of the Stars. On mobs it can only be used on Large size monsters that have a Maximum HP higher than 20000.^000000

Comments:
^777777This skill will set which monsters will be your targets.
Only up to three targets.
Resetting these options require going through the procedure for obtaining Angel of the Sun Moon and Stars.^000000
#
SG_SUN_ANGER#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Grants bonus damage against monsters which are marked as the Target of the Sun.^000000
LV 1:^777777 +((BaseLevel+LUK+DEX)/9)% damage^000000
LV 2:^777777 +((BaseLevel+LUK+DEX)/6)% damage^000000
LV 3:^777777 +((BaseLevel+LUK+DEX)/3)% damage ^000000
#
SG_MOON_ANGER#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Grants bonus damage against monsters which are marked as the Target of the Moon.^000000
LV 1:^777777 +((BaseLevel+LUK+DEX)/9)% damage^000000
LV 2:^777777 +((BaseLevel+LUK+DEX)/6)% damage^000000
LV 3:^777777 +((BaseLevel+LUK+DEX)/3)% damage ^000000
#
SG_STAR_ANGER#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 Grants bonus damage against monsters which are marked as the Target of the Stars.^000000
LV 1:^777777 +((BaseLevel+LUK+DEX+STR)/9)% damage^000000
LV 2:^777777 +((BaseLevel+LUK+DEX+STR)/6)% damage^000000
LV 3:^777777 +((BaseLevel+LUK+DEX+STR)/3)% damage^000000

Comments:
^777777The Lunar version of Wrath is better than the other two.
It features STR scaling as well.
When you are under the effect of Miracle of the Sun Moon and Stars this is the version of Wrath that will be applied to all monsters.^000000
#
SG_SUN_BLESS#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases EXP given by Target of the Sun monsters during the Day of the Sun.^000000
LV 1:^777777 +10% EXP^000000
LV 2:^777777 +20% EXP^000000
LV 3:^777777 +30% EXP^000000
LV 4:^777777 +40% EXP^000000
LV 5:^777777 +50% EXP^000000

Comments:
^777777Days of the Sun are those which are Even Numbered.
The Bonus EXP is applied to the monster and will affect party members if EXP Share is enabled.
Stacks multiplicatively with EXP Manuals.
For example if you have +50% EXP from this skill and consume a +50% manual the result is NOT 200% but rather 225%(150% of 150%).^000000
#
SG_MOON_BLESS#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases EXP given by Target of the Moon monsters during the Day of the Moon by (10*Skill LV)%.^000000
LV 1:^777777 +10% EXP^000000
LV 2:^777777 +20% EXP^000000
LV 3:^777777 +30% EXP^000000
LV 4:^777777 +40% EXP^000000
LV 5:^777777 +50% EXP^000000

Comments:
^777777Days of the Moon are those which are Odd Numbered.
The Bonus EXP is applied to the monster and will affect party members if EXP Share is enabled.
Stacks multiplicatively with EXP Manuals.
For example if you have +50% EXP from this skill and consume a +50% manual the result is NOT 200% but rather 225%(150% of 150%).^000000
#
SG_STAR_BLESS#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases EXP given by Target of the Stars monsters in the Day of the Stars by (20*Skill LV)%.^000000
LV 1:^777777 +20% EXP^000000
LV 2:^777777 +40% EXP^000000
LV 3:^777777 +60% EXP^000000
LV 4:^777777 +80% EXP^000000
LV 5:^777777 +100% EXP^000000

Comments:
^777777Days of the Stars are those which are multiples of 5.
The Bonus EXP is applied to the monster and will affect party members if EXP Share is enabled.
Stacks multiplicatively with EXP Manuals.
For example if you have +100% EXP from this skill and consume a +50% manual the result is NOT 250% but rather 300%(150% of 200%).
It is important to note that this version of the skill is superior to the Sun and Moon versions.
When Miracle of the Sun Moon and Stars is active this is the version of the skill that will be applied to every monster.^000000
#
SG_DEVIL#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 This skill's effects will only activate for Job LV. 50 characters. Increasing this skills' level will permanently increase Attack Speed and reduce character's vision similarly to the ^663399Blind^777777 effect.^000000
LV 1:^777777 ASPD + 3%^000000
LV 2:^777777 ASPD + 6%^000000
LV 3:^777777 ASPD + 9%^000000
LV 4:^777777 ASPD + 12%^000000
LV 5:^777777 ASPD + 15%^000000
LV 6:^777777 ASPD + 18%^000000
LV 7:^777777 ASPD + 21%^000000
LV 8:^777777 ASPD + 24%^000000
LV 9:^777777 ASPD + 27%^000000
LV 10:^777777 ASPD + 30%^000000

Comments:
^777777Be very careful with this skill.
The blindness caused by Shadow can be very crippling to gameplay.
The blindness has gradual steps for each skill level.
Up to LV3 you should still be able to see most of the screen but beyond that it's very much like being permanently under the Blind effect.
This Blindness is not the same as the status effect and the reductions to HIT and FLEE are not present.
This visual effect CANNOT be bypassed by using /effect or /mineffect.
Putting points before you've maxed your Job Level does absolutely nothing.
But once you do hit that level the blindness will hit you all at once. Using this skill combined with Stellar Protection will allow you to reach 190 ASPD very easily.
If your server has increased Max Level for Job this skill will only work when you've reached that max.^000000
#
SG_FRIEND#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 When a Star Gladiator uses Counter Kick all Monks in the same party will have their Triple Attack chance increased. If the Monks who are in same party as a Star Gladiator activate a Combo Finish Star Gladiator's chance of Counter Kick increases.^000000
LV 1:^777777 +100% base chance x 1.2^000000
LV 2:^777777 +150% base chance x 1.5^000000
LV 3:^777777 +200% base chance x 2 ^000000
#
SG_KNOWLEDGE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 When you login the game on a map (only login NOT by walking/teleporting) if that map is designated as Place of the Sun or Moon or Stars this passive skill grants you increased weight capacity. If you stay outside the Place of the Sun or Moon or Stars for too long this effect end.^000000
LV 1:^777777 +10%^000000
LV 2:^777777 +20%^000000
LV 3:^777777 +30%^000000
LV 4:^777777 +40%^000000
LV 5:^777777 +50%^000000
LV 6:^777777 +60%^000000
LV 7:^777777 +70%^000000
LV 8:^777777 +80%^000000
LV 9:^777777 +90%^000000
LV 10:^777777 +100%^000000

Comments:
^777777This skill does not work unless the user logs into the character from the Character Selection screen into the map that was saved.
This makes it impossible to use the skill on maps that send you back to your Save Point if you relog.
The effect persists for 10 minutes after leaving the map but will end immediately if you die.^000000
#
SG_FUSION#
Max Level: 1
Skill Form: ^339900Active - Self Buff Soul Linked Only^000000
Description:^777777 The power of this skill is unleashed when linked to a Soul Linker using the Star Gladiator Spirit. When linked your movement speed is increased your attacks ignore DEF and FLEE but you lose 2% of your HP every time you attack a monster and 8% HP if the target is a player. If the enemy being attacked is a player and you perform an attack while under 20% HP you will die immediately.^000000

Comments:
^777777The Movement Speed granted by Union is very significant.
Combined with a simple Increase Agility or similar buff Star Gladiators can move as fast as Soul Linked Stalkers.
When using this skill be prepared with plenty of healing items on hand because it will drain your HP at an alarming rate specially when used in combination with a Warmth skill.
This skill is not unlocked automatically when a Soul Link is given to you the user must have spent a Skill Point to learn the skill.
You must have 9 points into Knowledge in order to unlock Union. Sometimes the client will not allow you to put a point into this skill due to a glitch.
If that happens make sure you have the necessary points into Knowledge switch the Skill Window format to the alternative List Mode and assign the point in this manner.^000000
#
SL_ALCHEMIST#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Alchemists and Creators giving them special buffs. - Increases effectiveness of Potion Pitcher by 1% per Base Level of the Alchemist. - Allows usage of Berserk Pitcher skill. - Alchemists having PharmacyLV 10 are allowed to use Twilight Alchemy I II and III.^000000

Comments:
^777777The bonus to Potion Pitcher is a multiplicative bonus for the healed value.
A LV99 Alchemist or Creator will heal for +99% more.
Twilight Alchemy skills have very specific requirements to use including some party members needed to use.
Make sure to read their descriptions closely to avoid losing your precious materials.^000000
#
AM_BERSERKPITCHER#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Throws two Berserk Potions at an ally. Can be used on any class even jobs that normally would not be allowed to use Berserk Potions but the target still needs to be Base LV 85 or higher.^000000

Comments:
^777777Costs 2 Berserk Pots and lasts half of the time.^000000
#
SL_MONK#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Monks and Champions giving them special buffs. - Combo Finish attack becomes a 5x5 cell splash attack. - SP Cost of combo skills is decreased. - Allow SP regeneration in Critical Explosion state and after Asura Strike as well. ^000000
#
SL_STAR#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Star Gladiators allowing the usage of the Union of the Sun Moon and Stars skill.^000000

Comments:
^777777The Star Gladiator still needs to have learned the skill by spending a Skill Point.^000000
#
SL_SAGE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Sages and Professors allowing their Auto Spell Skill to always produceLV 10 Bolts if the Sage has learned that much in the Bolt Skill. ^000000
#
SL_CRUSADER#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Crusaders and Paladins making their Shield Boomerang never miss do double the damage and halving its after cast delay. ^000000
#
SL_SUPERNOVICE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Super Novices giving them special buffs.
- Super Novices above LV 90 will be temporarily able to equip ALL Upper/Middle/Lower headgears.
- Super Novices above LV 90 have 1% chance to 'erase' the death record enabling them to once more obtain the +10 to All Stats effect from never having died.
- Super Novices above LV 96 will be temporarily able to equip LV 4 Daggers 1H Swords Axes Maces and Staves.^000000

Comments:
^777777The Helm and Weapon benefits allow Super Novices to use hats and weapons that normally they would not be able to wear.
Even gear that is only usable by Trans Jobs can be used in this case.
However once the Soul Link ends those pieces will be removed upon relog.^000000
#
SL_KNIGHT#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Knights and Lord Knights allowing those who have Two-Hand QuickenLV 10 to use One-Hand Quicken for the skill's duration. ^000000
#
SL_WIZARD#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Wizards and High Wizards allowing them to cast all Gemstone requiring Skills without using them up for the skill's duration. Additionally while Soul Linked Wizard's spells that hit enemy players under the protection of Soul Linker's Kaite will not be reflected back to the Wizard. However in order for this effect to take place you must have a ^339900Crystal Fragment^777777 in your inventory and for each reflect that was countered one Crystal Fragment will be consumed.^000000

Comments:
^777777The Reflect protection from this Soul Link is only effective against Kaite.
Equipment based reflect effects such as the ones granted by Maya Card and Frus Card will not be covered by this.
You still need at least one Gemstone in your inventory to use the skills even if they won't be consumed.
The skill Ganbantein is not affected by this at all and will still require both Gemstones.^000000
#
SL_PRIEST#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Priests and High Priests boosting the power of Holy Light by a factor of 5x but also increasing its SP Cost by 5x as well for the skill's duration. ^000000
#
SL_BARDDANCER#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Bards Clowns Dancers and Divas giving them special buffs. - All Songs and Dances will affect the Bard/Dancer themselves. - Reduces the Movement Speed penalty while performing. For a Bard or Dancer that has mastered Musical/Dancing Lessons the penalty is entirely removed. - If a Bard or Dancer has mastered a solo song or dance they will be allowed to use the LV10 version of the equivalent song or dance belonging to the other genre.^000000

Comments:
^777777It's important to keep in mind that Musical Lessons and Dancing Lessons are distinct skills and will not improve the effect of songs and dances that belong to the other genre.^000000
#
SL_ROGUE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Rogues and Stalkers giving them special buffs. - Becomes entirely immune to Sage's Dispel. - If Preserve is active also becomes immune to the Dispeling effect of Flying Side Kick - Potions created by ranked Alchemists will heal even more. - ^CC6600STR^777777 bonus from Chase Walk will last 5 minutes instead of 30 seconds. - Increases Movement Speed while in Chase Walk.^000000

Comments:
^777777The Movement Speed gain from this link is very significant and will stack with other Move Speed buffs such as Increase Agility.^000000
#
SL_ASSASIN#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Assassins and Assassins Cross boosting their Sonic Blow by doubling its damage and halving the After Cast Delay for the skill's duration. However the bonuses are reduced to +25% bonus damage and no Cool Down bonus during WoE.^000000

Comments:
^777777There's a few things to keep in mind about this Soul Link's effect.
Sonic Blow in addition to having After Cast Delay has an additional effect that prevents the user from moving for a few moments after use.
This movement binding effect lasts 2 seconds which perfectly matches After Cast Delay of the skill.
This Soul Link will release the Assassin from the delay but they still won't be able to move.
Originally Sonic Blow would display a very long animation showing the Assassin character dealing multiple blows to the enemy.
However Ragnarok Online clients dated at 2018-11-21 and newer had this effect removed.
When the animation existed Assassins could not spam the skill faster than the animation would play but with the visual animation effect removed the After Cast Delay does indeed result in the ability to use Sonic Blow twice as fast.^000000
#
SL_BLACKSMITH#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Blacksmiths and Whitesmiths allowing players that have mastered Adrenaline Rush to use the skill Full Adrenaline Rush.^000000

Comments:
^777777This version of the skill gives +30% ASPD to the user and +20% to everyone else in the party.
However unlike the regular Adrenaline Rush it works for every non-ranged weapon not just Axes or Maces.^000000
#
BS_ADRENALINE2#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Increases character's ASPD with all weapons by 30%. Increases nearby party member's ASPD with all weapons except ranged by 20%. Does not stack with other skills that directly increase ASPD. ^000000
#
SL_HUNTER#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to Hunters and Snipers giving them special buffs for the skill's duration. - Effectiveness of Beast Bane is increased by Hunters/Snipers ^CC6600STR^777777. - If the character has mastered Double Srafe they will be able to use Beast Strafing.^000000

Comments:
^777777Beast Strafing is a skill that scales very strongly with STR.
The improvement to Beast Bane is simply adding +1 mastery damage for every point of STR.^000000
#
SL_SOULLINKER#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Soul Links to other Soul Linkers allowing them to use 'Ka- Type' skills on any other character for the skill's duration.^000000

Comments:
^777777Normally a Soul Linker can only use Ka- Type skills on themself, their own family, or other Soul Linkers.
With this effect they can use it on any character without restrictions.^000000
#
SL_KAIZEL#
Max Level: 7
Skill Form: ^339900Active
^777777 Ka- Type^000000
Description:^777777 When the target dies they will be immediatelly resurrected. They will still lose Experience and buffs upon death. This skill has no effect in WoE. Can only be used on yourself your spouse children or other Soul Linkers.^000000
LV 1:^777777 10% HP at res^000000
LV 2:^777777 20% HP at res^000000
LV 3:^777777 30% HP at res^000000
LV 4:^777777 40% HP at res^000000
LV 5:^777777 50% HP at res^000000
LV 6:^777777 60% HP at res^000000
LV 7:^777777 70% HP at res^000000

Comments:
^777777Upon reviving you will have the protection of LV10 Kyrie Eleison but only for a fraction of a second.
Similar to when being revived normally entering a map or teleporting you will be immune to attacks and detection for 3 seconds.
The Cast Time of Kaizel cannot be reduced by DEX.
Being revived in this manner will activate the effects of Osiris Card.^000000
#
SL_KAAHI#
Max Level: 7
Skill Form: ^339900Active
^777777 Ka- Type^000000
Description:^777777 While this buff lasts every time the user is attacked by a normal attack it will consume their SP and Heal them. Can only be used on yourself your spouse children or other Soul Linkers.^000000
LV 1:^777777 5 SP taken 200 HP healed^000000
LV 2:^777777 10 SP taken 400 HP healed^000000
LV 3:^777777 15 SP taken 600 HP healed^000000
LV 4:^777777 20 SP taken 800 HP healed^000000
LV 5:^777777 25 SP taken 1000 HP healed^000000
LV 6:^777777 30 SP taken 1200 HP healed^000000
LV 7:^777777 35 SP taken 1400 HP healed^000000

Comments:
^777777The purpose of Kaahi is to enable a character to tank with their SP.
As long as they have SP they will heal any damage received. Keep in mind that being targeted by Skills does not activate Kaahi's effect.
The effect triggers even if the attack misses or gets blocked by an effect such as Safety Wall or Kaupe. ^000000
#
SL_KAUPE#
Max Level: 3
Skill Form: ^339900Active
^777777 Ka- Type^000000
Description:^777777 Allows the target to absolutely evade an enemy attack. Evades all types of attacks (normal skills spells) but for area multi-hit spells (such as Storm Gust or Lord of Vermilion) only the 1st hit is dodged. When you evade even once the effect disappears. Can only be used on yourself your spouse children or other Soul Linkers.^000000
LV 1:^777777 33% evade chance^000000
LV 2:^777777 66% evade chance^000000
LV 3:^777777 100% evade chance^000000

Comments:
^777777Can be used to block the first hit of an MvP's Earthquake.^000000
#
SL_KAITE#
Max Level: 7
Skill Form: ^339900Active
^777777 Ka- Type^000000
Description:^777777 Reflects all Magic and Heals back to the caster. It does not reflect skills that do not deal damage. Will not reflect spells from Boss monsters and monsters above LV 80. Can only be used on yourself your spouse children or other Soul Linkers.^000000
LV 1:^777777 1 reflect 6.0 sec Cast Time 1 minute^000000
LV 2:^777777 1 reflect 5.5 sec Cast Time 2 minutes^000000
LV 3:^777777 1 reflect 5.0 sec Cast Time 3 minutes^000000
LV 4:^777777 1 reflect 4.5 sec Cast Time 4 minutes^000000
LV 5:^777777 2 reflects 4.0 sec Cast Time 5 minutes^000000
LV 6:^777777 2 reflects 3.5 sec Cast Time 6 minutes^000000
LV 7:^777777 2 reflects 3.0 sec Cast Time 10 minutes^000000

Comments:
^777777Using this on yourself or an ally during party play will make it hard for Priests in your party to heal.
In PvP scenarios if an enemy Wizard is under the effect of a Soul Link they can consume an item to counter the effects of the reflection.^000000
#
SL_KAINA#
Max Level: 7
Skill Form: ^6666CCPassive
^777777 Ka- Type^000000
Description:^777777 Improves the power of Enjoyable Rest and increases your MaxSP. Also reduces the SP Cost of Estin Estun and Esma by tiers depending on your Base Level. This reduction is 3% per Skill Level between Base 70~79 5% between 80~89 and 7% above LV90.^000000
LV 1:^777777 +30 MaxSP +40% SP recovery from Enjoyable Rest 3/5/7% Cost Reduction^000000
LV 2:^777777 +60 MaxSP +50% SP recovery from Enjoyable Rest 6/10/14% Cost Reduction^000000
LV 3:^777777 +90 MaxSP +60% SP recovery from Enjoyable Rest 9/15/21% Cost Reduction^000000
LV 4:^777777 +120 MaxSP +70% SP recovery from Enjoyable Rest 12/20/28% Cost Reduction^000000
LV 5:^777777 +150 MaxSP +80% SP recovery from Enjoyable Rest 15/25/35% Cost Reduction^000000
LV 6:^777777 +180 MaxSP +90% SP recovery from Enjoyable Rest 18/30/42% Cost Reduction^000000
LV 7:^777777 +210 MaxSP +100% SP recovery from Enjoyable Rest 21/35/49% Cost Reduction ^000000
#
SL_STIN#
Max Level: 7
Skill Form: ^FF0000Offensive
^777777 Es- Type^000000
Description:^777777 A magical skill for attacking small monsters. The affected monster is pushed back by 2 cells. When this is used on monsters that are not Small it will do only 1% MATK damage but still push them back. When the LV7 version of this skill is used you can use Esma for next 3 seconds. Es- type magic can only be used on monsters. If it is used on a player character nothing happens and the caster will be stunned for 0.5 seconds.^000000
LV 1:^777777 110% Matk^000000
LV 2:^777777 120% Matk^000000
LV 3:^777777 130% Matk^000000
LV 4:^777777 140% Matk^000000
LV 5:^777777 150% Matk^000000
LV 6:^777777 160% Matk^000000
LV 7:^777777 170% Matk^000000

Comments:
^777777This skill's damage is influenced by Warm Wind.^000000
#
SL_STUN#
Max Level: 7
Skill Form: ^FF0000Offensive
^777777 Es- Type^000000
Description:^777777 A magical skill for attacking Medium monsters. If the target monster is Medium they will be Stunned. Large and Small monsters will take full damage but not be stunned. When the LV7 version of this skill is used you can use Esma for next 3 seconds. Es- type magic can only be used on monsters. If it is used on a player character nothing happens and the caster will be stunned for 0.5 seconds.^000000
LV 1:^777777 5% Matk^000000
LV 2:^777777 10% Matk^000000
LV 3:^777777 15% Matk^000000
LV 4:^777777 20% Matk^000000
LV 5:^777777 25% Matk^000000
LV 6:^777777 30% Matk^000000
LV 7:^777777 35% Matk^000000

Comments:
^777777This skill's damage is influenced by Warm Wind.^000000
#
SL_SMA#
Max Level: 10
Skill Form: ^FF0000Offensive
^777777 Es- Type^000000
Description:^777777 A strong Magic attack that changes its element depending on Warm Wind. Esma can only be used for a short period after using Estin Estun Eske or a Soul Link. Es- type magic can only be used on monsters. If it is used on a player character nothing happens and the caster will be stunned for 0.5 seconds.^000000
LV 1:^777777 (40+BaseLevel)% MATK x 1 Missile^000000
LV 2:^777777 (40+BaseLevel)% MATK x 2 Missiles^000000
LV 3:^777777 (40+BaseLevel)% MATK x 3 Missiles^000000
LV 4:^777777 (40+BaseLevel)% MATK x 4 Missiles^000000
LV 5:^777777 (40+BaseLevel)% MATK x 5 Missiles^000000
LV 6:^777777 (40+BaseLevel)% MATK x 6 Missiles^000000
LV 7:^777777 (40+BaseLevel)% MATK x 7 Missiles^000000
LV 8:^777777 (40+BaseLevel)% MATK x 8 Missiles^000000
LV 9:^777777 (40+BaseLevel)% MATK x 9 Missiles^000000
LV 10:^777777 (40+BaseLevel)% MATK x 10 Missiles^000000

Comments:
^777777Esma is a very hard hitting magic spell that has the distinction of being any element you want except Poison and Undead.
Using Esma without a Warm Wind active will result in Neutral magical damage.
For a LV 99 Soul Linker that has mastered this skill Esma will do 1390% MATK damage.
With only 2 seconds Cast Time and 0.5 sec After Cast Delay Esma is also a very quick casting spell compared to other strong single target skills from Mage and Wizard.^000000
#
SL_SWOO#
Max Level: 7
Skill Form: ^FF0000Offensive
^777777 Es- Type^000000
Description:^777777 Makes the target monster tiny greatly reducing their walking speed. If this is used on a Boss monster the effect only lasts 1/5 of the duration. If used on a monster that is already under the effect of Eswoo it will cause the user to be stunned for 10 seconds. Es- type magic can only be used on monsters. If it is used on a player character nothing happens and the caster will be stunned for 0.5 seconds.^000000
LV 1:^777777 1 second duration 75 SP Cost^000000
LV 2:^777777 2 seconds duration 65 SP Cost^000000
LV 3:^777777 3 seconds duration 55 SP Cost^000000
LV 4:^777777 4 seconds duration 45 SP Cost^000000
LV 5:^777777 5 seconds duration 35 SP Cost^000000
LV 6:^777777 6 seconds duration 25 SP Cost^000000
LV 7:^777777 7 seconds duration 15 SP Cost^000000

Comments:
^777777The Size attribute is not changed. The reduction in size is merely a visual effect.
The Movement Speed penalty applied by Eswoo is very significant even more so than the penalty applied by Eska.^000000
#
SL_SKE#
Max Level: 3
Skill Form: ^FF0000Offensive
^777777 Es- Type^000000
Description:^777777 Increases the monster's ATK by +300% but halves their DEF. You can cast Esma within 3 seconds after using Eske. Es- type magic can only be used on monsters. If it is used on a player character nothing happens and the caster will be stunned for 0.5 seconds.^000000
LV 1:^777777 Lasts 10 seconds 45 SP^000000
LV 2:^777777 Lasts 20 seconds 30 SP^000000
LV 3:^777777 Lasts 30 seconds 15 SP^000000

Comments:
^777777This is the easiest way there is to buff a monster on purpose.
Keep in mind that many servers have rules that prohibit such griefing behavior.^000000
#
SL_SKA#
Max Level: 3
Skill Form: ^FF0000Offensive
^777777 Es- Type^000000
Description:^777777 Force the target monster to enter a state similar to Monk's Steel Body. Soft MDEF is set to 90 Movement Speed and ASPD are reduced. On every attack a random value between 0 and 100 Soft DEF is added. Works on MvPs and Bosses. Es- type magic can only be used on monsters. If it is used on a player character nothing happens and the caster will be stunned for 0.5 seconds.^000000
LV 1:^777777 Lasts 10 seconds 100 SP^000000
LV 2:^777777 Lasts 20 seconds 80 SP^000000
LV 3:^777777 Lasts 30 seconds 60 SP^000000

Comments:
^777777This skill does absolutely nothing to the Hard DEF and Hard MDEF values only the Soft values are altered.
If a monster has very high INT using Eska on it before doing magical damage with Esma should result in higher damage.
The value for Soft MDEF will be set to 90 regardless of whether it was higher or lower.
When supporting an ally that is using an Ice Pick or Thanatos Card it is always worth it to use Eska on an enemy since it will increase the Soft DEF value instead of setting it to a fixed value.^000000
#
ST_PRESERVE#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Prevents the automatic copying of skills through the Plagiarism skill.^000000

Comments:
^777777Can be Dispelled unless you are Soul Linked.
Relogging into the character from the Character Selection screen will remove the effect.^000000
#
ST_FULLSTRIP#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Attempt to Strip Weapon Armor Shield and Helm all at once. Similar to the individual Strip skills the gap between the user's ^CC6600DEX^777777 and the target's ^CC6600DEX^777777 will greatly influence the chance of success.^000000
LV 1:^777777 7% Base Chance + 2*(uDEX - tDEX) 75 seconds duration^000000
LV 2:^777777 9% Base Chance + 2*(uDEX - tDEX) 90 seconds duration^000000
LV 3:^777777 11% Base Chance + 2*(uDEX - tDEX) 105 seconds duration^000000
LV 4:^777777 13% Base Chance + 2*(uDEX - tDEX) 120 seconds duration^000000
LV 5:^777777 15% Base Chance + 2*(uDEX - tDEX) 135 seconds duration^000000

Comments:
^777777The DEX gap value can only benefit the user by increasing the chance of success.
If the target's DEX is higher than the user's the chance applied is the base value without being reduced.
There is no partial success you either fail or succeed applying every strip that is possible.
If the target does not have anything equipped on the slot the debuff preventing them from re-equipping items will not be given.
An enemy that feels the imminent danger of being stripped may unequip items before suffering the debuff and in this manner preventing the effect to take place.
It is also possible for an enemy that had a Two-Handed weapon stripped to equip a shield since they will not have the debuff preventing Shields from re-equipping.
Depending on the game version failing to Strip may not display the skill name on top of the user's character and may not cause the character to perform an animation.
Full Strip does not have a Cast Time. Upon failure the user will receive a 'Skill has failed' warning unless they have used /skillfail to silence this message.
Duration increases 0.5 seconds for every point of DEX you have over the target lasts 15 more seconds on monsters. Does not work on MvPs and Bosses.^000000
#
WS_WEAPONREFINE#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Refines weapons to increase their refinement. Unlike weapon smithing which is affected by ^CC6600DEX and LUK^777777 this skill's success rate is affected by the user's Job Level alone. Whitesmith has same rate of success as Item Upgrade NPCs at Job LV 50 has 5% greater chance of success than Item Upgrade NPCs at Job LV 60 and have a 10% greater chance of success at Job LV 70. If upgrade attempt fails the weapon will be destroyed. LV 1 Weapon require 1 ^008800Phracon^777777. LV 2 Weapon require 1 ^008800Emveretarcon^777777. LV 3-4 Weapon requires 1 ^008800Oridecon^777777.^000000
LV 1:^777777 Up to +1 maximum refine level^000000
LV 2:^777777 Up to +2 maximum refine level^000000
LV 3:^777777 Up to +3 maximum refine level^000000
LV 4:^777777 Up to +4 maximum refine level^000000
LV 5:^777777 Up to +5 maximum refine level^000000
LV 6:^777777 Up to +6 maximum refine level^000000
LV 7:^777777 Up to +7 maximum refine level^000000
LV 8:^777777 Up to +8 maximum refine level^000000
LV 9:^777777 Up to +9 maximum refine level^000000
LV 10:^777777 Up to +10 maximum refine level^000000

Comments:
^777777This skill is only for Weapons not Armors.
The success chance increases by 0.5% for each Job Level above 50.
If the Whitesmith is below Job50 the chance of success is lower than the normal NPC.^000000
#
CR_SLIMPITCHER#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Consumes 1 Slim Potion to heal all Party Members within a 7*7 cell area around the targeted spot.^000000
LV 1:^777777 110% efficiency Red Slim Potion^000000
LV 2:^777777 120% efficiency Red Slim Potion^000000
LV 3:^777777 130% efficiency Red Slim Potion^000000
LV 4:^777777 140% efficiency Red Slim Potion^000000
LV 5:^777777 150% efficiency Red Slim Potion^000000
LV 6:^777777 160% efficiency Yellow Slim Potion^000000
LV 7:^777777 170% efficiency Yellow Slim Potion^000000
LV 8:^777777 180% efficiency Yellow Slim Potion^000000
LV 9:^777777 190% efficiency Yellow Slim Potion^000000
LV 10:^777777 200% efficiency White Slim Potion^000000

Comments:
^777777 The learned level of this skill will influence the healing power even if you select a lower skill level (in order to use a different slim potion).
The learned level of Potion Pitcher and Learning Potion also influence the heal power of this skill.^000000
#
CR_FULLPROTECTION#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Protects the targeted character with all four kinds of chemical protection. Each cast requires 1 ^008800Glistening Coat^777777.^000000
LV 1:^777777 120 sec^000000
LV 2:^777777 240 sec^000000
LV 3:^777777 360 sec^000000
LV 4:^777777 480 sec^000000
LV 5:^777777 600 sec^000000

Comments:
^777777 If a player has all four Chemical Protection buffs active at once any enemy player attempting to strip will receive a warning on their chat window stating that the character is fully protected.
Will only apply to piece of equipment that they actually have equipped.
For example if the character has Helm Armor and Weapon but not a Shield they will receive the Chemical Protection buff for all except Shield.
Fails if the target does not have any of the four types of equipment currently equipped.
If the user has been Stripped using FCP will not clear the debuffs.^000000
#
PA_SHIELDCHAIN#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Enables the chance of striking an enemy 5 times with a Shield while in battle. Shield's weight and upgrade leve affects the damage. Shield Chain has a fixed +20% Accuracy bonus on every skill level which improves your final chance to hit similar to the bonuses provided by Bash Magnum Break and Pierce. Shield Chain has 1 second cast delay and range of 4 cells. Requires ^008800Shield^777777.^000000
LV 1:^777777 130% Damage per hit^000000
LV 2:^777777 160% Damage per hit^000000
LV 3:^777777 190% Damage per hit^000000
LV 4:^777777 220% Damage per hit^000000
LV 5:^777777 250% Damage per hit^000000

Comments:
^777777Shield Chain is a forced neutral skill.
The damage bonus granted by the shield's refine rate ignores FLEE and will do damage even if the skill were to miss.
A very particular property of Shield Chain is that it only looks at your base ATK (what you get from stats mostly STR) while completely ignoring your weapon's ATK.
Using flat +ATK items such as Giant Whisper Card does work.
Regular +% damage cards will influence the damage of Shield Chain.
If the user is equipped with an Ice Pick or Thanatos Card those effects are ignored. ^000000
#
HP_MANARECHARGE#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Decreases SP Cost of all your skills.^000000
LV 1:^777777 SP Cost for all skills -4%^000000
LV 2:^777777 SP Cost for all skills -8%^000000
LV 3:^777777 SP Cost for all skills -12%^000000
LV 4:^777777 SP Cost for all skills -16%^000000
LV 5:^777777 SP Cost for all skills -20%^000000

Comments:
^777777This cost reduction stacks with other SP Cost Reduction effects such as Diva's Kiss, Pharaoh Card, and Ulle's Cap combo effect.^000000
#
PF_DOUBLECASTING#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 During the skill's duration all Bolt-type spells (including Auto-Spells) have a chance of being used a second time instantly.^000000
LV 1:^777777 40% Chance^000000
LV 2:^777777 50% Chance^000000
LV 3:^777777 60% Chance^000000
LV 4:^777777 70% Chance^000000
LV 5:^777777 80% Chance^000000

Comments:
^777777This skill's cast time cannot be reduced by DEX.
Earth Spike is not considered to be a Bolt skill.^000000
#
HW_GANBANTEIN#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Enables the chance of canceling ground targeting magic spell cast on a 3*3 cell area around the targeted spot. This skill will cancel Land Protector on areas that have been enchanted by that skill. This skill is unaffected by items or skills that remove Gemstone requirements. Has 5 second cast delay. Each cast requires 1 ^008800Blue Gemstone^777777 and ^008800Yellow Gemstone^777777.  ^000000
Comments:^777777 The purpose of this skill is to delete any AoE effects that can be placed on the ground. A very effective way to deal with skills such as Land Protector Pneuma or Safety Wall^000000
#
HW_GRAVITATION#
Max Level: 5
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Increases the gravity in a 5*5 AoE which will decrease the Attack Speed of enemies and cause continuous damage that ignore Defense. When skill is active the caster's movement and attacks are disabled. This skill's effect on Attack and Movement Speeds does not apply to Boss monsters. Each cast requires 1 ^008800Blue Gemstone^777777. Has 2 second cast delay.^000000
LV 1:^777777 400 Dmg/Sec -5% ASPD 5 sec^000000
LV 2:^777777 600 Dmg/Sec -10% ASPD 6 sec^000000
LV 3:^777777 800 Dmg/Sec -15% ASPD 7 sec^000000
LV 4:^777777 1000 Dmg/Sec -20% ASPD 8 sec^000000
LV 5:^777777 1200 Dmg/Sec -25% ASPD 9 sec^000000

Comments:
^777777This skill has some very unique properties.
The damage it deals is fixed and cannot be increased or decreased by any buffs skills or equipments.
Furthermore the damage is not affected by WoE GvG or Battegrounds modifiers or reductions.
If your server has PK Mode enabled it DOES check for those damage modifiers.
Gravitation Field is the only skill capable of damaging the Emperium during WoE and one of the few ways to bypass the effect of Crusader's Devotion dealing damage to the target directly.^000000
#
WS_CARTTERMINATION#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 This skill is only enabled during Cart Boost status. Spends a certain amount of zeny to smash the Pushcart into an enemy with a chance of inflicting the Stun status. This skill's damage is affected by the weight of the Pushcart..^000000
LV 1:^777777 ATK*(Weight/15) Damage 600 zeny 5% Stun chance^000000
LV 2:^777777 ATK*(Weight/14) Damage 700 zeny 10% Stun chance^000000
LV 3:^777777 ATK*(Weight/13) Damage 800 zeny 15% Stun chance^000000
LV 4:^777777 ATK*(Weight/12) Damage 900 zeny 20% Stun chance^000000
LV 5:^777777 ATK*(Weight/11) Damage 1000 zeny 25% Stun chance^000000
LV 6:^777777 ATK*(Weight/10) Damage 1100 zeny 30% Stun chance^000000
LV 7:^777777 ATK*(Weight/9) Damage 1200 zeny 35% Stun chance^000000
LV 8:^777777 ATK*(Weight/8) Damage 1300 zeny 40% Stun chance^000000
LV 9:^777777 ATK*(Weight/7) Damage 1400 zeny 45% Stun chance^000000
LV 10:^777777 ATK*(Weight/16) Damage 1500 zeny 50% Stun chance^000000

Comments:
^777777 If you have a completely filled Pushcart at 8000/8000 capacity using this skill at Max Level will result in 1.333% ATK damage.
When using this skill with either Overthrust or Maximum Overthrust the bonuses are added linearly to the ATK modifier.
Using the same example above it results in 1.358% ATK using Overthrust and 1433% using Max Overthrust.
A particularly useful property of this skill is the fact that it is capable of bypassing several defensive effects.
Auto-Guard Parrying Energy Coat Cicada Skin Shedding and all Reflect Damage effects (both from skills and gear).
This skill's damage is not affected by any +% damage cards only flat +ATK bonuses will work.
The effects of Ice Pick and Thanatos Card work with this skill.^000000
#
WS_OVERTHRUSTMAX#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Increases weapon damage by spending a certain amount of zeny. Unlike regular Overthrust only affects the user. Has 0.1% chance of destroying user's weapon every time when attacking.^000000
LV 1:^777777 20% damage 3000 zeny^000000
LV 2:^777777 40% damage 3500 zeny^000000
LV 3:^777777 60% damage 4000 zeny^000000
LV 4:^777777 80% damage 4000 zeny^000000
LV 5:^777777 100% damage 5000 zeny^000000

Comments:
^777777This skill is a direct upgrade over the normal Overthrust skill having the exact same properties.^000000
#
CG_LONGINGFREEDOM#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Enables movement of Divas and Clowns within an Ensemble skill's range as well as the use of normal attacks and skills aside from songs. The caster will continously spend SP through the duration of the performed Ensemble skill. Longing for Freedom is cancelled when the Diva or Clown steps out of the Ensemble skill's range dies or terminates the song.^000000
LV 1:^777777 60% normal speed^000000
LV 2:^777777 70% normal speed^000000
LV 3:^777777 80% normal speed^000000
LV 4:^777777 90% normal speed^000000
LV 5:^777777 100% normal speed^000000

Comments:
^777777This skill allows the user to freely move within the area of the Ensemble.
You can attack freely as well.
Because Ensembles require a Whip or Instrument and changing your weapon would cause the song to end it's not possible to switch to a Bow and use it to attack in this state.
You can however use Arrow Vulcan Attention Concentrate Frost Joker/Scream Marionette Control or any other skill.^000000
#
CG_HERMODE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 This skill can only be used near Warp Portals inside WoE maps during WoE. Hermode's Rod will make allies inside it's range immune to magic as long as they do not exit the area. Entering a friendly Hermode's Rod will immediately cancel all buffs and effects on your character (except Lord Knight's Berserk).^000000
LV 1:^777777 10 Sec duration^000000
LV 2:^777777 20 Sec duration^000000
LV 3:^777777 30 Sec duration^000000
LV 4:^777777 40 Sec duration^000000
LV 5:^777777 50 Sec duration^000000

Comments:
^777777A skill that can only be used in in War of Emperium it was made specifically as an answer to Precast meta.
The magic immunity granted by this skill is the same type obtained by Golden Thief Bug Card.
The Clown or Diva performing this song cannot end it prematurely by using Adaptation to Circumstances (Amp).
From the game's perspective this is like an Ensemble except your partner is the Warp Portal instead of another performer.
The skill Longing for Freedom can be used while performing Hermod's Rod. Old skill descriptions stated that players within this skill's protection could not use any skills this however is not true.
It is important to note that the player performing Wand of Hermod is NOT under its protection and can be hit by magic unless they are Soul Linked.^000000
#
CG_TAROTCARD#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Cast a randomly chosen effect from one out of 14 tarot cards. The level of this skill affects the chance of success.^000000
LV 1:^777777 8% Success Chance^000000
LV 2:^777777 16% Success Chance^000000
LV 3:^777777 24% Success Chance^000000
LV 4:^777777 32% Success Chance^000000
LV 5:^777777 40% Success Chance^000000
^990000The Fool:^777777 Set SP to 0.
^990000The Magician:^777777 Cuts MATK by half 30 seconds.
^990000The High Priestess:^777777 Removes every effect.
^990000The Chariot:^777777 1000 Damage breaks a random piece of armor (Top Helm Armor Shield).
^990000Strength:^777777 Cuts ATK by half 30 seconds.
^990000The Lovers:^777777 Teleports target heals 2000 on the user.
^990000Wheel of Fortune:^777777 Causes the effect of two Tarot Cards at once picked at random.
^990000The Hanged Man:^777777 Causes either Freeze Stone Curse or Stop on the target at 100% chance.
^990000Temperance:^777777 Chaos/Confusion effect 30 seconds.
^990000The Devil:^777777 6666 Damage cuts both ATK and MATK by half and causes Curse for 30 seconds.
^990000Death:^777777 Causes Coma Curse and Poison all at once.
^990000The Tower:^777777 4444 Damage.
^990000The Star:^777777 Stuns the target.
^990000The Sun:^777777 ATK MATK FLEE HIT and DEF are cut by 20% for 30 seconds.^000000

Comments:
^777777For the Tarot Cards that deal damage that damage is fixed and cannot be reduced or prevented by any means.
For cards that cause status effects these will still check for immunities on the target.
The buff removal effect from The High Priestess will remove everything even buffs which Dispel would not work on such as Enchant Deadly Poison and Chemical Protection.
Each Tarot Card has a unique visual representation that will display above the target. Learning which card is associated with each effect will help you figure out what has been done to the target.^000000
#
CR_ACIDDEMONSTRATION#
Max Level: 10
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Attacks an enemy by throwing both a Bottle Grenade and an Acid Bottle inflicting an amount of damage that is affected by the skill's level the caster's ^CC6600INT^777777 and the target's ^CC6600VIT^777777. This skill only inflicts 50% of its damage on other players but it has the chance of damaging that player's weapon or armor. The damage dealt by each hit of Acid Demonstration is: 0.7 * (INT^2) * VIT / (INT + VIT). Consumes 1 ^008800Bottle Grenade^777777 and 1 ^008800Acid Bottle^777777.^000000
LV 1:^777777 1 Hit 1% chance of destroying^000000
LV 2:^777777 2 Hits 2% chance of destroying^000000
LV 3:^777777 3 Hits 3% chance of destroying^000000
LV 4:^777777 4 Hits 4% chance of destroying^000000
LV 5:^777777 5 Hits 5% chance of destroying^000000
LV 6:^777777 6 Hits 6% chance of destroying^000000
LV 7:^777777 7 Hits 7% chance of destroying^000000
LV 8:^777777 8 Hits 8% chance of destroying^000000
LV 9:^777777 9 Hits 9% chance of destroying^000000
LV 10:^777777 10 Hits 10% chance of destroying^000000

Comments:
^777777This skill deals massive damage to just about anything in the game but even more so to enemies with high VIT.
This skill's damage is forced Neutral ignores enemy's DEF and FLEE and bypasses Auto-Guard Parrying Cicada Skin Shedding and Mirror Image.
Crusader's Defender does not reduce Acid Demonstration's damage but equipment based Anti-Ranged reductions such as Horn Card and Alligator Card will work.
Pneuma Wall of Fog Kaupe and Flip Tatami are all effective counters to this skill.
If the target has 0 VIT the skill will miss entirely. This can be achieved by using equipment such as Succubus Card or Dimik Card.
Acid Demonstration's damage cannot be increased by +% damage effects flat +ATK effects buffs or anything else.
It only looks at your INT the target's VIT and the target's reductions.
Demi-Human Anti-Ranged and Anti-Neutral reductions are all effective.^000000
#
CR_CULTIVATION#
Max Level: 2
Skill Form: ^339900Active^000000
Description:^777777 Initiates an attempt which will have a 50% chance of success to create a random type of Mushroom from a Mushroom Spore or a Plant from a Stem. This skill is disabled during WoE.^000000
LV 1:^777777 Cultivate Mushrooms Requires ^008800Mushroom Spore^000000
LV 2:^777777 Cultivate Plants Requires ^008800Stem^000000

Comments:
^777777 Plants and Mushrooms created with this skill have a 5 minute timer after which they will disappear.
If the Plant or Mushroom is morphed into another monster using something like an Azoth or Hylozoist Card the new monster will inherit the timer and disappear within those 5 minutes.^000000
#
TK_MISSION#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 This skill is disabled once a character changes to an advanced job such as Star Gladiator or Soul Linker. Activating this skill will display the current monster target for the TaeKwon Mission.
TaeKwon Kids will earn 1 TaeKwon Mission Point by defeating 100 of the target monster. Fulfilling the 100 target monster quota will begin a new TaeKwon Mission with a randomly chosen target.
TaeKwon characters that achieve the Top 10 TaeKwon Ranking by earning the most TaeKwon Mission Points can string combos with the Tornado Kick Roundhouse Heel Drop and Counter Kick skills.
TaeKwon Rankers at Base LV 90 and above with have tripled MaxHP and MaxSP and will be able to use all TaeKwon skills.
The '/taekwon' command will show rankings.^000000

Comments:
^777777The benefits granted by becoming a Ranker can turn TaeKwon into a viable class even if they cannot jobchange.
There is a 1% chance of resetting your Target Monster every time you use this skill but this will only happen if you are at 0% progress.
In order to keep a Kick Chain going you must alternate different kicks.
Using the same kick twice will end the combo. You must activate a kick's stance to begin the combo.
The default list of Target Monsters includes Mini Bosses (such as Ghostring and Deviling) monsters with very limited spawn amounts (Alice Giant Whispe) monsters that only spawn inside Guild Dungeons (Giant Spider Gajomart) monsters that you would likely never be able to kill on your own (such as Bio 3 enemies) and even monsters that do not spawn at all (Boiled Rice Photon Cannon).
As such it's very likely that you would have to reset at least a few times.
Jobchanging after becoming a Ranker will cause you to lose all benefits from this. ^000000
#
SL_HIGH#
Max Level: 5
Skill Form: ^339900Active - Soul Link^000000
Description:^777777 Calls upon the spirits of the most powerful 1st Transcendent Class warriors ever so that they can lend their powers to their successors. This skill will increase every Stat for friendly 1st Transcendent characters based on their Base Level but each Stat bonus will not exceed +50.^000000
LV 1:^777777 460 SP 150 sec duration^000000
LV 2:^777777 360 SP 200 sec duration^000000
LV 3:^777777 260 SP 250 sec duration^000000
LV 4:^777777 160 SP 300 sec duration^000000
LV 5:^777777 60 SP 350 sec duration^000000

Comments:
^777777This skill will attempt to boost each of your stats so that they will be equal to your Base Level - 10.
This works similar to Marionette Control. Only usable up to Base LV 69.^000000
#
KN_ONEHAND#
Max Level: 1
Skill Form: ^339900Active - Soul Linked only^000000
Description:^777777 Increases attack speed when using a One-Handed Sword class weapon. Activating this skill cancels the effect of any potions that have a similar effect but it is possible to use these potions after One Hand Quicken has been cast. Unequipping Sword will cancel this skill's effect.^000000

Comments:
^777777Has the same ASPD boost of a LV10 Two-Hand Quicken.
In order to use this you must have mastered Two-Hand Quicken and be Soul Linked.^000000
#
AM_TWILIGHT1#
Max Level: 1
Skill Form: ^339900Active - Soul Linked only^000000
Description:^777777 Makes 200 attempts to create White Potions. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once the skill will fail. Check the ^0000ffPotion Creation Guide^777777 for the necessary ingredients.^000000

Comments:
^777777Be very careful when using these skills.
If you do not have enough weight capacity to carry the resulting items the items will be consumed and nothing will be given to you in return.^000000
#
AM_TWILIGHT2#
Max Level: 1
Skill Form: ^339900Active - Soul Linked only^000000
Description:^777777 Makes 200 attempts to create Condensed White Potions. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once the skill will fail. Check the ^0000ffCondensed Potion Creation Guide^777777 for the necessary ingredients.^000000
Note:^777777 You need a Soul Linker and Super novice on your party for this skill to work.^000000

Comments:
^777777Be very careful when using these skills.
If you do not have enough weight capacity to carry the resulting items the items will be consumed and nothing will be given to you in return.^000000
#
AM_TWILIGHT3#
Max Level: 1
Skill Form: ^339900Active - Soul Linked only^000000
Description:^777777 Creates 100 Alcohols 50 Acid Bottles and 50 Bottle Grenades. Each cast requires enough materials to craft the produced items all at once. If there are not enough ingredients to create them all at once the skill will fail.
Check the ^0000ffAlcohol Creation Guide^777777 ^0000ffAcid Bottle Creation Guide^777777 and ^0000ffBottle Grenade Creation Guide^777777 for the necessary ingredients.^000000
Note:^777777 You need a TaeKwon Kid on your party for this skill to work.^000000

Comments:
^777777Be very careful when using these skills.
If you do not have enough weight capacity to carry the resulting items the items will be consumed and nothing will be given to you in return.^000000
#
HT_POWER#
Max Level: 1
Skill Form: ^FF0000Physical attack - Soul Linked only^000000
Description:^777777 Attacks by using a modified form of Double Strafe that was developed to cause extra damage to Brute monsters. Caster's ^CC6600STR^777777 affects the amount of inflicted damage. The user must first use Double Strafe and then Beast Strafing.^000000

Comments:
^777777You have a small time window to use Beast Strafing.
It works very similar to how Esma needs to be chained after other skills.
This skill can only be used against Beast and Insect monsters.
Does two hits each one dealing damage equal to 50+(8*STR)% ATK. ^000000
#
GS_GLITTERING#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Consumes 1 zeny to flip a coin. If it lands showing heads the caster will gain 1 coin but if it shows tails the caster will lose 1 coin. The caster can have a maximum of 10 coins and increasing this skill's level raises the success rate of flipping a coin that will show heads. Gunslinger coins are displayed as glowing orbs around the caster.^000000
LV 1:^777777 30% success chance^000000
LV 2:^777777 40% success chance^000000
LV 3:^777777 50% success chance^000000
LV 4:^777777 60% success chance^000000
LV 5:^777777 70% success chance^000000

Comments:
^777777Coins are needed in order to use many Gunslinger skills.
In order to spam this skill fast and regain Coins quickly you need high ASPD.
In most cases unequipping your weapon will result in the highest ASPD.
From the game's perspective Gunslinger's Coins are exactly the same thing as a Monk's Spiritual Spheres.
They give the same +3 Mastery damage per Coin/Sphere that never misses.^000000
#
GS_FLING#
Max Level: 1
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Spends coins to fling them at an enemy to inflict damage and reduce its DEF. Fling can consume up to 5 coins in a single cast and will reduce more of an enemy's DEF if more coins are spent.^000000

Comments:
^777777Deals damage equal to your Job Level.
Every coin reduces the Hard and Soft DEF of the target monster by 5% or up to 25% when using all 5 coins.
When used against players only lowers Soft DEF.^000000
#
GS_TRIPLEACTION#
Max Level: 1
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Shoots an enemy 3 times in one attack. ^008800Consumes 1 coin.^000000

Comments:
^777777This is one of the only three damage dealing skills that a Gunslinger can use while equipped with a Gatling or Grenade Launcher.
Bull's Eye only works on specific targets while Magical Bullet is a forced Ghost attack.
Does 150% ATK x 3 hits.^000000
#
GS_BULLSEYE#
Max Level: 1
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Inflicts 500% damage to Demihuman and Brute monsters. Bull's Eye has a 0.1% chance to inflict Coma status on all enemies except Boss monsters. ^008800Consumes 1 coin.^000000

Comments:
^777777Can be used with any gun that includes Gatlings and Grenade Launchers.
Does not work against other races.^000000
#
GS_MADNESSCANCEL#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 The caster is immobilized but adds 100 ATK and 20% ASPD. Madness Canceller has a 15 second duration and cannot be used with Adjustment skill. ^008800Consumes 4 coins.^000000

Comments:
^777777Using the skill again during its duration will cancel it prematurely but doing so still costs 4 Coins.
Madness Canceller and Adjustment are mutually exclusive and will cancel one another.^000000
#
GS_ADJUSTMENT#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Caster gains +30 Flee and receives 20% less damage from ranged physical attacks but loses 30 HIT. This skill has a 30 second duration and cannot be used together with the Madness Canceller skill. ^008800Consumes 2 coins.^000000

Comments:
^777777Unlike Madness Canceller using the skill again within its duration does not cancel the effect.
Adjustment and Madness Canceller are mutually exclusive and will cancel one another.^000000
#
GS_INCREASING#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Adds +20 HIT ^CC6600+4 DEX and +4 AGI^777777 for 1 minute duration. ^008800Consumes 4 coins. ^000000
#
GS_MAGICALBULLET#
Max Level: 1
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Fires a magic shot that does not use any bullets inflicting an amount of Ghost elemental damage equal to the caster's ATK + MATK. ^008800Consumes 1 coin. ^000000
#
GS_CRACKER#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Fires a bullet that will Stun an enemy. The nearer the target is to the caster the greater the chance of inflicting Stun. ^008800Consumes 1 coin.^000000

Comments:
^777777The base chance is 65% which decreases by 5% for every 1 cell distance between the user and the target.
Requires an equipped Gun and consumes a bullet even though it doesn't do any damage.^000000
#
GS_SINGLEACTION#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately.^000000
LV 1:^777777 Hit +2 ASPD +1%^000000
LV 2:^777777 Hit +4 ASPD +1%^000000
LV 3:^777777 Hit +6 ASPD +2%^000000
LV 4:^777777 Hit +8 ASPD +2%^000000
LV 5:^777777 Hit +10 ASPD +3%^000000
LV 6:^777777 Hit +12 ASPD +3%^000000
LV 7:^777777 Hit +14 ASPD +4%^000000
LV 8:^777777 Hit +16 ASPD +4%^000000
LV 9:^777777 Hit +18 ASPD +5%^000000
LV 10:^777777 Hit +20 ASPD +5%^000000

Comments:
^777777Works with every kind of Gun.
If all you care about is the ASPD boost LV9 of this skill is enough.^000000
#
GS_SNAKEEYE#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases attack range and HIT when equipped with Gun class weapons.^000000
LV 1:^777777 Hit +1 Range +1^000000
LV 2:^777777 Hit +2 Range +2^000000
LV 3:^777777 Hit +3 Range +3^000000
LV 4:^777777 Hit +4 Range +4^000000
LV 5:^777777 Hit +5 Range +5^000000
LV 6:^777777 Hit +6 Range +6^000000
LV 7:^777777 Hit +7 Range +7^000000
LV 8:^777777 Hit +8 Range +8^000000
LV 9:^777777 Hit +9 Range +9^000000
LV 10:^777777 Hit +10 Range +10^000000

Comments:
^777777This skill's Range increase is for Auto-Attacks and a few specific skills.
The affected skills are: Piercing Shot Rapid Shower Full Buster Spread Attack and Ground Drift.^000000
#
GS_CHAINACTION#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon. Raising this skill's level increases the rate of firing double shots. ^008800Consumes 1 bullet.^777777 Requires ^008800Revolver^777777 class weapon.^000000
LV 1:^777777 5% Chance^000000
LV 2:^777777 10% Chance^000000
LV 3:^777777 15% Chance^000000
LV 4:^777777 20% Chance^000000
LV 5:^777777 25% Chance^000000
LV 6:^777777 30% Chance^000000
LV 7:^777777 35% Chance^000000
LV 8:^777777 40% Chance^000000
LV 9:^777777 45% Chance^000000
LV 10:^777777 50% Chance^000000

Comments:
^777777This is functionally the same as Thief's Double Attack but for Revolvers.
Has all the same properties.
Chain Actions take precedence over Critical Attacks cannot be Crits themselves.
Unlike Double Attack using a Sidewinder Card will not apply the currently known level of the skill to any weapon.^000000
#
GS_TRACKING#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Carefully aims at a target to inflict devastating damage. Raising this skill's level increases cast time and damage. Requires ^008800Revolver^777777 or ^008800Rifle^777777 class weapon.^000000
LV 1:^777777 300% damage Aim Time 1.2 sec^000000
LV 2:^777777 400% damage Aim Time 1.4 sec^000000
LV 3:^777777 500% damage Aim Time 1.6 sec^000000
LV 4:^777777 600% damage Aim Time 1.8 sec^000000
LV 5:^777777 700% damage Aim Time 2 sec^000000
LV 6:^777777 800% damage Aim Time 2.2 sec^000000
LV 7:^777777 900% damage Aim Time 2.4 sec^000000
LV 8:^777777 1000% damage Aim Time 2.6 sec^000000
LV 9:^777777 1100% damage Aim Time 2.8 sec^000000
LV 10:^777777 1200% damage Aim Time 3 sec^000000

Comments:
^777777The Cast Time of this skill is not affected by your DEX or any buffs such as Poem of Bragi.
However it can still be reduced by Equipment-based effects such as Dark Illusion Card Berzebub Card Kathryne Keyron Card or Tower Keeper Card.
This does go both way and as such gear can also make it longer (Phen Card).^000000
#
GS_DISARM#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Shoots target's hand to disarm it. Skill level affects the success rate. When used on monster this skill will reduce their Attack by 25% but has no effect on Boss monsters. Disarm has a range of 9 cells and lasts 30 seconds. Requires ^008800Revolver^777777 or ^008800Rifle^777777 class weapon.^000000
LV 1:^777777 (DEX/24)+(LUK/20)% Base Chance^000000
LV 2:^777777 (DEX/20)+(LUK/16)% Base Chance^000000
LV 3:^777777 (DEX/16)+(LUK/12)% Base Chance^000000
LV 4:^777777 (DEX/12)+(LUK/8)% Base Chance^000000
LV 5:^777777 (DEX/8)+(LUK/4)% Base Chance^000000

Comments:
^777777Unlike Rogue's Strip skills this skill does not check for the difference between the user's and target's DEX.
Instead the final chance of success is based on the following: +1% for each Base Level of the User -1% for each Base Level of the Target -1% for every point of LUK of the Target -(Target's AGI*Base Chance)/100%.
Because each of those factors is added linearly the final chance can be 0%.
Targets with considerably high LUK AGI or that have a large level advantage will most likely be immune to this skill's effect altogether.^000000
#
GS_PIERCINGSHOT#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Inflicts Defense piercing damage that has a chance of causing ^663399Bleeding^777777 status on its target. Requires ^008800Revolver^777777 or ^008800Rifle^777777 class weapon.^000000
LV 1:^777777 120% damage Bleeding Chance 3%^000000
LV 2:^777777 140% damage Bleeding Chance 6%^000000
LV 3:^777777 160% damage Bleeding Chance 9%^000000
LV 4:^777777 180% damage Bleeding Chance 12%^000000
LV 5:^777777 200% damage Bleeding Chance 15% ^000000
#
GS_RAPIDSHOWER#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy with 5 rapid fire attacks. Very ammunition intensive. ^008800Consumes 5 bullets.^777777 Requires ^008800Revolver^777777 class weapon.^000000
LV 1:^777777 550% damage^000000
LV 2:^777777 600% damage^000000
LV 3:^777777 650% damage^000000
LV 4:^777777 700% damage^000000
LV 5:^777777 750% damage^000000
LV 6:^777777 800% damage^000000
LV 7:^777777 850% damage^000000
LV 8:^777777 900% damage^000000
LV 9:^777777 950% damage^000000
LV 10:^777777 1000% damage ^000000
#
GS_DESPERADO#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Consumes 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 strikes. Requires ^008800Revolver^777777 class weapon.^000000
LV 1:^777777 100% damage^000000
LV 2:^777777 150% damage^000000
LV 3:^777777 200% damage^000000
LV 4:^777777 250% damage^000000
LV 5:^777777 300% damage^000000
LV 6:^777777 350% damage^000000
LV 7:^777777 400% damage^000000
LV 8:^777777 450% damage^000000
LV 9:^777777 500% damage^000000
LV 10:^777777 550% damage^000000

Comments:
^777777The above values are for each hit on the target.
The number of hits each target inside the skill's range receives is random however targets closer to the user have a higher chance of receiving more hits.
Desperado is a Melee Physical Attack not ranged.
As such it will hit inside Pneuma.
This skill will not work inside Land Protector.^000000
#
GS_GATLINGFEVER#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Temporarily increases ASPD and ATK at the cost of reducing FLEE and Movement Speed. Gatling Fever status is cancelled when the skill is used again. Requires ^008800Gatling Gun^777777 class weapon.^000000
LV 1:^777777 ATK + 30 ASPD + 2 % FLEE -5 30 seconds duration^000000
LV 2:^777777 ATK + 40 ASPD + 4% FLEE -10 45 seconds duration^000000
LV 3:^777777 ATK + 50 ASPD + 6% FLEE -15 60 seconds duration^000000
LV 4:^777777 ATK + 60 ASPD + 8% FLEE -20 75 seconds duration^000000
LV 5:^777777 ATK + 70 ASPD + 10% FLEE -25 90 seconds duration^000000
LV 6:^777777 ATK + 80 ASPD + 12% FLEE -30 105 seconds duration^000000
LV 7:^777777 ATK + 90 ASPD + 14% FLEE -35 120 seconds duration^000000
LV 8:^777777 ATK + 100 ASPD + 16% FLEE -40 135 seconds duration^000000
LV 9:^777777 ATK + 110 ASPD + 18% FLEE -45 150 seconds duration^000000
LV 10:^777777 ATK + 120 ASPD + 20% FLEE -50 165 seconds duration^000000

Comments:
^777777By themselves Gatling Guns are not faster than Revolvers.
This is the master skill for Gatling Gunslingers and the only skill that is unique to Gatlings.
The ATK boost granted by this skill is directly added to your Stat Window and will affect every skill.
The skill can be freely toggled on and off. You have to pay the SP cost every time you turn it on but toggling off is free.
Being under this buff's effect will severely limit your Movement Speed and effectively make you unable to evade any attacks but is essential for using Gatlings.^000000
#
GS_DUST#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Fires a close range shot that will push an enemy 5 cells backward. Requires ^008800Shotgun^777777 class weapon.^000000
LV 1:^777777 150% damage^000000
LV 2:^777777 200% damage^000000
LV 3:^777777 250% damage^000000
LV 4:^777777 300% damage^000000
LV 5:^777777 350% damage^000000
LV 6:^777777 400% damage^000000
LV 7:^777777 450% damage^000000
LV 8:^777777 500% damage^000000
LV 9:^777777 550% damage^000000
LV 10:^777777 600% damage^000000

Comments:
^777777This is a Malee Physical damage skill not ranged.
It's perfect for pushing enemies out of Pneuma.^000000
#
GS_FULLBUSTER#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Inflicts devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing ^663399Blind^777777 status to the caster. Requires ^008800Shotgun^777777 class weapon.^000000
LV 1:^777777 400% ATK 1.2 sec After Cast Delay 2% chance to Blind selfconsumes 2 bullets^000000
LV 2:^777777 500% ATK 1.4 sec After Cast Delay 4% chance to Blind selfconsumes 2 bullets^000000
LV 3:^777777 600% ATK 1.6 sec After Cast Delay 6% chance to Blind selfconsumes 4 bullets^000000
LV 4:^777777 700% ATK 1.8 sec After Cast Delay 8% chance to Blind selfconsumes 4 bullets^000000
LV 5:^777777 800% ATK 2.0 sec After Cast Delay 10% chance to Blind selfconsumes 6 bullets^000000
LV 6:^777777 900% ATK 2.2 sec After Cast Delay 12% chance to Blind selfconsumes 6 bullets^000000
LV 7:^777777 1000% ATK 2.4 sec After Cast Delay 14% chance to Blind selfconsumes 8 bullets^000000
LV 8:^777777 1100% ATK 2.6 sec After Cast Delay 16% chance to Blind selfconsumes 8 bullets^000000
LV 9:^777777 1200% ATK 2.8 sec After Cast Delay 18% chance to Blind selfconsumes 10 bullets^000000
LV 10:^777777 1300% ATK 3.0 sec After Cast Delay 20% chance to Blind selfconsumes 10 bullets^000000

Comments:
^777777Extremely ammunition and SP intensive but does amazing damage.
Hard to use for solo play because of the SP costs and intense delay but very viable in party play.
The chance to Blind checks for normal status resistances such as VIT and equipment based reductions.^000000
#
GS_SPREADATTACK#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Consumes 5 bullets to spread bullets over a large area. Requires ^008800Shotgun^777777 class weapon.^000000
LV 1:^777777 100% damage Area 3x3 cells^000000
LV 2:^777777 120% damage Area 3x3 cells^000000
LV 3:^777777 140% damage Area 3x3 cells^000000
LV 4:^777777 160% damage Area 5x5 cells^000000
LV 5:^777777 180% damage Area 5x5 cells^000000
LV 6:^777777 200% damage Area 5x5 cells^000000
LV 7:^777777 220% damage Area 7x7 cells^000000
LV 8:^777777 240% damage Area 7x7 cells^000000
LV 9:^777777 260% damage Area 7x7 cells^000000
LV 10:^777777 280% damage Area 9x9 cells ^000000
#
GS_GROUNDDRIFT#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Plants Spheres into the ground that will explode upon enemy approach. The explosion's effect varies according to the type of bullet. Requires ^008800Grenade Launcher^777777 class weapon and consumes a ^008800Sphere^777777 for each mine.^000000
LV 1:^777777 Damage +50 lasts 3 sec^000000
LV 2:^777777 Damage +100 lasts 6 sec^000000
LV 3:^777777 Damage +150 lasts 9 sec^000000
LV 4:^777777 Damage +200 lasts 12 sec^000000
LV 5:^777777 Damage +250 lasts 15 sec^000000
LV 6:^777777 Damage +300 lasts 18 sec^000000
LV 7:^777777 Damage +350 lasts 21 sec^000000
LV 8:^777777 Damage +400 lasts 24 sec^000000
LV 9:^777777 Damage +450 lasts 27 sec^000000
LV 10:^777777 Damage +500 lasts 30 sec^000000
^990000Flame Sphere:^777777 Pushes targets back 3 cells.
^990000Water Sphere:^777777 50% chance to ^663399Freeze^777777.
^990000Wind Sphere:^777777 50% chance to ^663399Stun^777777.
^990000Poison Sphere:^777777 50% chance to ^663399Poison^777777.
^990000Blind Sphere:^777777 50% chance to ^663399Blind^777777.^000000

Comments:
^777777These mines can be stacked on top of each other and will trigger all at once.
There is no limit to how many you can have active at once but keep in mind that even at LV10 they have a very short 30 sec duration.
Can be placed directly under targets. The type of trap placed depends on the Sphere equipped when the skill is used but the damage and effects are based on whatever the Gunslinger has equipped when it is activated.
It is possible for example to place traps using any Grenade Launcher and switch to a weapon with +% damage cards or that causes Status Effects and those will be activated along with the mine.
Sphere Mines do 100% ATK damage plus the bonus damage listed by Skill Level.^000000
#
NJ_TOBIDOUGU#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases Throw Shuriken damage.^000000
LV 1:^777777 Damage +3^000000
LV 2:^777777 Damage +6^000000
LV 3:^777777 Damage +9^000000
LV 4:^777777 Damage +12^000000
LV 5:^777777 Damage +15^000000
LV 6:^777777 Damage +18^000000
LV 7:^777777 Damage +21^000000
LV 8:^777777 Damage +24^000000
LV 9:^777777 Damage +27^000000
LV 10:^777777 Damage +30^000000

Comments:
^777777Mastery skills only get added up at the end of damage calculation.
In most situations it only results in a flat addition of damage.^000000
#
NJ_SYURIKEN#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Throws a Shuriken at a target from a distance of up to 9 cells away from the caster. Ignores enemy's FLEE. Consumes 1 Shuriken.^000000
LV 1:^777777 Damage +4^000000
LV 2:^777777 Damage +8^000000
LV 3:^777777 Damage +12^000000
LV 4:^777777 Damage +16^000000
LV 5:^777777 Damage +20^000000
LV 6:^777777 Damage +24^000000
LV 7:^777777 Damage +28^000000
LV 8:^777777 Damage +32^000000
LV 9:^777777 Damage +36^000000
LV 10:^777777 Damage +40^000000

Comments:
^777777The bonus damage granted by this skill is not a Mastery bonus it is added before other calculations whereas masteries are added at the end.
The rate at which Shurikens can be thrown is limited by your ASPD.^000000
#
NJ_KUNAI#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Throws a Kunai that will strike its target 3 times in one attack. Each of the three hits will do 100% ATK damage. Additionally each hit will also deal an extra 90 damage for a total of 270 per thrown Kunai. Ignores enemy's FLEE. The attack's element is affected by the type of Kunai thrown. Consumes 1 Kunai.^000000
LV 1:^777777 30 SP Cost^000000
LV 2:^777777 25 SP Cost^000000
LV 3:^777777 20 SP Cost^000000
LV 4:^777777 15 SP Cost^000000
LV 5:^777777 10 SP Cost^000000

Comments:
^777777This skill is not affected by any +% damage cards although flat +ATK options will work.
Unlike Throw Shuriken this skill has a 1 second Cooldown acting as the limiter.^000000
#
NJ_HUUMA#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Throws your Huuma Shuriken to damage its target and any nearby enemies. The total amount of damage is divided among the enemies damaged by this skill.^000000
LV 1:^777777 300% damage^000000
LV 2:^777777 450% damage^000000
LV 3:^777777 600% damage^000000
LV 4:^777777 750% damage^000000
LV 5:^777777 900% damage^000000

Comments:
^777777Unlike Kunais and Shurikens Throwing Huumas does not ignore FLEE and can miss.^000000
#
NJ_ZENYNAGE#
Max Level: 10
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 Throws coins at a target to inflict an amount of DEF piercing damage equal to the amount of zeny spent in the attack. Damage is reduced against Boss monsters and against players. This skill has 5 seconds After Cast Delay.^000000
LV 1:^777777 500~1000 Zeny^000000
LV 2:^777777 1000~2000 Zeny^000000
LV 3:^777777 1500~3000 Zeny^000000
LV 4:^777777 2000~4000 Zeny^000000
LV 5:^777777 2500~5000 Zeny^000000
LV 6:^777777 3000~6000 Zeny^000000
LV 7:^777777 3500~7000 Zeny^000000
LV 8:^777777 4000~8000 Zeny^000000
LV 9:^777777 4500~9000 Zeny^000000
LV 10:^777777 5000~10000 Zeny^000000

Comments:
^777777 Ignores DEF and FLEE.
Damage is not reduced by Crusader's Defender.
Cannot be blocked by Parrying Auto-Guard or Cicada Skin Shedding.
Kyrie Eleison does not block the damage either and will also consume the health of the shield.
Ignore the damage reduction modifiers for GvG Battlegrounds and WoE.^000000
#
NJ_TATAMIGAESHI#
Max Level: 5
Skill Form: ^339900Active - Damage and Self Buff^000000
Description:^777777 Flips tatami mats damaging enemies in a vertical and horizontal line from where the user is standing pushing them. For 3 seconds after using Flip Tatami the user will be immune to ranged attacks. This skill has 3 seconds After Cast Delay.^000000
LV 1:^777777 1 cell range 110% damage^000000
LV 2:^777777 1 cell range 120% damage^000000
LV 3:^777777 2 cells range 130% damage^000000
LV 4:^777777 2 cells range 140% damage^000000
LV 5:^777777 3 cells range 150% damage^000000

Comments:
^777777The protection granted by Flip Tatami works by the same rules as Pneuma.
However this is only applied to the user.
You cannot protect another player using tatamis.
Moving will immediatelly cancel the effect of Flip Tatami you must stay on the same cell in order to benefit from the protection.
Because the effect and the After Cast Delay have the same duration unless you have a buff or equipment that reduces delay you will not be able to fight back while protecting yourself with this skill.^000000
#
NJ_KASUMIKIRI#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Strikes an enemy and then immediately enter the Hiding status can be followed by the Shadow Leap or Shadow Slash skill.^000000
LV 1:^777777 110% damage^000000
LV 2:^777777 120% damage^000000
LV 3:^777777 130% damage^000000
LV 4:^777777 140% damage^000000
LV 5:^777777 150% damage^000000
LV 6:^777777 160% damage^000000
LV 7:^777777 170% damage^000000
LV 8:^777777 180% damage^000000
LV 9:^777777 190% damage^000000
LV 10:^777777 200% damage^000000

Comments:
^777777The Hiding effect granted by this skill is the exact same one as Thief's Hiding.
This is the only way a Ninja can enter into Hiding without using equipment such as Smokie Card.
You will only enter into Hiding if the skill hits.
If it misses it won't work.^000000
#
NJ_SHADOWJUMP#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Shadow Leap can only be performed when the caster is in Hiding status which can be enabled by the Haze Slasher skill or any equipment that grants Hiding. This skill instantly moves the caster to a targeted cell.^000000
LV 1:^777777 5 cells range^000000
LV 2:^777777 6 cells range^000000
LV 3:^777777 7 cells range^000000
LV 4:^777777 8 cells range^000000
LV 5:^777777 9 cells range^000000

Comments:
^777777Similar to Monk's Body Relocation but better in one key way: you can Shadow Jump across snipable tiles.
In the game there are many areas which you cannot walk through but can shoot across. This skill lets you traverse these paths.
It is possible for example to jump up and down cliffs.^000000
#
NJ_KIRIKAGE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Shadow Slash can only be performed during Hiding status which can be enabled by the Haze Slasher skill or any equipment that grants Hiding. Strikes a target with an attack whose range is equal to the caster's Shadow Leap range. Casting this skill will cancel Hiding status.^000000
LV 1:^777777 100% damage +30% Critical Rate^000000
LV 2:^777777 200% damage +35% Critical Rate^000000
LV 3:^777777 300% damage +40% Critical Rate^000000
LV 4:^777777 400% damage +45% Critical Rate^000000
LV 5:^777777 500% damage +50% Critical Rate^000000

Comments:
^777777This is one of the very few skills in the game that can Crit.
Cannot be used in GvG or WoE.^000000
#
NJ_UTSUSEMI#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Enables Cicada Skin Shed status which enables the caster to automatically dodge a set number of attacks. Each special dodge is followed by a backward movement of 7 cells. When the number of attacks reaches the skill's limit Cicada Skin Shed status ends.^000000
LV 1:^777777 20 sec 1 Attack^000000
LV 2:^777777 30 sec 1 Attack^000000
LV 3:^777777 40 sec 2 Attacks^000000
LV 4:^777777 50 sec 2 Attacks^000000
LV 5:^777777 60 sec 3 Attacks^000000

Comments:
^777777Grants protection against most forms of physical damage both melee and long range but does nothing to protect from magic.
Several skills are capable of ignoring Cicada Skin Shed: Cart Termination, Meteor Assault, Soul Breaker's INT portion, all types of damage Traps, Acid Terror, Demonstration, Acid Demonstration, Blitz Beat, Falcon Assault, Gunslinger's Bull's Eye, Throw Venom Knife, Throw Zeny, and Pressure.
All sources of Misc Damage will bypass Cicada Skin Shedding.^000000
#
NJ_BUNSINJYUTSU#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Mirror Image can only be cast during Ninja Aura status consumes the buff and 1 Shadow Orb. Create a mirror image that will enable the user to dodge a set number of  physical attacks. This skill cannot be used to block or evade magic based attacks.^000000
LV 1:^777777 1 Attack 60 sec duration 4.0 sec Cast Time^000000
LV 2:^777777 1 Attack 80 sec duration 3.5 sec Cast Time^000000
LV 3:^777777 2 Attacks 100 sec duration 3.0 sec Cast Time^000000
LV 4:^777777 2 Attacks 120 sec duration 2.5 sec Cast Time^000000
LV 5:^777777 3 Attacks 140 sec duration 2.0 sec Cast Time^000000
LV 6:^777777 3 Attacks 160 sec duration 1.5 sec Cast Time^000000
LV 7:^777777 4 Attacks 180 sec duration 1.0 sec Cast Time^000000
LV 8:^777777 4 Attacks 200 sec duration 1.0 sec Cast Time^000000
LV 9:^777777 5 Attacks 220 sec duration 1.0 sec Cast Time^000000
LV 10:^777777 5 Attacks 240 sec duration 1.0 sec Cast Time^000000

Comments:
^777777Has the exact same properties as Cicada Skin Shedding except it does not perform pushback upon evading.
Having both skills active does not stack the number of evasions.
For example if both buffs are active at once and the Ninja takes a hit it will be evaded and both effects will lose 1 charge.
If both skills are maxed the result is 3 dodges with pushback and 2 without because the first 3 charges of Mirror Image were consumed alongside the Cicada charges.^000000
#
NJ_NINPOU#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases SP regen by training in the Ninja Arts. The amount of SP restored by this skill is affected by the character's MaxSP.^000000
LV 1:^777777 SP+3 +(0.2% of Max SP) every 10 sec^000000
LV 2:^777777 SP+6 +(0.4% of Max SP) every 10 sec^000000
LV 3:^777777 SP+9 +(0.6% of Max SP) every 10 sec^000000
LV 4:^777777 SP+12 +(0.8% of Max SP) every 10 sec^000000
LV 5:^777777 SP+15 +(1.0% of Max SP) every 10 sec^000000
LV 6:^777777 SP+18 +(1.2% of Max SP) every 10 sec^000000
LV 7:^777777 SP+21 +(1.4% of Max SP) every 10 sec^000000
LV 8:^777777 SP+24 +(1.6% of Max SP) every 10 sec^000000
LV 9:^777777 SP+27 +(1.8% of Max SP) every 10 sec^000000
LV 10:^777777 SP+30 +(2.0% of Max SP) every 10 sec^000000

Comments:
^777777The SP recovery granted by this passive is identical to Mage's Increase SP Recovery skill but without the boost to SP recovery items.^000000
#
NJ_KOUENKA#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Inflicts Fire elemental damage at a target by shooting flaming petals. This skill's level affects the number of strikes. Each strike inflicts an amount of damage equal to 90% MATK.^000000
LV 1:^777777 1 Petal 0.7 seconds Cast Time^000000
LV 2:^777777 2 Petals 1.4 seconds Cast Time^000000
LV 3:^777777 3 Petals 2.1 seconds Cast Time^000000
LV 4:^777777 4 Petals 2.8 seconds Cast Time^000000
LV 5:^777777 5 Petals 3.5 seconds Cast Time^000000
LV 6:^777777 6 Petals 4.2 seconds Cast Time^000000
LV 7:^777777 7 Petals 4.9 seconds Cast Time^000000
LV 8:^777777 8 Petals 5.6 seconds Cast Time^000000
LV 9:^777777 9 Petals 6.3 seconds Cast Time^000000
LV 10:^777777 10 Petals 7.0 seconds Cast Time ^000000
#
NJ_KAENSIN#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Summons a blazing storm in a 5x5 cell area around the user that will deliver multiple strikes to enemies within its range. Each strike deals 50% MATK damage. The Blaze Shield lasts for 20 seconds but is automatically canceled after inflicting its maximum number of strikes. Each cast consumes 1 Flame Stone.^000000
LV 1:^777777 5 Hits 6.0 sec Cast Time^000000
LV 2:^777777 5 Hits 5.5 sec Cast Time^000000
LV 3:^777777 6 Hits 5.0 sec Cast Time^000000
LV 4:^777777 6 Hits 4.5 sec Cast Time^000000
LV 5:^777777 7 Hits 4.0 sec Cast Time^000000
LV 6:^777777 7 Hits 3.5 sec Cast Time^000000
LV 7:^777777 8 Hits 3.0 sec Cast Time^000000
LV 8:^777777 8 Hits 2.5 sec Cast Time^000000
LV 9:^777777 9 Hits 2.0 sec Cast Time^000000
LV 10:^777777 9 Hits 1.5 sec Cast Time^000000

Comments:
^777777You can only have one instance of Blaze Shield or Watery Evasion active at one time.
Casting either skill will immediatelly terminate any previous instances of these skills you may have had active.
Each cell in the 5x5 grid has its own independent number of hits similar to Firewall.
Once all hits are consumed on a tile that cell's effect ends but others will continue.^000000
#
NJ_BAKUENRYU#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Summons a flaming dragon that will inflict 3 strikes on all enemies in a 5x5 cell area around the cell targeted by this skill. Each cast consumes 1 Flame Stone.^000000
LV 1:^777777 300% Matk^000000
LV 2:^777777 450% Matk^000000
LV 3:^777777 600% Matk^000000
LV 4:^777777 750% Matk^000000
LV 5:^777777 900% Matk^000000

Comments:
^777777Using this skill requires targeting an enemy.
However it has the properties of an AoE spell.
Magic Rod does NOT catch it but Land Protector prevents it entirely.
Single target spell reflecting items such as Maya Card do not work on Exploding Dragon either.^000000
#
NJ_HYOUSENSOU#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Summons spears of ice that will strike a targeted enemy multiple times. Hits three times at LV1 and each additional Skill Level adds an extra hit. Each hit does 100% MATK damage.^000000
LV 1:^777777 3 Spears 0.7 sec Cast Time^000000
LV 2:^777777 4 Spears 1.4 sec Cast Time^000000
LV 3:^777777 5 Spears 2.1 sec Cast Time^000000
LV 4:^777777 6 Spears 2.8 sec Cast Time^000000
LV 5:^777777 7 Spears 3.5 sec Cast Time^000000
LV 6:^777777 8 Spears 4.2 sec Cast Time^000000
LV 7:^777777 9 Spears 4.9 sec Cast Time^000000
LV 8:^777777 10 Spears 5.6 sec Cast Time^000000
LV 9:^777777 11 Spears 6.3 sec Cast Time^000000
LV 10:^777777 12 Spears 7.0 sec Cast Time^000000

Comments:
^777777Official translations of this skill will sometimes state that each strike of this skill does 70% MATK damage.
However in reality it does 100% MATK per hit.
Another translation error in Watery Evasion states that Freezing spear will do more damage when cast atop its AoE.
That is also not correct.^000000
#
NJ_SUITON#
Max Level: 10
Skill Form: ^339900Active Area Enchantment^000000
Description:^777777 Creates a water pool that will affect enemies within range by decreasing their ^CC6600AGI^^777777 and reducing Movement Speed by half. All Ninja Class characters including the caster are immune to these ^CC6600AGI^777777 and Movement Speed penalties. Enables the use of Water Ball and Aqua Benedicta for other players. Each cast consumes 1 Ice Stone.^000000
LV 1:^777777 Area 3x3 15 sec Agi -0^000000
LV 2:^777777 Area 3x3 20 sec Agi -3^000000
LV 3:^777777 Area 3x3 25 sec Agi -3^000000
LV 4:^777777 Area 5x5 30 sec Agi -3^000000
LV 5:^777777 Area 5x5 35 sec Agi -5^000000
LV 6:^777777 Area 5x5 40 sec Agi -5^000000
LV 7:^777777 Area 7x7 45 sec Agi -5^000000
LV 8:^777777 Area 7x7 50 sec Agi -8^000000
LV 9:^777777 Area 7x7 55 sec Agi -8^000000
LV 10:^777777 Area 9x9 60 sec Agi -8^000000

Comments:
^777777Watery Evasion has no effect on the damage of Freezing Spear despite older translations stating otherwise.
That effect is only present post Renewal.
Similar to Quagmire this skill will affect allies in PvP environments such as WoE.
However unlike other speed debilitating skills it does not force cancels effects such as Increase AGI Two-Hand Quicken or Adrenaline Rush. 
A rather unique property of Watery Evasion is that it has the ability to force stop enemies from moving.
This effect only takes place the instant in which a target enters the area of the spell.
There is no binding effect the victim is able to move immediately after being force stopped.
Using Watery Evasion while a Blaze Shield is active will remove the Blaze Shield.
Likewise using Blaze Shield removes any active Watery Evasion you may have placed previously.^000000
#
NJ_HYOUSYOURAKU#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Summons a meteor of ice that will damage enemies in a 7*7 cell area around the caster. Each cast consumes 1 Ice Stone.^000000
LV 1:^777777 150% Matk Freeze Chance 20%^000000
LV 2:^777777 200% Matk Freeze Chance 30%^000000
LV 3:^777777 250% Matk Freeze Chance 40%^000000
LV 4:^777777 300% Matk Freeze Chance 50%^000000
LV 5:^777777 350% Matk Freeze Chance 60%^000000

Comments:
^777777Similar to Storm Gust and Frost Nova this skill will not hit enemies which are already frozen.
If your goal is to freeze an enemy it's safe to spam this skill.^000000
#
NJ_HUUJIN#
Max Level: 10
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Shoots a shearing blade of air that will inflict Wind elemental damage to a target enemy for 100% MATK on each hit.^000000
LV 1:^777777 1 Blade 1 second Cast Time^000000
LV 2:^777777 2 Blades 2 seconds Cast Time^000000
LV 3:^777777 2 Blades 2 seconds Cast Time^000000
LV 4:^777777 3 Blades 3 seconds Cast Time^000000
LV 5:^777777 3 Blades 3 seconds Cast Time^000000
LV 6:^777777 4 Blades 4 seconds Cast Time^000000
LV 7:^777777 4 Blades 4 seconds Cast Time^000000
LV 8:^777777 5 Blades 5 seconds Cast Time^000000
LV 9:^777777 5 Blades 5 seconds Cast Time^000000
LV 10:^777777 6 Blades 6 seconds Cast Time^000000

Comments:
^777777Skill Levels 3 5 7 and 9 offer no improvement over the previous Skill Level but cost more SP to use.
This skill is strictly worse damage than a Freezing Spear of the same level doing about half of the damage.
It's only worth using against Water Element enemies which will take more damage from Wind and less from Water.^000000
#
NJ_RAIGEKISAI#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Summons lightning bolts around the caster to damage enemies within the skill's range. Each cast consumes 1 Wind Stone.^000000
LV 1:^777777 200% Matk 5x5 cells^000000
LV 2:^777777 240% Matk 5x5 cells^000000
LV 3:^777777 280% Matk 7x7 cells^000000
LV 4:^777777 320% Matk 7x7 cells^000000
LV 5:^777777 360% Matk 9x9 cells^000000

Comments:
^777777Deals low damage but has zero After Cast Delay.^000000
#
NJ_KAMAITACHI#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Target an enemy and shoot a wind blade that damages every enemy between the user and the target. The blade continues its path behind the target further damaging enemies. Each cast consumes 1 Wind Stone.^000000
LV 1:^777777 200% Matk Damage Range 5 cells^000000
LV 2:^777777 300% Matk Damage Range 6 cells^000000
LV 3:^777777 400% Matk Damage Range 7 cells^000000
LV 4:^777777 500% Matk Damage Range 8 cells^000000
LV 5:^777777 600% Matk Damage Range 9 cells^000000

Comments:
^777777This is an AoE spell similar to Sniper's Sharpshooting.
It creates a corridor shaped AoE that is 3 cells wide between the user and the target.
The default and official behavior of these skills is that those AoEs are fixed as one of the 4 directional (+) and 4 diagonal (x) directions.
Server admins can bypass this limitation by disabling eightpath_algorithm within the server's configuration. ^000000
#
NJ_NEN#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Focuses spritual energy to enter Ninja Aura status which endows the caster with ^CC6600INT^777777 and ^CC6600STR^777777 bonuses. Ninja Aura status enables the use of the Mirror Image and Killing Strike skills although using those skills will cancel Ninja Aura status. Casting Ninja Aura costs 5% of your HP.^000000
LV 1:^777777 STR and INT +1 30 sec^000000
LV 2:^777777 STR and INT +2 45 sec^000000
LV 3:^777777 STR and INT +3 60 sec^000000
LV 4:^777777 STR and INT +4 75 sec^000000
LV 5:^777777 STR and INT +5 90 sec^000000

Comments:
^777777Ninja Aura is required to use Killing Strike the same way Critical Explosion is needed for Asura Strike.^000000
#
NJ_ISSEN#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Sacrifices the caster's remaining HP to inflict devastating damage to the target enemy. The amount of remaining HP affects the damage inflicted and each cast of this skill will always reduce the caster's HP to 1.^000000
LV 1:^777777 (STR*40) + (8% of RemainingHP)^000000
LV 2:^777777 (STR*40) + (16% of RemainingHP)^000000
LV 3:^777777 (STR*40) + (24% of RemainingHP)^000000
LV 4:^777777 (STR*40) + (32% of RemainingHP)^000000
LV 5:^777777 (STR*40) + (40% of RemainingHP)^000000
LV 6:^777777 (STR*40) + (48% of RemainingHP)^000000
LV 7:^777777 (STR*40) + (56% of RemainingHP)^000000
LV 8:^777777 (STR*40) + (64% of RemainingHP)^000000
LV 9:^777777 (STR*40) + (72% of RemainingHP)^000000
LV 10:^777777 (STR*40) + (80% of RemainingHP)^000000

Comments:
^777777This skill is similar to Asura Strike but using HP instead.
Here is how the two are similar:
-Damage is Forced Neutral;
-Affected by +% Cards and effects such as Hydra Abysmal Knight and The Sign;
-Requires a buff to be cast (Ninja Aura) will remove the buff after used. 
However there are a few key differences:
-Damage is Ranged and blocked by Pneuma but not by Safety Wall;
-Ignores Flee but does NOT ignore Defense;
-Effects such as Thanatos Card and Ice Pick will work with Killing Strike;
-Ignores your ATK completely and calculates damage looking only at your ^CC6600STR^777777;
-Ranged damage reductions such as Defender and Alligator Card will reduce the damage received;
-Has no Cast Time and no After Cast Delay;
-If the enemy is a Stalker and has the Reject Sword buff and a Ninja equipping a dagger uses Killing Strike on them the Ninja is immediately killed by the reflected damage.
The best way to increase this skill's damage is to increase your MaxHP which can be rather difficult considering Ninjas have low Base HP and suffer from severe equipment restrictions.^000000
#
MB_FIGHTING#
#
MB_NEUTRAL#
#
MB_TAIMING_PUTI#
#
MB_WHITEPOTION#
#
MB_MENTAL
##
MB_CARDPITCHER#
#
MB_PETPITCHER#
#
MB_BODYSTUDY#
#
MB_BODYALTER#
#
MB_PETMEMORY#
#
MB_M_TELEPORT#
#
MB_B_GAIN#
#
MB_M_GAIN#
#
MB_MISSION#
#
MB_MUNAKKNOWLEDGE#
#
MB_MUNAKBALL#
#
MB_SCROLL#
#
MB_B_GATHERING#
#
MB_M_GATHERING#
#
MB_B_EXCLUDE#
#
MB_B_DRIFT#
#
MB_B_WALLRUSH##
MB_M_WALLRUSH##
MB_B_WALLSHIFT##
MB_M_WALLCRASH##
MB_M_REINCARNATION##
MB_B_EQUIP##
SL_DEATHKNIGHT##
SL_COLLECTOR##
SL_NINJA##
SL_GUNNER##
AM_TWILIGHT4##
DE_BERSERKAIZER##
DA_DARKPOWER##
DE_PASSIVE##
DE_PATTACK##
DE_PSPEED##
DE_PDEFENSE##
DE_PCRITICAL##
DE_PHP##
DE_PSP##
DE_RESET##
DE_RANKING##
DE_PTRIPLE##
DE_ENERGY##
DE_NIGHTMARE##
DE_SLASH##
DE_COIL##
DE_WAVE##
DE_REBIRTH##
DE_AURA##
DE_FREEZER##
DE_CHANGEATTACK##
DE_PUNISH##
DE_POISON##
DE_INSTANT##
DE_WARNING##
DE_RANKEDKNIFE##
DE_RANKEDGRADIUS##
DE_GAUGE##
DE_GTIME##
DE_GPAIN##
DE_GSKILL##
DE_GKILL##
DE_ACCEL##
DE_BLOCKDOUBLE##
DE_BLOCKMELEE##
DE_BLOCKFAR##
DE_FRONTATTACK##
DE_DANGERATTACK##
DE_TWINATTACK##
DE_WINDATTACK##
DE_WATERATTACK##
DA_ENERGY##
DA_CLOUD##
DA_FIRSTSLOT##
DA_HEADDEF##
DA_SPACE##
DA_TRANSFORM##
DA_EXPLOSION##
DA_REWARD##
DA_CRUSH##
DA_ITEMREBUILD##
DA_ILLUSION##
DA_NUETRALIZE##
DA_RUNNER##
DA_TRANSFER##
DA_WALL##
DA_REVENGE##
DA_EARPLUG##
DA_CONTRACT##
DA_BLACK##
DA_DREAM##
DA_MAGICCART##
DA_COPY##
DA_CRYSTAL##
DA_EXP##
DA_CARTSWING##
DA_REBUILD##
DA_JOBCHANGE##
DA_EDARKNESS##
DA_EGUARDIAN##
DA_TIMEOUT##
ALL_TIMEIN##
DA_ZENYRANK##
DA_ACCESSORYMIX##
NPC_EARTHQUAKE##
NPC_DRAGONFEAR##
NPC_PULSESTRIKE##
NPC_HELLJUDGEMENT##
NPC_WIDESILENCE##
NPC_WIDEFREEZE##
NPC_WIDEBLEEDING##
NPC_WIDESTONE##
NPC_WIDECONFUSE##
NPC_WIDESLEEP##
NPC_EVILLAND##
NPC_MAGICMIRROR##
NPC_SLOWCAST##
NPC_CRITICALWOUND##
NPC_STONESKIN##
NPC_ANTIMAGIC##
NPC_WIDECURSE##
NPC_WIDESTUN##
NPC_VAMPIRE_GIFT##
NPC_WIDESOULDRAIN##
ALL_INCCARRY#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Improve Maximum Weight Limit.^000000
LV 1:^777777 Weight capacity +200^000000
LV 2:^777777 Weight capacity +400^000000
LV 3:^777777 Weight capacity +600^000000
LV 4:^777777 Weight capacity +800^000000
LV 5:^777777 Weight capacity +1000^000000
LV 6:^777777 Weight capacity +1200^000000
LV 7:^777777 Weight capacity +1400^000000
LV 8:^777777 Weight capacity +1600^000000
LV 9:^777777 Weight capacity +1800^000000
LV 10:^777777 Weight capacity +2000 ^000000
#
NPC_HELLPOWER#
#
NPC_ALLHEAL#
#
GM_SANDMAN#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Enables the ability to open a purchase stall to buy various kinds of items. Must have at least 1 item you are buying. ^000000
#
ALL_GUARDIAN_RECALL#
Max Level: 1
Skill Form: ^339900Active^bb0000^000000
Description:^777777 Warps you to the Town of Mora. 3 seconds fixed-casting time. Skill cooldown is 5 minutes. ^000000
#
ALL_ODINS_POWER#
Max Level: 1
Skill Form: ^339900Active - Self Buff^bb0000^000000
Description:^777777 Increases for 60 seconds Attack and Magic Attack power by 70 but lowers Defense and Magic Defense by 20. ^000000
#
KN_CHARGEATK#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Charge at the single enemy that's away from you at range immediately. Further the enemy is from you higher your damage will be but also increase your casting time of this skill.^000000

Comments:
^777777Damage is 100% ATK for every 3 cells of distance.
The user will move to the cell adjacent to the target while the target will be pushed back in the same direction.
The distance which the target is moved is equal to the distance the knight moved plus 1 cell.^000000
#
CR_SHRINK#
Max Level: quest
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 This skill activates when used and deactivates if used again or the duration expires. If you successfully defend using Auto Guard there is a (5*Auto Guard  LV)% chance to push the defended enemy 2 cells away.^000000

Comments:
^777777This skill can be incredibly disrupting for enemies in PvP.
However it does nothing in GvG/WoE since you cannot push enemies away in those maps.^000000
#
AS_SONICACCEL#
Max Level: quest
Skill Form: ^6666CCPassive^000000
Description:^777777 Increases the Sonic Blow accuracy by 50% and Damage by +10%.^000000

Comments:
^777777The accuracy boost from this passive works the same way as the Accuracy bonus from Knight's Pierce.
It is not a flat +50  added to the Hit stat if your character it's a multiplier added to your final chance of landing a hit.
For example if your Hit versus a certain enemy's evasion were to result in a 30% chance of landing a successful Sonic Blow this passive would increase that chance to 45%.
Having 66% success chance to land a hit on a given enemy is made into 100% by this skill.^000000
#
AS_VENOMKNIFE#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Throws a poisoned dagger with a high chance of poisoning the target. This Skill requires you to have a Venom Knife equipped and uses up this item when executed.^000000

Comments:
^777777Deals 100% ATK damage and is affected by Enchant Deadly Poison.
Can be used as a cheap and easy ranged attack in order to trigger debilitating effects such as Freeze from a Marina or Stormy Knight Card.
The chance of poisoning the enemy is equal to the that of your learned level of Thief's Envenom.
In classic official servers having this skill enabled Assassins to equip any kind of equipment tagged as Ammunition including Arrows such as Cursed Arrow and Frozen Arrow.
The effects of these ammunitions triggered when using the Grimtooth skill.
The default rAthena configuration does not allow Assassins to equip anything other than Venom Knife although most servers that seek to emulate the classic Ragnarok experience will enable it.^000000
#
RG_CLOSECONFINE#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 For 10 seconds you grab a single enemy preventing both from moving. While you grab onto someone you will have +10 bonus to Flee Rate. If either you or the target dies or moves from their current cell the effect ends.^000000

Comments:
^777777Moving either the Rogue or the target will cancel the skill.
Any skill that can push back an enemy will disrupt this effect in PvP but not in GvG/WoE since pushback does not work in these modes.
While binding an enemy you can attack and use skills freely including Strip/Divest skills.^000000
#
WZ_SIGHTBLASTER#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Summons a fireball that circles around you and hits enemies attempting to attack you at close range. When an enemy steps next to you they will be hit by a Fire Element attack and pushed back. The Fireball disappears after hitting an enemy.^000000

Comments:
^777777Deal 100% MATK damage and only shields you once.^000000
#
SA_CREATECON#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Create an \Elemental Converter\.
Recipes:
- ^FF0000Flame Elemental Converter^777777: 3 Scorpion Tail + 1 Blank Scroll^000000
- ^0000BBFrost Elemental Converter^777777: 3 Snail's Shell + 1 Blank Scroll^000000
- ^33CC00Lightning Elemental Converter^777777: 3 Rainbow Shell + 1 Blank Scroll^000000
- ^CC5500Seismic Elemental Converter^777777: 3 Horn + 1 Blank Scroll^000000

Comments:
^777777The scrolls produced by this skill last 3 minutes.^000000
#
SA_ELEMENTWATER#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Change the target monster's element to Water uses up an Elemental ConverterWater.^000000

Comments:
^777777Only works on non-Boss monsters.
Does nothing against Players or Bosses.
Once a monster's element is changed it cannot be changed again.
No Dispel effect can revert the change.^000000
#
HT_PHANTASMIC#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Launches an arrow of illusion from your bow. Deals 150% ATK damage and pushes them back 3 cells. You can use this skill even if you have no Arrows equipped.^000000

Comments:
^777777Follows the element of the arrows equipped.
If none are being worn does Neutral.
Has the same SP Cost as Charge Arrow and performs effectively the same function of pushing enemies back the main difference being that Charge Arrow's push is 6 cells and that skill has Cast Time unlike Phantasmic Arrow.^000000
#
BA_PANGVOICE#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 You scream out at a single target causing the ^663399Confusion/Chaos^777777 status ailment. Does not work against Boss monsters. Success chance is 70%.^000000

Comments:
^777777Chaos and Confusion are two names for the same effect and can be used interchangeably.
This effect causes the character to walk in random directions while attempting to move by clicking the terrain.
STR INT LUK the Level gap between the source and the target help resist against the effect.
LUK has a very minor effect towards reducing the duration of the effect.^000000
#
DC_WINKCHARM#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Charm a target by sending them a flirty wink.
For those 10 seconds the target monster will not attack you.
Success chance increases based on the level gap between the user and the target.
If this skill is used on a player it has low chance of causing the ^663399Confusion/Chaos^777777 status ailment.
This skill only works on DemiHuman Angel and Demon type monsters and obviously does not work against Boss monsters.
The success chance of landing the effect on a player is only 10% much lower than the 70% chance of the Bard's counterpart of this skill.^000000

Comments:
^777777Chaos and Confusion are two names for the same effect and can be used interchangeably.
This effect causes the character to walk in random directions while attempting to move by clicking the terrain.
STR INT LUK the Level gap between the source and the target help resist against the effect.
LUK has a very minor effect towards reducing the duration of the effect.^000000
#
BS_UNFAIRLYTRICK#
Max Level: quest
Skill Form: ^6666CCPassive^000000
Description:^777777 Reduces the Zeny cost of Mammonite by 10%. ^000000
#
BS_GREED#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 When you use this skill all items within 2 cells of the Blacksmith are picked up. It is not possible to use this skill during the War of Emperium or in PvP. Do note this skill does not bypass the order of who gets an item first so you cannot use this skill to snatch an item when another player has the first priority over the item dropped. ^000000
#
PR_REDEMPTIO#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Reduce your HP to 1 and your SP to 0 in order to revive every party member on screen.
Using this skill will cost 1% of your current EXP towards the next level.
All revived players will have 50% of their HP.
For each party member revived this way the EXP penalty is reduced by 20%.
Casting time is 4 seconds not reduced by DEX.
Will not work if your current EXP is below 1%. For players at the Max Level the cost is 1 million EXP.^000000

Comments:
^777777Reviving at least 5 people results in no EXP being lost.
Players at the level cap continue to earn EXP the amount can be seen on the Character Selection screen.
That EXP is what Redemptio uses to pay for the 1% per cast.
Can revive players even beyond the Priest's line of sight such as behind walls.^000000
#
MO_KITRANSLATION#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Transfer one of your Spirit Spheres to another party member. Uses up 1 Spirit Sphere. ^000000
#
MO_BALKYOUNG#
Max Level: quest
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Focus your inner energies and attack an enemy to deal damage. The targeted enemy receives 300% damage nearby monsters will be pushed away 2 cells and ^663399Stunned^777777 for 2 sec. Drains a 10 HP per use.^000000

Comments:
^777777Only the targeted enemy receives damage and only the surrounding enemies receive the stun and pushback.^000000
#
SA_ELEMENTGROUND#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Change the target monster's element to Earth uses up an Elemental ConverterEarth.^000000

Comments:
^777777Only works on non-Boss monsters.
Does nothing against Players or Bosses.
Once a monster's element is changed it cannot be changed again.
No Dispel effect can revert the change.^000000
#
SA_ELEMENTFIRE#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Change the target monster's element to Fire uses up an Elemental ConverterFire.^000000

Comments:^777777 Only works on non-Boss monsters. Does nothing against Players or Bosses. Once a monster's element is changed it cannot be changed again. No Dispel effect can revert the change.^000000
#
SA_ELEMENTWIND#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Change the target monster's element to Wind uses up an Elemental ConverterWind.^000000

Comments:
^777777Only works on non-Boss monsters.
Does nothing against Players or Bosses.
Once a monster's element is changed it cannot be changed again.
No Dispel effect can revert the change.^000000
#
RK_ENCHANTBLADE#
Max Level: quest
Skill Form: ^339900Active^000000
Description:^777777 Warps you to the town of El Dicastes. ^000000
#
HLIF_HEAL#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Order the Homunculus to heal you. Follow the regular Acolyte's Heal formula. Healed amount depends only on the Homunculus's level and ^CC6600INT^777777.^000000
^00BB00Each cast requires 1 Condensed Red Potion. ^000000
#
HLIF_AVOID#
Max Level: 5
Skill Form: ^339900Active - Self Buff + Buff Master^000000
Description:^777777 Helps avoiding danger by temporarily increasing the player's and Homunculus's movement speed. MoveSpeed Bonus | Lasting Time^000000
LV 1:^777777 10% | 40 Sec^000000
LV 2:^777777 20% | 35 Sec^000000
LV 3:^777777 30% | 30 Sec^000000
LV 4:^777777 40% | 25 Sec^000000
LV 5:^777777 50% | 20 Sec^000000

Comments:
^777777The movement speed bonus from this skill is very significant.
Alchemists using Lif Homunculus are among the fastest moving player characters.^000000
#
HLIF_BRAIN#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 By training the Lif you increase their Maximum SP and SP regeneration rate. This also increases the effect of the Touch of Heal skill. SP Increase / SP Regen Bonus / Heal Bonus^000000
LV 1:^777777 1% / 3% / 2%^000000
LV 2:^777777 2% / 6% / 4%^000000
LV 3:^777777 3% / 9% / 6%^000000
LV 4:^777777 4% / 12% / 8%^000000
LV 5:^777777 5% / 15% / 10% ^000000
#
HLIF_CHANGE#
Max Level: 3
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 For the skill's duration Homunculus's ^CC6600VIT and INT^777777 are increased. Non-skill attacks are calculated with the Lif's MATK value. After the skill's duration has elapsed HP and SP are set to 10.^000000
LV 1:^777777 +30 VIT +20 INT 1 minute duration 10 minutes After Cast Delay^000000
LV 2:^777777 +60 VIT +40 INT 3 minutes duration 15 minutes After Cast Delay ^000000
^000000
LV 3:^777777 +90 VIT +60 INT 5 minutes duration 20 minutes After Cast Delay ^000000
^000000

Comments:
^777777The original description for this skill stated that it would swap the HP and SP of the homunculus.
That however was never true.
This skill's implementation is rather particular and there are some quirks to keep in mind.
First of all the skill's effect disappears entirely if you teleport or change maps.
Because the skill will still be on After Cast Delay you will not be able to recast it immediately.
However relogging from the Character Selection window will clear the After Cast Delay and let you reuse the skill.^000000
#
HAMI_CASTLE#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Instantaneously switch the location of the player and the Homunculus. The monsters that were attacking the player will now attack the Homunculus instead.^000000
LV 1:^777777 20% chance^000000
LV 2:^777777 40% chance^000000
LV 3:^777777 60% chance^000000
LV 4:^777777 80% chance^000000
LV 5:^777777 100% chance^000000

Comments:
^777777If monsters are attacking the Homunculus when the skill was used they will not change to attacking the Player.^000000
#
HAMI_DEFENCE#
Max Level: 5
Skill Form: ^339900Active - Self Buff + Buff Master^000000
Description:^777777 Temporarily increase Hard DEF of the Homunculus and the player.^000000
LV 1:^777777 +2 for 40 sec^000000
LV 2:^777777 +4 for 35 sec^000000
LV 3:^777777 +6 for 30 sec^000000
LV 4:^777777 +8 for 25 sec^000000
LV 5:^777777 +10 for 20 sec^000000

Comments:
^777777 Some descriptions state that this skill will buff VIT.
However that is the Renewal description of the skill.
In Pre-Renewal this buff gives Hard DEF.
Teleporting does not remove the buff.
However it cancels the skill's After Cast Delay allowing for repeated use.^000000
#
HAMI_SKIN#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Pernamently increase the DEF Maximum HP and HP Regeneration rate of the Homunculus. HP Bonus / Regen Bonus / Def Bonus^000000
LV 1:^777777 + 2% / 5% / 4^000000
LV 2:^777777 + 4% / 10% / 8^000000
LV 3:^777777 + 6% / 15% / 12^000000
LV 4:^777777 + 8% / 20% / 16^000000
LV 5:^777777 + 10% / 25% / 20 ^000000
#
HAMI_BLOODLUST#
Max Level: 3
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 For the spells duration Homunculus's damage is increased and every attack has a certain chance to leech 20% of the damage as HP.^000000
LV 1:^777777 +30% ATK 3% leech chance 1 minute duration 5 minutes After Cast Delay^000000
LV 2:^777777 +40% ATK 6% leech chance 3 minutes duration 5 minutes After Cast Delay^000000
LV 3:^777777 +50% ATK 9% leech chance 5 minutes duration 5 minutes After Cast Delay^000000

Comments:
^777777Similar to other Homunculus skills that come with large After Cast Delays you can clear it by relogging from the Character Selection screen.
Unlike Amistr's Defense skill teleporting alone does not clear the Delay.^000000
#
HFLI_MOON#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Order Filir to attack the target with its beak. The number of hits depends on the Skill Level used. Times Hit | Total Damage^000000
LV 1:^777777 1 Hit | 220% ATK^000000
LV 2:^777777 2 Hits | 330% ATK^000000
LV 3:^777777 2 Hits | 440% ATK^000000
LV 4:^777777 2 Hits | 550% ATK^000000
LV 5:^777777 3 Hits | 660% ATK^000000

Comments:
^777777This skill is a fake Multihit.
The number of strikes does not matter.^000000
#
HFLI_FLEET#
Max Level: 5
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Temporarily increase ASPD and ATK. ASPD Bonus | Damage | Duration / After Cast^000000
LV 1:^777777 3% | 110% | 60 sec / 60 sec^000000
LV 2:^777777 6% | 115% | 55 sec / 70 sec^000000
LV 3:^777777 9% | 120% | 50 sec / 80 sec^000000
LV 4:^777777 12% | 125% | 45 sec / 90 sec^000000
LV 5:^777777 15% | 130% | 40 sec / 120 sec^000000

Comments:
^777777Relogging to Character Select screen will clear all Homunculus After Cast Delays.^000000
#
HFLI_SPEED#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 Temporarily increase the Flee Rate of your Homunculus. Flee Bonus | Lasting Time / Cool Down^000000
LV 1:^777777 20 | 60 sec / 60 sec^000000
LV 2:^777777 30 | 55 sec / 70 sec^000000
LV 3:^777777 40 | 50 sec / 80 sec^000000
LV 4:^777777 50 | 45 sec / 90 sec^000000
LV 5:^777777 60 | 40 sec / 120 sec ^000000
#
HFLI_SBR44#
Max Level: 3
Skill Form: ^339900Active^000000
Description:^777777 Lower your Filir's intimacy level in exchange for high damage to a single target.^000000
LV 1:^777777 100 * Intimacy Damage^000000
LV 2:^777777 200 * Intimacy Damage^000000
LV 3:^777777 300 * Intimacy Damage^000000

Comments:
^777777Raising intimacy with a Homunculus is a very arduous task.
Spending it on a single attack is rarely worth it if ever at all.
A Filir with max Intimacy can deal up to 300k damage with this skill.
Make it count. ^000000
#
HVAN_CAPRICE#
Max Level: 5
Skill Form: ^FF0000Magical attack^000000
Description:^777777 Use one of the Bolt-type spells. The Homunculus decides randomly which one it uses you cannot influence it. The skill level used for the random Bolt-type spell depends on current skill level of Caprice.^000000
LV 1:^777777 LV 1 Bolt^000000
LV 2:^777777 LV 2 Bolt^000000
LV 3:^777777 LV 3 Bolt^000000
LV 4:^777777 LV 4 Bolt^000000
LV 5:^777777 LV 5 Bolt^000000

Comments:
^777777Although the skill says Bolt-type spells it also includes Earth Spike which is not technically a Bolt spell.
Every bolt has equal odds of being chosen.^000000
#
HVAN_CHAOTIC#
Max Level: 5
Skill Form: ^339900Active^000000
Description:^777777 It randomly uses Heal up to the current Chaotic Benediction skill level to either one of the following: Master enemy that you are attacking or the Homunculus itself at the following success rate. (^ff0000Enemy^777777 / ^cc0099Homunculus^777777 / ^99cc00Player^777777)^000000
LV 1:^777777 Heal (1) - ^ff000050%^777777 / ^cc009920%^777777 / 30%^000000
LV 2:^777777 Heal (1 ~ 2) - ^ff000040%^777777 / ^cc009950%^777777 / 10%^000000
LV 3:^777777 Heal (1 ~ 3) - ^ff000025%^777777 / ^cc009925%^777777 / 50%^000000
LV 4:^777777 Heal (1 ~ 4) - ^ff000036%^777777 / ^cc009960%^777777 / 4%^000000
LV 5:^777777 Heal (1 ~ 5) - ^ff000033%^777777 / ^cc009934%^777777 / 33% ^000000
#
HVAN_INSTRUCT#
Max Level: 5
Skill Form: ^6666CCPassive^000000
Description:^777777 Increase your Homunculus's ^CC6600INT^777777 and ^CC6600STR^^777777. Also helps on creating potions if the Homunculus is active.^000000
LV 1:^777777 INT+1 STR+1 Crafting Success +1%^000000
LV 2:^777777 INT+2 STR+1 Crafting Success +2%^000000
LV 3:^777777 INT+2 STR+3 Crafting Success +3%^000000
LV 4:^777777 INT+4 STR+4 Crafting Success +4%^000000
LV 5:^777777 INT+5 STR+4 Crafting Success +5% ^000000
#
HVAN_EXPLOSION#
Max Level: 3
Skill Form: ^FF0000Physical attack - Misc Damage^000000
Description:^777777 The Homunculus self destructs and inflicts defense ignoring damage on everything within a 9x9 cells around it. The damage is based on the Homunculus Maximum HP and after the attack its intimacy is reduced to 1.^000000
LV 1:^777777 Explosion damage: Maximum HP*1^000000
LV 2:^777777 Explosion damage: Maximum HP*1.5^000000
LV 3:^777777 Explosion damage: Maximum HP*2^000000

Comments:
^777777This attack also ignores FLEE reductions and elemental factors.
Much much weaker than Filir's intimacy sacrificing skill but does AoE Splash Damage.
Upon use the Homunculus immediately self destructs where it stands.
There is no targeting.
You have to manually order it to move where you want to aim and then order it to explode.
This damage will hurt yourself and your allies if you misfire!! Unlike Filir's skill the amount of Intimacy sacrifices does not influence the damage only it's MaxHP.
You need a minimum of 450 points in order to use this skill. ^000000
#
MS_BASH#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Hits an enemy with crushing force. If the Fatal Blow skill is learned Bash will have an added Stun effect at levels 6 and higher. Damage and accuracy are increased every level.^000000
LV 1:^777777 130% damage +5% Accuracy^000000
LV 2:^777777 160% damage +10% Accuracy^000000
LV 3:^777777 190% damage +15% Accuracy^000000
LV 4:^777777 220% damage +20% Accuracy^000000
LV 5:^777777 250% damage +25% Accuracy^000000
LV 6:^777777 280% damage +30% Accuracy^000000
LV 7:^777777 310% damage +35% Accuracy^000000
LV 8:^777777 340% damage +40% Accuracy^000000
LV 9:^777777 370% damage +45% Accuracy^000000
LV 10:^777777 400% damage +50% Accuracy^000000

Comments:
^777777Costs 8 SP up toLV 5 after which it costs 15.
Damage skills unlocked after jobchanging to your next job will outclass Bash however this skill will continue to be relevant as a means of stunning enemies.
Wearing Bongun Card grants this skill a new effect: Shoving back targets 5 cells.
This effect stacks.
#
MS_MAGNUM#
Max Level: 10
Skill Form: ^FF0000Physical attack
Element: ^FF0000Fire^000000
Description:^777777 Drains a small amount of the caster's HP to inflict Fire elemental area effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break caster's weapon will receive a 20% Fire elemental strength enhancement.^000000
LV 1:^777777 120% damage 110% Accuracy Bonus^000000
LV 2:^777777 140% damage 120% Accuracy Bonus^000000
LV 3:^777777 160% damage 130% Accuracy Bonus^000000
LV 4:^777777 180% damage 140% Accuracy Bonus^000000
LV 5:^777777 200% damage 150% Accuracy Bonus^000000
LV 6:^777777 220% damage 160% Accuracy Bonus^000000
LV 7:^777777 240% damage 170% Accuracy Bonus^000000
LV 8:^777777 260% damage 180% Accuracy Bonus^000000
LV 9:^777777 280% damage 190% Accuracy Bonus^000000
LV 10:^777777 300% damage 200% Accuracy Bonus^000000

Comments:
^777777Although the damage scaling on Magnum Break might not be large the SP cost is the same on all levels.
The extra Fire Damage Bonus ignores DEF.^000000
#
MS_BOWLINGBASH#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Strikes an enemy with massive force causing it to tumble away and damage other enemies that happen to be in its path.^000000
LV 1:^777777 140% damage^000000
LV 2:^777777 180% damage^000000
LV 3:^777777 220% damage^000000
LV 4:^777777 260% damage^000000
LV 5:^777777 300% damage^000000
LV 6:^777777 340% damage^000000
LV 7:^777777 380% damage^000000
LV 8:^777777 420% damage^000000
LV 9:^777777 460% damage^000000
LV 10:^777777 500% damage^000000

Comments:
^777777Possibly one of the best AoE skills in the game.
Enemies are hit twice and pushed back hitting other enemies which all get hit twice as well.
Bowling Bash has a very particular glitch in which the skill does not function correctly while standing on cells that are divisible by 40 or the 2 cells adjacent to those.
This effect is commonly referred to by players as 'Gutterflines' which is an imaginary grid on the map where the skill will not work.
Some servers will sometimes 'fix' this bug by changing the way it functions slightly making it less authentic to the original game but without the glitch.
Similar to Brandish Spear this skill has an invisible cast time before the skill will activate.^000000
#
MS_PARRYING#
Max Level: 10
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Blocks damage from physical attacks using your Two Handed Sword. When successfully blocking an attack the user will be forced to stop for a short moment. Requires ^008800Two Handed Sword^000000
.LV 1:^777777 5% block chance^000000
LV 2:^777777 10% block chance^000000
LV 3:^777777 15% block chance^000000
LV 4:^777777 20% block chance^000000
LV 5:^777777 25% block chance^000000
LV 6:^777777 30% block chance^000000
LV 7:^777777 35% block chance^000000
LV 8:^777777 40% block chance^000000
LV 9:^777777 45% block chance^000000
LV 10:^777777 50% block chance^000000

Comments:
^777777Has the same blocking properties as Crusader's Auto Guard.^000000
#
MS_REFLECTSHIELD#
Max Level: 10
Skill Form: ^339900Active - Self Buff + Devotion^000000
Description:^777777 Reflects a certain amount of damage back to the enemy after they inflict damage with melee physical attack. Requires ^008800Shield^777777.^000000
LV 1:^777777 13% damage reflected^000000
LV 2:^777777 16% damage reflected^000000
LV 3:^777777 19% damage reflected^000000
LV 4:^777777 22% damage reflected^000000
LV 5:^777777 25% damage reflected^000000
LV 6:^777777 28% damage reflected^000000
LV 7:^777777 31% damage reflected^000000
LV 8:^777777 34% damage reflected^000000
LV 9:^777777 37% damage reflected^000000
LV 10:^777777 40% damage reflected^000000

Comments:
^777777Long-range attacks do not reflect.
An interesting application of reflect effects is pairing them with equipment that triggers effects and skills while attacking.
For such effects a reflect counts as an attack and will activate these properties.
Reflection can be obtained from items such as Orc Hero Card Valkyrian Manteau and Sheep Hat.
This is one of the buffs you can pass onto another player through the Devotion skill.^000000
#
MS_BERSERK#
Max Level: 1
Skill Form: ^339900Active - Self Buff^000000
Description:^777777 Requires you to have a Job LV of at least 50.
It triples your HP and replenishes it (to the now tripled maximum) doubles your Damage increases your ASPD by 30% Increases your movement speed (does not stack with other increase except Peco Peco) gives the Endure effect at no further cost but halves your Flee Rate and sets all DEF and MDEF to 0 for the skill's duration.
It also drains 5% of your current HP every 15 seconds.
You cannot chat (chat mute) change equips use any items or receive heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though).
The Skill cancels out if your HP drops to 100 or below.^000000

Comments:
^777777The bonus damage granted by Berserk is actually a +100% ATK increase.
For normal attacks this results in double damage but if you auto-cast any skills it will not actually cause them to do twice as much.
The +30% ASPD stacks with Two-Hand Quicken.
Using both skills and a Berserk Potion will allow the user to achieve 190 ASPD with very small AGI investments.
Going back to Character Selection and relogging into the game will cancel the skill.
The same can be done to bypass the 5 minute period in which HP/SP would not be recovered.
While the user cannot be healed using normal Acolyte class methods (such as Heal or Sanctuary) or by HP Potion Pitcher they can still recover HP and SP using recovery gear such as Earth/Sky Deleter Hunter Fly or Sniper Card.
SP Recovery methods such as LV5 Potion Pitcher and Soul Change can be performed on Berserked characters normally.^000000
#
MA_DOUBLE#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A ranged attack that fires two arrows. Requires an equipped bow. Increases attack range by 3. Only 1 arrow is consumed.^000000
LV 1:^777777 200% damage^000000
LV 2:^777777 220% damage^000000
LV 3:^777777 240% damage^000000
LV 4:^777777 260% damage^000000
LV 5:^777777 280% damage^000000
LV 6:^777777 300% damage^000000
LV 7:^777777 320% damage^000000
LV 8:^777777 340% damage^000000
LV 9:^777777 360% damage^000000
LV 10:^777777 380% damage^000000

Comments:
^777777The basic skill attack for Archers.
Capable of dealing a lot of damage from a safe distance.
Increasing your Attack Speed will allow you to spam this skill even faster.^000000
#
MA_SHOWER#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A 5x5 splash attack that damages all enemies around the target. Knock back enemies by 2 cells. Requires an equipped bow and arrows.^000000
LV 1:^777777 80% damage^000000
LV 2:^777777 85% damage^000000
LV 3:^777777 90% damage^000000
LV 4:^777777 95% damage^000000
LV 5:^777777 100% damage^000000
LV 6:^777777 105% damage^000000
LV 7:^777777 110% damage^000000
LV 8:^777777 115% damage^000000
LV 9:^777777 120% damage^000000
LV 10:^777777 125% damage^000000

Comments:
^777777This skill is not good for killing groups of enemies both because it does low damage and because it disperses them.
The most common use for it is to push Hunter traps or to spread status effects using specialized bows.
For Trap focused Hunters in particular this skill is key to their gameplay.
Arrow Shower is capable if accurately pushing traps in any direction.^000000
#
MA_SKIDTRAP#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap which will make an enemy slide in the direction that the caster was facing at the moment the trap was set. Consumes 1 ^008800Trap^777777.^000000
^FF0000Mercenaries can place traps under enemies.^000000
LV 1:^777777 6 cell sliding range 300 sec^000000
LV 2:^777777 7 cell sliding range 240 sec^000000
LV 3:^777777 8 cell sliding range 180 sec^000000
LV 4:^777777 9 cell sliding range 120 sec^000000
LV 5:^777777 10 cell sliding range 60 sec^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Takes a little practice but surprisingly easy to use after you understand how it works.
The trap can be moved in any direction using Arrow Shower. You can push a trap underneath a target in this manner.
Pushback effects are disabled in WoE and GvG but in normal PvP scenarios this skill will trigger when the user (or allies) steps on it or pushes the trap underneath themself.^000000
#
MA_LANDMINE#
Max Level: 5
Skill Form: ^339900Active Trap Misc Damage
Element: ^cc5500Earth^000000
Description:^777777 Sets a trap which will explode once an enemy steps on it. Consumes 1 ^008800Trap^777777.^000000
^FF0000Mercenaries can place traps under enemies.^000000
LV 1:^777777 50% damage 200 sec duration^000000
LV 2:^777777 75% damage 160 sec duration^000000
LV 3:^777777 100% damage 120 sec duration^000000
LV 4:^777777 125% damage 80 sec duration^000000
LV 5:^777777 150% damage 40 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Scales with both DEX and INT and deals Earth element damage.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it.^000000
#
MA_SANDMAN#
Max Level: 5
Skill Form: ^339900Active Trap^000000
Description:^777777 Sets a trap that will cause the enemy that steps on it as well as enemies within the trap's range to fall asleep. Consumes 1 ^008800Trap^777777.^000000
^FF0000Mercenaries can place traps under enemies.^000000
LV 1:^777777 150 sec duration 50% chance^000000
LV 2:^777777 120 sec duration 60% chance^000000
LV 3:^777777 90 sec duration 70% chance^000000
LV 4:^777777 60 sec duration 80% chance^000000
LV 5:^777777 30 sec duration 90% chance^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Will cause the effect on a 5x5 area when activated.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
MA_FREEZINGTRAP#
Max Level: 5
Skill Form: ^339900Active Trap
Element: ^0000BBWater^000000
Description:^777777 Sets a trap which will ^663399Freeze^777777 an enemy once it has been triggered. Consumes 2 ^008800Traps^777777.^000000
^FF0000Mercenaries can place traps under enemies.^000000
LV 1:^777777 150 sec duration^000000
LV 2:^777777 120 sec duration^000000
LV 3:^777777 90 sec duration^000000
LV 4:^777777 60 sec duration^000000
LV 5:^777777 30 sec duration^000000

Comments:
^777777Cannot be placed directly under enemies unless the server admin explicitly enabled such setting (by default it will not).
Unlike skills such as Frost Nova and Storm Gust if a frozen enemy is hit by a Freezing Trap it will take damage and be released.
Does Water damage but unlike other damage traps does not scale with INT.
The trap can be moved in any direction using Arrow Shower.
You can push a trap underneath a target in this manner.
In PvP and WoE the trap does not distinguish between friend and foe and will affect anybody who steps on it even the Hunter themself.^000000
#
MA_REMOVETRAP#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Removes a trap that has been set on the ground as well as regain that Trap.^000000

Comments:
^777777Removing a trap returns 1 trap to your inventory but since some traps require 2 to be placed you might not be getting all traps back by doing this.
You can and should remove traps placed by enemies in PvP and WoE.
You can use this skill to remove an Ankle Snare currently ensnaring a player (or yourself) releasing them immediately.^000000
#
MA_CHARGEARROW#
Max Level: 1
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Draws the bowstring to its limit to fire a volley of arrows with enough force to push the target 6 cells back. ^000000
#
MA_SHARPSHOOTING#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Shoots an arrow with incredible might directly towards a targeted spot greatly damaging any enemies in its path. This skill can cause Critical Damage and has a natural CRIT+20 bonus at all levels.^000000
LV 1:^777777 250% ATK^000000
LV 2:^777777 300% ATK^000000
LV 3:^777777 350% ATK^000000
LV 4:^777777 400% ATK^000000
LV 5:^777777 450% ATK^000000

Comments:
^777777Sharpshooting is one of the very few skills in the game that can Crit.
Only items and bonuses that show up in the Status Window will affect the chance.
As such items such as Drosera and Assaulter Card do not help.
This skill's area of effect is a 14x3 Corridor AoE that runs along a line between the caster and the target doing full damage to everything in its path.
The default and official behavior of this skill is that the AoE is fixed as one of the 4 linear (+) and 4 diagonal (x) directions.
Server admins can bypass this limitation by disabling eightpath_algorithm within the server's configuration.^000000
#
ML_PIERCE#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Attacks an enemy using a thrusting stab with a number of additional hits that depend on the monster's size. Requires ^008800Spear^777777 class weapon.^000000
Small Monsters:^777777 1 hit^000000
Medium Monsters:^777777 2 hits^000000
Large Monsters:^777777 3 hits^000000
LV 1:^777777 110% damage +5% Accuracy^000000
LV 2:^777777 120% damage +10% Accuracy^000000
LV 3:^777777 130% damage +15% Accuracy^000000
LV 4:^777777 140% damage +20% Accuracy^000000
LV 5:^777777 150% damage +25% Accuracy^000000
LV 6:^777777 160% damage +30% Accuracy^000000
LV 7:^777777 170% damage +35% Accuracy^000000
LV 8:^777777 180% damage +40% Accuracy^000000
LV 9:^777777 190% damage +45% Accuracy^000000
LV 10:^777777 200% damage +50% Accuracy^000000

Comments:
^777777Against Medium sized targets it will deal about the same damage as Bash for half of the SP cost and against Large-sized targets it does much more damage than a Bash.^000000
#
ML_BRANDISH#
Max Level: 10
Skill Form: ^FF0000Physical attack^000000
Description:^777777 A powerful lancing strike made while riding. Can only be performed while mounted on a Pecopeco. Requires ^008800Spear^777777 class weapon.^000000
LV 1:^777777 120% damage 1 cell splash^000000
LV 2:^777777 140% damage 1 cell splash^000000
LV 3:^777777 160% damage 1 cell splash^000000
LV 4:^777777 180% damage 2 cell splash^000000
LV 5:^777777 200% damage 2 cell splash^000000
LV 6:^777777 220% damage 2 cell splash^000000
LV 7:^777777 240% damage 3 cell splash^000000
LV 8:^777777 260% damage 3 cell splash^000000
LV 9:^777777 280% damage 3 cell splash^000000
LV 10:^777777 300% damage 4 cell splash^000000

Comments:
^777777This is an AoE spear attack that hits enemies in a 180 degrees circle in front of the Knight.
Targets are knocked back.
This skill has an invisible cast time similar to Bowling Bash.^000000
#
ML_SPIRALPIERCE#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Hits an enemy with spiraling strikes that immobilize it for a moment and inflict an amount of damage determined by Skill Level and the weight of the equipped Spear. This skill's level also affects its cast time and delay. Requires an equipped ^008800Spear^777777.^000000
^FF0000Mercenaries just use their ATK instead of weapon weight for calculations.^000000
LV 1:^777777 150% factor x5 hits 0.3 sec Cast Time 1.2 sec After Cast Delay^000000
LV 2:^777777 200% factor x5 hits 0.5 sec Cast Time 1.4 sec After Cast Delay^000000
LV 3:^777777 250% factor x5 hits 0.7 sec Cast Time 1.6 sec After Cast Delay^000000
LV 4:^777777 300% factor x5 hits 0.9 sec Cast Time 1.8 sec After Cast Delay^000000
LV 5:^777777 350% factor x5 hits 1.0 sec Cast Time 2.0 sec After Cast Delay^000000

Comments:
^777777This skill uses your weapon's weight to calculate damage not your ATK.
The Base ATK for calculating Spiral Pierce is 80% of the Spear's weight multiplied by the factor listed above.
It is further incremented by STR and the weapon's refine rate although both of those have only a minor effect on the damage output.
This skill has its own unique size modifiers.
Deals 125% damage to Small 100% to Medium and 75% to Large.
Since ATK is ignored using flat +ATK gear does not help Spiral Pierce. However using +% damage cards will work.
This skill completely ignores enemy DEF and follows weapon element.
The stopping power of Spiral Pierce is about one second long.
Because the Cast Time and After Cast Delay are so long Spiral Pierce will greatly benefit from receiving Poem of Bragi support.
The heaviest and best Spear available in the vanilla game is Pole Axe which was eventually surpassed by Hunting Spear and later the Cardo.^000000
#
ML_DEFENDER#
Max Level: 5
Skill Form: ^339900Active - Toggle Self Buff + Devotion^000000
Description:^777777 Reduces damage taken from long ranged physical attacks at the cost of decreasing ASPD and movement speeds for the skill's duration. Casting this skill again cancels the Defender status. Requires ^008800Shield^777777.^000000
LV 1:^777777 20% Long-Range reduction -20% ASPD^000000
LV 2:^777777 25% Long-Range reduction -15% ASPD^000000
LV 3:^777777 50% Long-Range reduction -10% ASPD^000000
LV 4:^777777 65% Long-Range reduction -5% ASPD^000000
LV 5:^777777 80% Long-Range reduction 0% ASPD^000000

Comments:
^777777This skill gives a massive reduction to ranged damage.
In most cases damage is reducted to almost negligible levels.
This effect does not stack additively with equipment-based ranged reduction.
This is one of the buffs you can pass onto another player through the Devotion skill.^000000
#
ML_AUTOGUARD#
Max Level: 10
Skill Form: ^339900Active - Toggle Self Buff + Devotion^000000
Description:^777777 Activates Auto Guard status which has a chance of blocking long and short range physical attacks for skill duration. When this skill blocks an attack caster is immobilized for 0.3 seconds but this time can be reduced by increasing the skill's level. Casting this skill again cancels Guard status. Requires ^008800Shield^777777.^000000
LV 1:^777777 5% chance to block attacks^000000
LV 2:^777777 10% chance to block attacks^000000
LV 3:^777777 14% chance to block attacks^000000
LV 4:^777777 18% chance to block attacks^000000
LV 5:^777777 21% chance to block attacks^000000
LV 6:^777777 24% chance to block attacks^000000
LV 7:^777777 26% chance to block attacks^000000
LV 8:^777777 28% chance to block attacks^000000
LV 9:^777777 29% chance to block attacks^000000
LV 10:^777777 30% chance to block attacks^000000

Comments:
^777777This is one of the buffs you can pass onto another player through Devotion.^000000
#
ML_DEVOTION#
Max Level: 5
Skill Form: ^339900Active - Allies Only^000000
Description:^777777 Protects a party member by receiving all damage intended for targeted ally. Devotion only works when level difference between caster and ally is less 10 levels or less. The skill's effect is canceled when the party member moves out of the skill's range or dies. Cannot be used for other Crusader class.^000000
LV 1:^777777 30 seconds duration up to 1 ally up to 7 cells range^000000
LV 2:^777777 45 seconds duration up to 2 allies up to 8 cells range^000000
LV 3:^777777 60 seconds duration up to 3 allies up to 9 cells range^000000
LV 4:^777777 75 seconds duration up to 4 allies up to 10 cells range^000000
LV 5:^777777 90 seconds duration up to 5 allies up to 11 cells range^000000

Comments:
^777777This is a key support skill for doing high difficult Bosses.
The Crusader is able to pass some of their Self Buffs to party members by using this skill.
If the ally casts skills because the damage is being transferred to the Crusader they will not have their casts interrupted.
If the Crusader dies from receiving damage any excess damage will NOT be returned to the player that originally received the attack.^000000
#
MER_MAGNIFICAT#
Max Level: 5
Skill Form: ^339900Active - Screenwide Buff^000000
Description:^777777 Doubles the caster and party's SP regen for the duration of the skill.^000000
LV 1:^777777 30 Seconds^000000
LV 2:^777777 45 Seconds^000000
LV 3:^777777 60 Seconds^000000
LV 4:^777777 75 Seconds^000000
LV 5:^777777 90 Seconds^000000

Comments:
^777777Extra levels of this skill do not make the effect better but instead increase the duration of the buff.
Doubling HP/SP Recovery has a great impact in large parties.^000000
#
MER_QUICKEN#
Max Level: 10
Skill Form: ^339900Active^000000
Description:^777777 Temporarily increases attack speed with two-handed sword.^000000
LV 1:^777777 30 sec duration^000000
LV 2:^777777 60 sec duration^000000
LV 3:^777777 90 sec duration^000000
LV 4:^777777 120 sec duration^000000
LV 5:^777777 150 sec duration^000000
LV 6:^777777 180 sec duration^000000
LV 7:^777777 210 sec duration^000000
LV 8:^777777 240 sec duration^000000
LV 9:^777777 270 sec duration^000000
LV 10:^777777 300 sec duration ^000000
#
MER_SIGHT#
Max Level: 1
Skill Form: ^339900Active^000000
Element: ^FF0000Fire^000000
Description:^777777 Detects hidden enemies in the caster's vicinity.^000000

Comments:
^777777If the skill is used by the means of a Horong Card removing the item containing the card will immediately cancel the skill however the visual effect persists the entire duration.
Does not work against Stalker's Chase Walk.^000000
#
MER_CRASH#
Max Level: 5
Skill Form: ^FF0000Physical attack^000000
Description:^777777 Deals a single hit with a chance to stun.^000000
LV 1:^777777 110% damage 6% Stun^000000
LV 2:^777777 120% damage 12% Stun^000000
LV 3:^777777 130% damage 18% Stun^000000
LV 4:^777777 140% damage 24% Stun^000000
LV 5:^777777 150% damage 30% Stun ^000000
#
MER_REGAIN#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Recovers the target from both ^663399Sleep and Stun status^777777. ^000000
#
MER_TENDER#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Recovers the target from both ^663399Freezing and Stone Curse status^777777. ^000000
#
MER_BENEDICTION#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Recovers the target from both ^663399Curse and Blind status^777777. ^000000
#
MER_RECUPERATE#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Recovers the target from ^663399Poison^777777 ^663399Deadly Poison and Silence status^777777. ^000000
#
MER_MENTALCURE#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Recovers the target from both ^663399Hallucination and Chaos status^777777. ^000000
#
MER_COMPRESS#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Recovers the target from ^663399Bleeding^777777 status. ^000000
#
MER_PROVOKE#
Max Level: 10
Skill Form: ^339900Active - Enemy Only^000000
Description:^777777 Enrages a target to decrease its Defense while increasing its Attack Strength for 30 seconds. Skill level affects the success chance. Ineffective against the Undead and Bosses.^000000
LV 1:^777777 Damage +5% Def -10%^000000
LV 2:^777777 Damage +8% Def -15%^000000
LV 3:^777777 Damage +11% Def -20%^000000
LV 4:^777777 Damage +14% Def -25%^000000
LV 5:^777777 Damage +17% Def -30%^000000
LV 6:^777777 Damage +20% Def -35%^000000
LV 7:^777777 Damage +23% Def -40%^000000
LV 8:^777777 Damage +26% Def -45%^000000
LV 9:^777777 Damage +29% Def -50%^000000
LV 10:^777777 Damage +32% Def -55%^000000

Comments:
^777777Provoke reduces both Hard and Soft Defense of monsters but only the Soft Defense of players.
Provoking frozen targets will unfreeze them.
Provoke can also be used to interrupt skills so long as the skill is interruptable in the first place Provoke counts as a hit and will cause Rude Teleportation on monsters that are stuck and have the ability to do so.
If the skill fails continuously against a player you can be sure that the player is wearing Evil Druid Card.^000000
#
MER_AUTOBERSERK#
Max Level: 1
Skill Form: ^6666CCPassive with activation^000000
Description:^777777 Empowered by rage character enters condition that is equivalent to LV 10 Provoke status when HP is reduced to less than 25% of MaxHP. Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified. ^000000
#
MER_DECAGI#
Max Level: 10
Skill Form: ^339900Active - Enemy Only^000000
Description:^777777 Reduces target's ^CC6600AGI^777777 and movement speed.^000000
LV 1:^777777 AGI -3 42% success lasts 30 (monster) or 20 (player) sec^000000
LV 2:^777777 AGI -4 44% success lasts 40 (monster) or 25 (player) sec^000000
LV 3:^777777 AGI -5 46% success lasts 50 (monster) or 30 (player) sec^000000
LV 4:^777777 AGI -6 48% success lasts 60 (monster) or 35 (player) sec^000000
LV 5:^777777 AGI -7 50% success lasts 70 (monster) or 40 (player) sec^000000
LV 6:^777777 AGI -8 52% success lasts 80 (monster) or 45 (player) sec^000000
LV 7:^777777 AGI -9 54% success lasts 90 (monster) or 50 (player) sec^000000
LV 8:^777777 AGI -10 56% success lasts 100 (monster) or 55 (player) sec^000000
LV 9:^777777 AGI -11 58% success lasts 110 (monster) or 60 (player) sec^000000
LV 10:^777777 AGI -12 60% success lasts 120 (monster) or 65 (player) sec^000000

Comments:
^777777 This skill is a reverse Increase Agility to be used against enemies.
Both skills cancel each other.^000000
#
MER_SCAPEGOAT#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 The mercenary gives all of its remaining HP to the summoner and dies. Any excess HP is discarded. ^000000
#
MER_LEXDIVINA#
Max Level: 10
Skill Form: ^339900Active - Debuff^000000
Description:^777777 Silences an enemy temporarily disabling its use of skills for a set duration.LV 1:^777777 30 Seconds^000000
LV 2:^777777 35 Seconds^000000
LV 3:^777777 40 Seconds^000000
LV 4:^777777 45 Seconds^000000
LV 5:^777777 50 Seconds^000000
LV 6~10:^777777 60 Seconds^000000

Comments:
^777777Similar to Mage's Stone Curse using it on an enemy already affected will undo the effect.
Therefore do not spam this on a single enemy.
Can be used on party member by holding Shift.
Skill levels above 5 reduce the SP cost.^000000
#
MER_ESTIMATION#
Max Level: 1
Skill Form: ^339900Active^000000
Description:^777777 Reveals detailed information about a targeted monster to the caster and members in caster's party.^000000

Comments:
^777777Opens a separate window that displays a monster's stats.
The displayed numbers for DEF and MDEF are the Hard values.^000000
#
MER_KYRIE#
Max Level: 10
Skill Form: ^339900Active - Buff^000000
Description:^777777 Create a perfect barrier around a character that will be able to withstand a certain number of attacks before the barrier is broken. Otherwise it lasts for 2 minutes. Holy Light skill immediately cancel this skill.^000000
LV 1:^777777 12% of MaxHP block 5 attacks^000000
LV 2:^777777 14% of MaxHP block 6 attacks^000000
LV 3:^777777 16% of MaxHP block 6 attacks^000000
LV 4:^777777 18% of MaxHP block 7 attacks^000000
LV 5:^777777 20% of MaxHP block 7 attacks^000000
LV 6:^777777 22% of MaxHP block 8 attacks^000000
LV 7:^777777 24% of MaxHP block 8 attacks^000000
LV 8:^777777 26% of MaxHP block 9 attacks^000000
LV 9:^777777 28% of MaxHP block 9 attacks^000000
LV 10:^777777 30% of MaxHP block 10 attacks^000000

Comments:
^777777The barrier will end if the maximum amount of attacks was reached even if the total damage didn't add up to the barrier's health.
Assumptio and Kyrie cancel each other.
In PvP scenarios you can cast LV1 Kyrie on an Enemy with Assumptio to remove it from them. ^000000
#
MER_BLESSING#
Max Level: 10
Skill Form: ^339900Active - Buff^000000
Description:^777777 Temporarily increases ^CC6600STR DEX^777777 and ^CC6600INT^777777 of the target and removes ^663399Curse^777777 and ^663399Stone Curse^777777 effect (only on second stage). The bonus is 1 point of ^CC6600STR DEX and INT^777777 respectively per skill level. Duration is 40 seconds + 20 extra for each skill level.^000000

Comments:
^777777When used to cure Curse status the target will not receive the buff.
The skill can be used offensively against Undead and Demon monsters by holding shift or using /ns command.
Players cannot be offensively Blessed.^000000
#
MER_INCAGI#
Max Level: 10
Skill Form: ^339900Active - Buff^000000
Description:^777777 Increases ^CC6600AGI^777777 and movement speed of the target. This skill consume 15 HP and will fail if the caster has less than 16 HP. The increase is 2 + 1 extra for every skill level. Duration: 40 sec + 20 extra for each skill level.^000000

Comments:
^777777The increase in movement speed is very significant.^000000
#
GD_APPROVAL#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Certification as an official guild of the Rune Midgard Kingdom. Members of official guilds are authorized to attack the Emperium inside guild territories. ^ff0000Without this skill all attacks on the Emperium will miss!! ^000000
#
GD_KAFRACONTRACT#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Sign a contract with the Kafra Headquarter in Aldebaran. Through the contract the guild can hire a Kafra Employee for their castle who will provide warps and storage for the guild members. ^000000
#
GD_GUARDRESEARCH#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Study the Guardian technology. Allows the guild to hire Guardians for their territory. ^000000
#
GD_GUARDUP#
Max Level: 3
Skill Form: ^6666CCPassive^000000
Description:^777777 The guild Guardians gain bonuses to their Maximum HP ATK and ASPD. ^000000
#
GD_EXTENSION#
Max Level: 10
Skill Form: ^6666CCPassive^000000
Description:^777777 Increase the maximum capacity of guildsmen by +6 per Skill LV.^000000
LV 1:^777777 +6 people^000000
LV 2:^777777 +12 people^000000
LV 3:^777777 +18 people^000000
LV 4:^777777 +24 people^000000
LV 5:^777777 +30 people^000000
LV 6:^777777 +36 people^000000
LV 7:^777777 +42 people^000000
LV 8:^777777 +48 people^000000
LV 9:^777777 +52 people^000000
LV 10:^777777 +60 people ^000000
#
GD_GLORYGUILD#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Permits the use of a guild emblem. Emblem Creation Process: 1. Select a design for the Emblem. 2. Emblems must be 24x24 pixels in BMP format using 256 colors 3. Create a folder named emblem inside the Ragnarok Online folder and copy the emblem file there. ^000000
#
GD_LEADERSHIP#
Max Level: 5
Skill Form: ^6666CCPassive - Aura^000000
Description:^777777 All guild members in a 5x5 area around the Guild Leader will receive a ^CC6600STR^777777 bonus.^000000
LV 1:^777777 STR + 1^000000
LV 2:^777777 STR + 2^000000
LV 3:^777777 STR + 3^000000
LV 4:^777777 STR + 4^000000
LV 5:^777777 STR + 5^000000

Comments:
^777777This is a Guild Leader Aura skill.
The default setting for rAthena is that the effect is active at all times in all places to all Guild Members within a 5x5 area centered on the leader.
The leader themself does not receive the benefits.
These settings can be adjusted by the Server Admin.^000000
#
GD_GLORYWOUNDS#
Max Level: 5
Skill Form: ^6666CCPassive - Aura^000000
Description:^777777 All guild members in a 5x5 area around the Guild Leader will receive a ^CC6600VIT^777777 bonus.^000000
LV 1:^777777 VIT + 1^000000
LV 2:^777777 VIT + 2^000000
LV 3:^777777 VIT + 3^000000
LV 4:^777777 VIT + 4^000000
LV 5:^777777 VIT + 5^000000

Comments:
^777777This is a Guild Leader Aura skill.
The default setting for rAthena is that the effect is active at all times in all places to all Guild Members within a 5x5 area centered on the leader.
The leader themself does not receive the benefits.
These settings can be adjusted by the Server Admin.^000000
#
GD_SOULCOLD#
Max Level: 5
Skill Form: ^6666CCPassive - Aura^000000
Description:^777777 All guild members in a 5x5 area around the Guild Leader will receive an ^CC6600AGI^777777 bonus.^000000
LV 1:^777777 AGI + 1^000000
LV 2:^777777 AGI + 2^000000
LV 3:^777777 AGI + 3^000000
LV 4:^777777 AGI + 4^000000
LV 5:^777777 AGI + 5^000000

Comments:
^777777 This is a Guild Leader Aura skill.
The default setting for rAthena is that the effect is active at all times in all places to all Guild Members within a 5x5 area centered on the leader.
The leader themself does not receive the benefits.
These settings can be adjusted by the Server Admin.^000000
#
GD_HAWKEYES#
Max Level: 5
Skill Form: ^6666CCPassive - Aura^000000
Description:^777777 All guild members in a 5x5 area around the Guild Leader will receive a ^CC6600DEX^777777 bonus.^000000
LV 1:^777777 DEX + 1^000000
LV 2:^777777 DEX + 2^000000
LV 3:^777777 DEX + 3^000000
LV 4:^777777 DEX + 4^000000
LV 5:^777777 DEX + 5^000000

Comments:
^777777This is a Guild Leader Aura skill.
The default setting for rAthena is that the effect is active at all times in all places to all Guild Members within a 5x5 area centered on the leader.
The leader themself does not receive the benefits.
These settings can be adjusted by the Server Admin.^000000
#
GD_BATTLEORDER#
Max Level: 1
Skill Form: ^6666CCSupport Guild Master only^000000
Description:^777777 All guild members visible on the Guild Leaders screen will receive a +5 bonus to ^CC6600STR DEX and INT.^777777 This skill lasts for 3 minutes and caster must wait 5 minutes before using this skill again. Can only be used during guild sieges.^000000

Comments:
^777777Battle Orders Regeneration Restore and Emergency Call all share a common 5 minute cooldown.
By default in Pre-Renewal relogging does not reset the cooldowns.^000000
#
GD_REGENERATION#
Max Level: 3
Skill Form: ^6666CCSupport Guild Master only^000000
Description:^777777 All guild members visible on the Guild Leaders screen increase their HP and SP regeneration rate. Once used caster must wait 5 minutes before using this skill again. Can only be used during guild sieges.^000000
LV 1:^777777 2x HP regeneration rate^000000
LV 2:^777777 2x HP and SP regeneration rate^000000
LV 3:^777777 3x HP and SP regeneration rate^000000

Comments:
^777777Battle Orders Regeneration Restore and Emergency Call all share a common 5 minute cooldown.
By default in Pre-Renewal relogging does not reset the cooldowns.^000000
#
GD_RESTORE#
Max Level: 1
Skill Form: ^6666CCSupport Guild Master only^000000
Description:^777777 All guild members visible on the Guild Master screen will have their HP and SP restored by 90% of the respective maximum. Once used caster must wait 5 minutes before using this skill again. Can only be used during guild sieges. Has a 10 second cast time.^000000

Comments:
^777777Battle Orders Regeneration Restore and Emergency Call all share a common 5 minute cooldown.
By default in Pre-Renewal relogging does not reset the cooldowns.^000000
#
GD_EMERGENCYCALL#
Max Level: 1
Skill Form: ^6666CCSupport Guild Master only^000000
Description:^777777 All guild members will be teleported next to the Guild Master. Once used caster must wait 5 minutes before using this skill again. Has a 5 second cast time.^000000

Comments:
^777777Battle Orders Regeneration Restore and Emergency Call all share a common 5 minute cooldown.
By default in Pre-Renewal relogging does not reset the cooldowns.^000000
#
GD_ITEMEMERGENCYCALL#
Item Emergency Call
#
MH_SUMMON_LEGION#
Summon Legion
#
MH_NEEDLE_OF_PARALYZE#
Needle Of Paralyze
#
MH_POISON_MIST#
Poison Mist
#
MH_PAIN_KILLER#
Pain Killer
#
MH_LIGHT_OF_REGENE#
Light Of Regeneration
#
MH_OVERED_BOOST#
Overed Boost
#
MH_ERASER_CUTTER#
Eraser Cutter
#
MH_XENO_SLASHER#
Xeno Slasher
#
MH_SILENT_BREEZE#
Silent Breeze
#
MH_STAHL_HORN#
Steel's Horn
#
MH_GOLDENE_FERSE#
Goldene Ferse
#
MH_STEINWAND#
Stone Wall
#
MH_HEILIGE_STANGE#
Holy Pole
#
MH_ANGRIFFS_MODUS#
Angriffs Modus
#
MH_STYLE_CHANGE#
Style Change
#
MH_SONIC_CRAW#
Sonic Claw
#
MH_SI LVERVEIN_RUSH#
Silver Bain Rush
#
MH_MIDNIGHT_FRENZY#
Midnight Frenzy
#
MH_TINDER_BREAKER#
Tinder Breaker
#
MH_CBC#
Continual Break Combo
#
MH_EQC#
Eternal Quick Combo
#
MH_MAGMA_FLOW#
Magma Flow
#
MH_GRANITIC_ARMOR#
Granitic Armor
#
MH_LAVA_SLIDE#
Lava Slide
#
MH_PYROCLASTIC#
Pyroclastic
#
MH_VOLCANIC_ASH#
Volcanic Ash
#
MC_CARTDECORATE#
Skill Form: ^339900Supportive^000000
Description:^777777 You can choose a variety of cute designs carts.^000000
#
GD_GUILD_STORAGE#
Guild Storage Expansion
Skill Form: ^6666CCPassive^000000
Target^777777: P^000000
Description:^777777 Allows the use of Guild Storage. Guild Storage Slots can be increased.^000000
LV 1:^777777 100 Slots^000000
LV 2:^777777 200 Slots^000000
LV 3:^777777 300 Slots^000000
LV 4:^777777 400 Slots^000000
LV 5:^777777 500 Slots^000000
#
GD_DEVELOPMENT#
Max Level: 1
Skill Form: ^6666CCPassive^000000
Description:^777777 Gives 50% chance to get an additional free economy point when investing into a castle's economy. ^000000
#